| Age | Commit message (Collapse) | Author |
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Locate glslang and spirv directories under shaderc directory.
This allows the layers build to optionally use the NDK sources.
For glslang and spirv and shaderc-
Use LOCAL_STATIC_LIBRARIES instead of LOCAL_C_INCLUDES to find headers.
Use import-module instead of PREBUILT_STATIC_LIBRARY.
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Changed the codegen to autogenerate validation functions for any new
APIs without user intervention. Manual updates are only necessary to
extend PV functionality.
- parameter_validation.h is now checked into the layers directory
- parameter_validation.cpp is now generated
- parameter_validation_utils.cpp is new and contains any custom
(non-generated) or housekeeping functions.
- parameter_validation_utils.h is deprecated
- updated database for new VUID coverage
Change-Id: Ib9261894386145573ba9e8906ba4ad4e9fecbdfd
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- updated desktop/android build
- removed layers/object_tracker.cpp
- updated doc validator script for new location
- updated error database for 124 new checks
- added gen'd VU to GetSwapchainImages
Change-Id: If1b218dfcf62b203a8df96a0f12cbeb8bdcaf826
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Also removed from android makefiles.
Change-Id: Ib4be1c737e9bd9fda21210ed7b234b9242b7b8f5
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