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loader
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loader.c
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2015-02-20
loader: Fix merge of layer names from env and CreateDevice
Jon Ashburn
2015-02-19
loader: initialize result for xglCreateInstance().
Ian Elliott
2015-02-18
loader: Correct layer path lookup name
Courtney Goeltzenleuchter
2015-02-18
loader: Windows now uses registry + env's (diff names)
Ian Elliott
2015-02-17
loader: Enable env extensions as well as app.
Courtney Goeltzenleuchter
2015-02-13
Eliminate "-Wsign-compare" warnings on Linux ...
Ian Elliott
2015-02-12
Win: Attempt to keep from using Linux functions.
Ian Elliott
2015-02-12
icd: add loader magic word to verify ICD is compatible
Courtney Goeltzenleuchter
2015-02-06
Fix unitialized value in xglCreateInstance().
Ian Elliott
2015-02-05
Win: Eliminate VS2013 compiler warnings for "loader.c" ...
Ian Elliott
2015-02-05
Win: Move some macros to "loader_platform.h"
Ian Elliott
2015-02-04
Can compile "loader" and "layers" on Windows and Linux ...
Ian Elliott
2015-02-04
loader: Make sure loader instances get updated upon DestroyInstance()
Jon Ashburn
2015-02-04
instance: Remove xglInitAndEnumerateGpus
Jon Ashburn
2015-02-04
loader: Add loops for multiple instances on global debug calls
Jon Ashburn
2015-02-04
demos: Convert to using Instancing API rather than xglInitAndEnumerateGpus()
Jon Ashburn
2015-02-04
loader: Finish implement CreateInstance and DestroyInstance
Jon Ashburn
2015-02-04
loader: Implement EnumerateGpus()
Jon Ashburn
2015-02-04
loader: Place icds into the instance, scan icds prior to instance create
Jon Ashburn
2015-02-04
instance: Added initial {Create|Destroy}Instance() and xglEnumerateGpus().
Jon Ashburn
2015-02-04
xgl: Remove XGL_* typedef wrappers
Mark Lobodzinski
2015-02-04
xgl: fix constness of pointers
Chia-I Wu
2015-02-04
loader: Fix infinite loop on layer library scan if dlopen fails
Jon Ashburn
2015-02-04
xgl: Add xgl header changes for rev30 and 31.
Mark Lobodzinski
2015-02-04
loader: Include layers specified in environment
Courtney Goeltzenleuchter
2015-02-04
loader: use generated dispatch table ops
Chia-I Wu
2015-02-04
remove unnecessary casting between XGL_CHAR/char
Chia-I Wu
2014-12-19
loader: Make sure msg callbacks get registered if added before initAndEnumGpu
Jon Ashburn
2014-12-04
loader: handle inserting dispatch table pointer into all created objects
Jon Ashburn
2014-12-02
loader: Fix missing terminator on string
Courtney Goeltzenleuchter
2014-12-02
loader: Make LIBXGL_LAYERS_PATH behave like LIBXGL_DRIVERS_PATH
Courtney Goeltzenleuchter
2014-12-02
loader: xglEnumerateLayers() returns layer names rather than library names
Jon Ashburn
2014-12-02
layers: Add Multi layer with example of multiple layers per file.
Jon Ashburn
2014-11-26
Add reserved parameter to xglEnumerateLayers for layer usage
Jon Ashburn
2014-11-26
loader: Make layer names be independent of layer library filename
Jon Ashburn
2014-11-26
loader: Change ActivateLayers name to be consistent with rest of loader
Jon Ashburn
2014-11-21
Make the Dbg xgl global calls use dispatch table for layer support
Jon Ashburn
2014-11-21
update to the latest vertex fetch proposal
Chia-I Wu
2014-10-29
Loader: GPA fixes and also properly insert wrapped gpu objs into chain
Jon Ashburn
2014-10-29
Loader: Fix Seg fault when layers not activated via env var
Jon Ashburn
2014-10-29
Fix memory leaks in loader related to layers.
Jon Ashburn
2014-10-29
Make layer activation via CreateDevice struct or env variable
Jon Ashburn
2014-10-29
Loader: fix dispatch table initialization to handle multiple layers
Jon Ashburn
2014-10-29
Change GetProcAddr function signature to use XGL types.
Jon Ashburn
2014-10-29
Make layer activation per icd in loader and gets deactivated.
Jon Ashburn
2014-10-29
Add function to set an icd's dispatch table for subsequently created objects.
Jon Ashburn
2014-10-29
Add xglEnumerateLayers function including support in layers.
Jon Ashburn
2014-10-29
Layers initial prototype.
Jon Ashburn
2014-10-29
loader: initialize memory
Courtney Goeltzenleuchter
2014-10-08
Fix loader icd_scan to Null terminate strings
Jon Ashburn
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