| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-01-02 | layers: Accept non-unique shader caps | Dave Houlton | |
| Change-Id: If14c4c58a6b6df04e97f0f83d8f8eb9b26e866ad | |||
| 2017-12-15 | layers: Fix Graphics Pipeline pointers not ignored | Petr Kraus | |
| Some VkGraphicsPipelineCreateInfo pointers must be ignored under some conditions, but were not in the layers. Add relevant tests. Fix tests found broken (using depth or color without attachment in subpass) | |||
| 2017-11-28 | shader module codeSize is already in bytes | Cort Stratton | |
| 2017-11-28 | layers: Add VK_EXT_validation_cache implementation for shaders | Chris Forbes | |
| 2017-11-27 | layers: Fix MSVS conversion warning. | Jamie Madill | |
| This fixes the following: warning C4245: 'argument': conversion from 'int' to 'unsigned int', signed/unsigned mismatch It also modifies the build to enable this warning by default. Change-Id: If2e6c8d43811162a9a382883b3d55a148975fc37 | |||
| 2017-07-20 | layers: adjust naming style | Chris Forbes | |
| 2017-07-20 | layers: Don't complain about missing FS outputs if attachment mask is 0. | Chris Forbes | |
| Fixes #1931. | |||
| 2017-07-20 | layers: Pass entire pipeline state down to FS output check | Chris Forbes | |
| 2017-06-21 | layers: Don't accidentally copy pipeline layout again in SC | Chris Forbes | |
| 2017-06-14 | layers: Remove dead comment about interface block handling | Chris Forbes | |
| 2017-06-13 | layers: Fix SC interface matching over complex types | Chris Forbes | |
| 2017-06-09 | layers: Move validation of CreateShaderModule | Chris Forbes | |
| Now we have no spirv details left in core_validation.cpp | |||
| 2017-06-09 | layers: Move shader validation plumbing out into own file | Chris Forbes | |
