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2015-06-17
loader: Move lookup of icd entrypoints to CreateInstance and add more lookups
Jon Ashburn
2015-06-17
layers: Fix rebase issues
Jon Ashburn
2015-06-17
loader: Activate layers on the instance chain at CreateInstance
Jon Ashburn
2015-06-17
layers: Use the instance chain for entrypoints with instance
Jon Ashburn
2015-06-17
loader: Remove unused icd/gpu_index from layer find functions
Jon Ashburn
2015-06-17
layers: Add initialization of instance dispatch table
Jon Ashburn
2015-06-17
layers: Remove unused layer dispatch lookup generation
Jon Ashburn
2015-06-17
layers: Remove the layer intercept proc generated header
Jon Ashburn
2015-06-17
layers: Add GetInstanceProcAddr() to all layers
Jon Ashburn
2015-06-17
loader: Make VkInstance a dispatchable object and init with instance table
Jon Ashburn
2015-06-17
demos: Add --use_glsl option for GLSL, use SPIR-V by default.
Cody Northrop
2015-06-17
cmake: Fix missing dependency in layers for Windows
Cody Northrop
2015-06-17
demos: stop using gl_FragColor
Cody Northrop
2015-06-17
toolchain: Update to glslang 31490 and LunarGLASS 1091
Cody Northrop
2015-06-17
cube: Use render pass load ops for color clear
Chris Forbes
2015-06-16
demos: use PRINTF_SIZE_T_SPECIFIER in vulkaninfo
Mike Stroyan
2015-06-16
demos: cube: use RGBA texture format uniformly
Mike Stroyan
2015-06-16
demos: cube: use AdjustWindowRect for window size
Mike Stroyan
2015-06-16
demos: tri: use AdjustWindowRect for window size
Mike Stroyan
2015-06-15
layers: Only print state at Draw calls, not at vkCmdBindDescriptorSets time.
Tobin Ehlis
2015-06-15
layers: When printing descriptor info in DrawState correctly handle case of 0...
Tobin Ehlis
2015-06-15
shader_checker: Check for duplicate VI binding descriptions.
Chris Forbes
2015-06-12
layers: Xchange #54 fix - Update vk_helper.py string helper to handle arrays ...
Tobin Ehlis
2015-06-11
layers: Migrate dynamic state checks to DrawState from ObjectTracker
Tobin Ehlis
2015-06-11
layers: fix overrun when only one shader present
Tony Barbour
2015-06-11
tests: Document Image Magick dependency
Tony Barbour
2015-06-11
layers: Fix compiler warning in ObjectTracker
Mark Lobodzinski
2015-06-10
Loader: search also through SysWow64 folder on windows
scygan
2015-06-10
tri: Must destroy object before freeing it's memory
Courtney Goeltzenleuchter
2015-06-10
layers: XChange #58 fix - Correctly copy Vtx Bindings
Tobin Ehlis
2015-06-10
layers: LunarXChange #55 fix - Only print DS state when we have last bound DS
Tobin Ehlis
2015-06-10
layers: Updated ObjectTrack to use std::map and perform some initial valid ob...
Tobin Ehlis
2015-06-10
shader_checker: fix invalid iterator dereference (LunarXchange #60)
Chris Forbes
2015-06-08
demos: tri: Use vkCmdPipelineBarrier to setup_cmd
Mike Stroyan
2015-06-06
shader_checker: Support pipelines with more stages, and be tolerant
Chris Forbes
2015-06-06
shader_checker: Add typechecker support for extra array level
Chris Forbes
2015-06-05
vulkan.h: Memory binding model changes
Mark Lobodzinski
2015-06-04
Use correct depth aspect for depth image.
malnasse
2015-06-05
shader_checker: Also validate vkCreateGraphicsPipelineDerivative
Chris Forbes
2015-06-05
shader_checker: Extract pipeline validation into own function
Chris Forbes
2015-06-04
Windows: Add vkUpdateDescriptorSets into exports for vulkan.dll
Tony-LunarG
2015-06-04
Fix a bunch of mismatched new[]/delete.
Chris Forbes
2015-06-04
shader_checker: remove stray debug output from typechecker implementation
Chris Forbes
2015-06-04
shader_checker: validate VS inputs against VI even when no VI
Chris Forbes
2015-06-04
shader_checker: Only continue with pipeline config if no errors
Chris Forbes
2015-06-04
shader_checker: current object & locking
Chris Forbes
2015-06-04
shader_checker: Add support for delivering layer messages via callback
Chris Forbes
2015-06-04
ShaderChecker: do not crash if Shader output count == 0 and PSO attachments c...
scygan
2015-06-02
tests: Cmake changes for building on Windows
Tony Barbour
2015-06-02
layers: Change MemTracker maps to contain structs
Mike Stroyan
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