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shader_checker.cpp
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2015-06-18
shaderChecker: Add GetPhysDevExtInfo and fix CreateInstance
Jon Ashburn
2015-06-18
layers: Use static dispatch table maps
Courtney Goeltzenleuchter
2015-06-18
layers: Make dispatch table thread safe
Jon Ashburn
2015-06-18
layers: Initialize debug_report instance proc table
Courtney Goeltzenleuchter
2015-06-18
shader_checker: Use DEBUG_REPORT helper functions
Courtney Goeltzenleuchter
2015-06-17
loader: Support layers that don't have an extension entrypoint
Jon Ashburn
2015-06-17
extensions: begin changes for extension support
Courtney Goeltzenleuchter
2015-06-17
layers: Add DestroyDevice and DestroyInstance hooking to deinitialize tables
Jon Ashburn
2015-06-17
misc: Change vkGetProcAddr to vkGetDeviceProcAddr
Jon Ashburn
2015-06-17
shader_checker: Eliminate redefinition of macro
Jon Ashburn
2015-06-17
misc: Loader and Layers move device chain activation to CreateDevice
Jon Ashburn
2015-06-17
layers: Add initialization of instance dispatch table
Jon Ashburn
2015-06-17
layers: Add GetInstanceProcAddr() to all layers
Jon Ashburn
2015-06-15
shader_checker: Check for duplicate VI binding descriptions.
Chris Forbes
2015-06-11
layers: fix overrun when only one shader present
Tony Barbour
2015-06-10
shader_checker: fix invalid iterator dereference (LunarXchange #60)
Chris Forbes
2015-06-06
shader_checker: Support pipelines with more stages, and be tolerant
Chris Forbes
2015-06-06
shader_checker: Add typechecker support for extra array level
Chris Forbes
2015-06-05
shader_checker: Also validate vkCreateGraphicsPipelineDerivative
Chris Forbes
2015-06-05
shader_checker: Extract pipeline validation into own function
Chris Forbes
2015-06-04
shader_checker: remove stray debug output from typechecker implementation
Chris Forbes
2015-06-04
shader_checker: validate VS inputs against VI even when no VI
Chris Forbes
2015-06-04
shader_checker: Only continue with pipeline config if no errors
Chris Forbes
2015-06-04
shader_checker: current object & locking
Chris Forbes
2015-06-04
shader_checker: Add support for delivering layer messages via callback
Chris Forbes
2015-06-04
ShaderChecker: do not crash if Shader output count == 0 and PSO attachments c...
scygan
2015-05-12
shader_checker: check types between FS output and CB
Chris Forbes
2015-05-12
shader_checker: add type checking between VF and VS
Chris Forbes
2015-05-12
shader_checker: add helper to walk a type tree and return the basic type
Chris Forbes
2015-05-12
shader_checker: fix fs output/cb attachment walking after assert fixes
Chris Forbes
2015-05-12
layers: remove assumption that there's a glslang source tree alongside
Chris Forbes
2015-04-29
toolchain: Update to newer glslang and LunarGLASS versions
Cody Northrop
2015-04-29
layers: Fix msvc++ iterator issues
David Pinedo
2015-04-29
Shader Checker Layer: make sure iterated list is of non-zero length
David Pinedo
2015-04-22
vkEnumerateLayers: Update to match upstream
Courtney Goeltzenleuchter
2015-04-17
Win: Eliminate compiler errors/warnings in "shader_checker.cpp"
Ian Elliott
2015-04-17
layers: Add ShaderChecker as Validation layer
Tobin Ehlis
2015-04-16
vulkan: Remove VkDescriptorSetLayoutChain from vkCmdBindDescriptorSets
Chia-I Wu
2015-04-17
shader_checker: convert printf to debug output
Chris Forbes
2015-04-17
shader_checker: add plumbing for debug
Chris Forbes
2015-04-17
shader_checker: first pass at typechecks
Chris Forbes
2015-04-17
shader_checker: validate fs outputs against cb
Chris Forbes
2015-04-17
shader_checker: validate vertex attribs against vs inputs
Chris Forbes
2015-04-17
shader_checker: add validation of interface between vs and fs
Chris Forbes
2015-04-17
shader_checker: collect pipeline stages in vkCreateGraphicsPipeline
Chris Forbes
2015-04-17
shader_checker: add hook for xglCreateGraphicsPipeline
Chris Forbes
2015-04-17
shader_checker: collect interface definitions from shaders
Chris Forbes
2015-04-17
shader_checker: capture spir-v for every shader at vkCreateShader time
Chris Forbes
2015-04-17
shader_checker: initial plumbing
Chris Forbes