| Age | Commit message (Collapse) | Author |
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Renamed layers from (for example) xxx_DrawState to xxx_draw_state
Renamed JSON files
Renamed libraries
Renamed object_track.* to object_tracker.*
Renamed apidump.h to api_dump.h
Renamed screen_shot layer to screenshot
Renamed APIDump layer settings file options to ApiDump
Bug fixes here and there from prior renames
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Conflicts:
demos/tri.c
layers/device_limits.cpp
layers/draw_state.cpp
layers/image.cpp
layers/mem_tracker.cpp
layers/param_checker.cpp
layers/vk_layer_logging.h
loader/debug_report.c
tests/layer_validation_tests.cpp
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Have layers that support the debug_report extension
(all validation layers) include that extension in
it's extension list.
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This is the initial "dumb" merge where a few data structures are now duplicated
within DrawState. This is intentional to simplify the transition and a follow-on
commit will fix these inefficiencies.
Conflicts:
layers/draw_state.cpp
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bugzilla #15057 part two
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No longer assume vkGetInstanceProcAddr or <layerName>GetInstanceProcAddr to find
layer's instance GetProcAddrs. And similiar for device ProcAddr. Instead use
any value specified in manifest file. If none specified in manifest file then
assume vkGetInstanceProcAddr or vkGetDeviceProcAddr.
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Sourced from sdk-0.2 branch commit c98372f1
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Pretty much a total rewrite of this layer.
Make multi1 a Device layer and multi2 an Instance layer.
Remove all extension and layer property stuff, rely on manifest file.
Remove all old common stuff, rely on newer loader/layer interface which
can handle multiple layers pre library via manifest file.
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