| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-05-23 | tests: use built-in gl_Position | Jeremy Hayes | |
| This change is required for upcoming revision of glslang, which requires location on input/outputs but which does not allow location on built-ins. Change-Id: I9ba8989e5ac69bf422e16d4e7ffc7d33b9f71760 | |||
| 2016-08-12 | demos : SAM6 Flip projection matrix, instead of vertex-shader | Rene Lindsay | |
| Change-Id: I0000000000decaf15bad0000000000000000006b | |||
| 2016-04-19 | misc: Update licenses to Apache 2.0 | Jon Ashburn | |
| Change-Id: Id447f4c8c53d33f9192940bdd3ae727b7b738a97 | |||
| 2016-02-10 | Remove Khronos confidential clause from license text. | Karl Schultz | |
| 2016-02-02 | demos: Update copyright and apply clang-format | Karl Schultz | |
| 2016-01-21 | shader compiler: add new VertexIndex | GregF | |
| 2015-12-15 | cube and tri: change shader version numbers to 400 | GregF | |
| 2015-10-28 | demos/cube: Explicitly specify std140 layout on UBOs | Jason Ekstrand | |
| Without this, glslang won't actually provide the offsets and strides required by SPIR-V. | |||
| 2015-04-30 | intel: support only VK_DEPTH_MODE_ZERO_TO_ONE | Chia-I Wu | |
| Fail pipeline creation when VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE is specified. Update viewport transformation for depth range [0, 1]. Demos are updated too. | |||
| 2015-04-30 | demos/cube: use GL conventions | Chia-I Wu | |
| Use GL conventions in vertex data and contents. Tranform to VK conventions in the vertex shader with gl_Position.y = -gl_Position.y; | |||
| 2014-10-31 | demos: Add shader source files for cube demo | Courtney Goeltzenleuchter | |
