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loader
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2015-03-18
win: Make build able to find python3 on Windows and Linux
Jon Ashburn
2015-03-17
Revert "misc: Explicitly run python for generated code"
Jon Ashburn
2015-03-17
misc: Explicitly run python for generated code
Jon Ashburn
2015-03-02
Get the trace player to work with Windows
Piers Daniell
2015-03-02
Update tri and cube with stage
Piers Daniell
2015-02-20
loader: Fix merge of layer names from env and CreateDevice
Jon Ashburn
2015-02-19
loader: initialize result for xglCreateInstance().
Ian Elliott
2015-02-19
loader: do not set RTLD_DEEPBIND
Chia-I Wu
2015-02-18
loader: Correct layer path lookup name
Courtney Goeltzenleuchter
2015-02-18
loader: Windows now uses registry + env's (diff names)
Ian Elliott
2015-02-18
Win: Build Glave replay on Windows (REQUIRES NEW CMAKE COMMAND).
David Pinedo
2015-02-17
loader: Enable env extensions as well as app.
Courtney Goeltzenleuchter
2015-02-13
loader: Change sample code to not include a pointer.
Ian Elliott
2015-02-13
loader: Fix and enhance README.md.
Ian Elliott
2015-02-13
Eliminate "-Wsign-compare" warnings on Linux ...
Ian Elliott
2015-02-13
Enable additional Linux warnings, for loader/layers/demos.
Ian Elliott
2015-02-12
Win: Attempt to keep from using Linux functions.
Ian Elliott
2015-02-12
Linux: Add back the "C99" comment within "loader_platform.h"
Ian Elliott
2015-02-12
icd: add loader magic word to verify ICD is compatible
Courtney Goeltzenleuchter
2015-02-12
Win/icd: Move STATIC_INLINE macro, and use for magic funcs.
Ian Elliott
2015-02-11
layers: Fixes for Windows build
Tobin Ehlis
2015-02-11
loader: Update README.md to instancing API and C++ ICDs
Jon Ashburn
2015-02-09
Win: Build both STATIC (.lib) and SHARED (.dll) loader libraries.
Ian Elliott
2015-02-06
Win: Allow the demos "tri" and "xglinfo" to build on Windows.
Ian Elliott
2015-02-06
Fix unitialized value in xglCreateInstance().
Ian Elliott
2015-02-05
Win: Eliminate VS2013 miscellaneous additional compiler warnings.
Ian Elliott
2015-02-05
Win: Eliminate VS2013 compiler warnings for "loader.c" ...
Ian Elliott
2015-02-05
Win: Move some macros to "loader_platform.h"
Ian Elliott
2015-02-04
Can compile "loader" and "layers" on Windows and Linux ...
Ian Elliott
2015-02-04
loader: Make sure loader instances get updated upon DestroyInstance()
Jon Ashburn
2015-02-04
instance: Remove xglInitAndEnumerateGpus
Jon Ashburn
2015-02-04
loader: Add loops for multiple instances on global debug calls
Jon Ashburn
2015-02-04
demos: Convert to using Instancing API rather than xglInitAndEnumerateGpus()
Jon Ashburn
2015-02-04
loader: Finish implement CreateInstance and DestroyInstance
Jon Ashburn
2015-02-04
loader: Implement EnumerateGpus()
Jon Ashburn
2015-02-04
loader: Place icds into the instance, scan icds prior to instance create
Jon Ashburn
2015-02-04
instance: Added initial {Create|Destroy}Instance() and xglEnumerateGpus().
Jon Ashburn
2015-02-04
xgl: Remove XGL_* typedef wrappers
Mark Lobodzinski
2015-02-04
xgl: fix constness of pointers
Chia-I Wu
2015-02-04
icd: Link ICD with -Bsymbolic
GregF
2015-02-04
loader: Fix infinite loop on layer library scan if dlopen fails
Jon Ashburn
2015-02-04
xgl: Add xgl header changes for rev30 and 31.
Mark Lobodzinski
2015-02-04
loader: Include layers specified in environment
Courtney Goeltzenleuchter
2015-02-04
loader: Fix some typos and formatting
Courtney Goeltzenleuchter
2015-02-04
loader: use generated dispatch table ops
Chia-I Wu
2015-02-04
xgl-generate.py: rename LoaderSubcommand
Chia-I Wu
2015-02-04
loader: add README.md
Jon Ashburn
2015-02-04
remove unnecessary casting between XGL_CHAR/char
Chia-I Wu
2014-12-19
loader: Make sure msg callbacks get registered if added before initAndEnumGpu
Jon Ashburn
2014-12-04
loader: handle inserting dispatch table pointer into all created objects
Jon Ashburn
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