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path: root/loader/loader.c
AgeCommit message (Expand)Author
2015-02-20loader: Fix merge of layer names from env and CreateDeviceJon Ashburn
2015-02-19loader: initialize result for xglCreateInstance().Ian Elliott
2015-02-18loader: Correct layer path lookup nameCourtney Goeltzenleuchter
2015-02-18loader: Windows now uses registry + env's (diff names)Ian Elliott
2015-02-17loader: Enable env extensions as well as app.Courtney Goeltzenleuchter
2015-02-13Eliminate "-Wsign-compare" warnings on Linux ...Ian Elliott
2015-02-12Win: Attempt to keep from using Linux functions.Ian Elliott
2015-02-12icd: add loader magic word to verify ICD is compatibleCourtney Goeltzenleuchter
2015-02-06Fix unitialized value in xglCreateInstance().Ian Elliott
2015-02-05Win: Eliminate VS2013 compiler warnings for "loader.c" ...Ian Elliott
2015-02-05Win: Move some macros to "loader_platform.h"Ian Elliott
2015-02-04Can compile "loader" and "layers" on Windows and Linux ...Ian Elliott
2015-02-04loader: Make sure loader instances get updated upon DestroyInstance()Jon Ashburn
2015-02-04instance: Remove xglInitAndEnumerateGpusJon Ashburn
2015-02-04loader: Add loops for multiple instances on global debug callsJon Ashburn
2015-02-04demos: Convert to using Instancing API rather than xglInitAndEnumerateGpus()Jon Ashburn
2015-02-04loader: Finish implement CreateInstance and DestroyInstanceJon Ashburn
2015-02-04loader: Implement EnumerateGpus()Jon Ashburn
2015-02-04loader: Place icds into the instance, scan icds prior to instance createJon Ashburn
2015-02-04instance: Added initial {Create|Destroy}Instance() and xglEnumerateGpus().Jon Ashburn
2015-02-04xgl: Remove XGL_* typedef wrappersMark Lobodzinski
2015-02-04xgl: fix constness of pointersChia-I Wu
2015-02-04loader: Fix infinite loop on layer library scan if dlopen failsJon Ashburn
2015-02-04xgl: Add xgl header changes for rev30 and 31.Mark Lobodzinski
2015-02-04loader: Include layers specified in environmentCourtney Goeltzenleuchter
2015-02-04loader: use generated dispatch table opsChia-I Wu
2015-02-04remove unnecessary casting between XGL_CHAR/charChia-I Wu
2014-12-19loader: Make sure msg callbacks get registered if added before initAndEnumGpuJon Ashburn
2014-12-04loader: handle inserting dispatch table pointer into all created objectsJon Ashburn
2014-12-02loader: Fix missing terminator on stringCourtney Goeltzenleuchter
2014-12-02loader: Make LIBXGL_LAYERS_PATH behave like LIBXGL_DRIVERS_PATHCourtney Goeltzenleuchter
2014-12-02loader: xglEnumerateLayers() returns layer names rather than library namesJon Ashburn
2014-12-02layers: Add Multi layer with example of multiple layers per file.Jon Ashburn
2014-11-26Add reserved parameter to xglEnumerateLayers for layer usageJon Ashburn
2014-11-26loader: Make layer names be independent of layer library filenameJon Ashburn
2014-11-26loader: Change ActivateLayers name to be consistent with rest of loaderJon Ashburn
2014-11-21Make the Dbg xgl global calls use dispatch table for layer supportJon Ashburn
2014-11-21update to the latest vertex fetch proposalChia-I Wu
2014-10-29Loader: GPA fixes and also properly insert wrapped gpu objs into chainJon Ashburn
2014-10-29Loader: Fix Seg fault when layers not activated via env varJon Ashburn
2014-10-29Fix memory leaks in loader related to layers.Jon Ashburn
2014-10-29Make layer activation via CreateDevice struct or env variableJon Ashburn
2014-10-29Loader: fix dispatch table initialization to handle multiple layersJon Ashburn
2014-10-29Change GetProcAddr function signature to use XGL types.Jon Ashburn
2014-10-29Make layer activation per icd in loader and gets deactivated.Jon Ashburn
2014-10-29Add function to set an icd's dispatch table for subsequently created objects.Jon Ashburn
2014-10-29Add xglEnumerateLayers function including support in layers.Jon Ashburn
2014-10-29Layers initial prototype.Jon Ashburn
2014-10-29loader: initialize memoryCourtney Goeltzenleuchter
2014-10-08Fix loader icd_scan to Null terminate stringsJon Ashburn