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layers
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core_validation.cpp
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2016-08-26
layers: Add validation for image samplecounts
Mark Lobodzinski
2016-08-26
layers: return collect_* result containers rather than using & out
Chris Forbes
2016-08-24
layers: Update descriptor binding to use an ordered map
Tobin Ehlis
2016-08-23
layers: Refactor functions to bing image/buffer to cmd buffer
Tobin Ehlis
2016-08-23
layers: Add tracking between sampler and cmd buffer
Tobin Ehlis
2016-08-23
layers: Only bind active sets to cmd buffers
Tobin Ehlis
2016-08-23
layers: Migrate PIPELINE_NODE to core_validation_types.h
Tobin Ehlis
2016-08-23
layers: Minor re-naming in core_validation
Tobin Ehlis
2016-08-23
layers: Add descriptor sets to CB_INVALID tracking
Tobin Ehlis
2016-08-23
layers: GH877, Clear up descriptor state messages
Mark Lobodzinski
2016-08-23
layers: Add Image Transfer Granularity checking
Mark Lobodzinski
2016-08-23
layers: Leave INDEX_BUFFER_BOUND set in set_cb_pso_status
Tony Barbour
2016-08-23
layers: Allow get_fundamental_type to look through OpTypeImage
Chris Forbes
2016-08-23
layers: Validate fundamental type for input attachments
Chris Forbes
2016-08-23
layers: Correctly handle input attachment collection w/ arrays
Chris Forbes
2016-08-23
layers: Require every input attachment used by FS to be present.
Chris Forbes
2016-08-23
layers: Add helper to collect shader's use of input attachments
Chris Forbes
2016-08-19
layers: GH820, MapMemory shadow copy alignment
Mark Lobodzinski
2016-08-18
layers: Rework work tracking
Chris Forbes
2016-08-17
layers: GH819, Fix non-coherent memory shadow copy
Mark Lobodzinski
2016-08-17
layers: GH822, handle WHOLE_SIZE for mapped memory
Mark Lobodzinski
2016-08-17
layers: GH424 add check of skip_call results to CreateDevice
Mark Mueller
2016-08-15
layers: Style fixup, don't use pass-by-reference params
Tobin Ehlis
2016-08-15
layers: Naming corrections
Tobin Ehlis
2016-08-15
layers: Refactor set/validate memory valid functions
Tobin Ehlis
2016-08-15
layers: Push some casts into helper functions
Tobin Ehlis
2016-08-15
layers: Handle memory mapped prior to object binding
Tobin Ehlis
2016-08-15
layers : Update memory valid to be per-range
Tobin Ehlis
2016-08-15
layers: Refactor InsertMemoryRange
Tobin Ehlis
2016-08-15
layers: Update bound memory tracking and alias checking
Tobin Ehlis
2016-08-11
layers: Refactor function names
Tobin Ehlis
2016-08-11
layers: Fixes GH846 Use IMAGE_USAGE bits for images
Tobin Ehlis
2016-08-10
layers: GH790, Validate queue family at submit-time
Mark Lobodzinski
2016-08-11
layers: Adjust color/input attachment layout checks style
Chris Forbes
2016-08-09
layers: Fix MapMem image layout validation
Tobin Ehlis
2016-08-09
layers: Rename validateMemRange()
Tobin Ehlis
2016-08-09
layers: Rename DEVICE_MEM_INFO struct members
Tobin Ehlis
2016-08-09
layers: Remove image member from DEVICE_MEM_INFO
Tobin Ehlis
2016-08-09
layers: Account for read-only depthstencil attachments in ValidateLayout
Chris Forbes
2016-08-08
layers: Remove duplicate framebuffer incompatible check
Tobin Ehlis
2016-08-05
layers: Reenable fix for DS layout transitions
Mark Lobodzinski
2016-08-03
layers: Disable previous fix for DS layout transitions
Tobin Ehlis
2016-08-03
layers: GH650, Fix D/S image layout validation
Mark Lobodzinski
2016-08-03
layers: Check vtx buffer binding
Tobin Ehlis
2016-08-02
layers: Fix bug in cmd buffer framebuffer binding
Tobin Ehlis
2016-08-02
layers: Fix #808 broken mapping of image types to view types
Chris Forbes
2016-08-01
layers: Add some TODOs for weird code that should go away
Chris Forbes
2016-08-01
layers: Drop QUEUE_NODE::device
Chris Forbes
2016-08-01
layers: Track valid dynamic scissor and viewport indices with masks
Chris Forbes
2016-08-01
layers: Generate appropriate sets of requirement flags for OpTypeImage
Chris Forbes
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