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With this, LVL's Android externals match those of shaderc's known-good
as of cd52beb9
Change-Id: Ic408469d007b632f16229b3e2be0abe82abe5869
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Pulled from:
https://github.com/google/shaderc/blob/90a90d6f745704ac05afe70b7e8f759bec2ff493/known_good.json
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Update external reference commit IDs for Desktop and Android
Change-Id: I0b79c9e030e06479d1f07d4d3372dcc96bfa2f0e
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Update external revisions for glslang, spirv-tools, spirv-headers, and
shaderc.
Change-Id: Ie1f4afe2d36a6d8e3d1e166c23372f8f6523cf59
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CV needs the new bitpattern interface for specialization.
V2: also bump for android
V3: also bump headers
V4: also bump shaderc for android build
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Start pulling from github again for more recent bits.
This includes changes to easily allow changing the repo url.
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This allows us to recreate the entire LVL package from any point in history.
We continue to pull known good revisions from AOSP.
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This includes pulling libSPIRV-Tools-opt into the build
to satisfy new shaderc revision.
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Also add spirv-headers, a new dependency for shaderc.
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