From 1da36c368a1a36db73033a325e7c3563ef2c3edc Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Wed, 30 Mar 2016 14:04:36 +1300 Subject: layers: Build up next layer for compute shader validation Only remaining piece now is to actually call this from vkCreateComputePipelines! Signed-off-by: Chris Forbes --- layers/core_validation.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp index cb52854d..3bfcc369 100644 --- a/layers/core_validation.cpp +++ b/layers/core_validation.cpp @@ -2785,6 +2785,18 @@ static VkBool32 validate_and_capture_pipeline_shader_state(layer_data *my_data, return pass; } +static VkBool32 validate_compute_pipeline(layer_data *my_data, PIPELINE_NODE *pPipeline) { + VkComputePipelineCreateInfo const *pCreateInfo = &pPipeline->computePipelineCI; + + auto pipelineLayout = pCreateInfo->layout != VK_NULL_HANDLE ? &my_data->pipelineLayoutMap[pCreateInfo->layout] : nullptr; + + shader_module *module; + spirv_inst_iter entrypoint; + + return validate_pipeline_shader_stage(my_data, &pCreateInfo->stage, pPipeline, pipelineLayout, + &module, &entrypoint); +} + // Return Set node ptr for specified set or else NULL static SET_NODE *getSetNode(layer_data *my_data, const VkDescriptorSet set) { if (my_data->setMap.find(set) == my_data->setMap.end()) { -- cgit v1.2.3