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2016-04-01
#238: Fixes the "num samples mismatch" error being shown incorrectly for subp...
Dominik Witczak
2016-04-01
layers: Replace GLOBAL_CB_NODE::pMemObjList with unordered_set
Chris Forbes
2016-04-01
layers: Get rid of a bunch of linked list copying when retiring CBs
Chris Forbes
2016-04-01
layers: trivial: remove stray () from end of error message
Chris Forbes
2016-04-01
layers: Replace DEVICE_MEM_INFO::pCommandBufferBindings with
Chris Forbes
2016-04-01
layers: Replace DEVICE_MEM_INFO::pObjBindings with unordered_set
Chris Forbes
2016-04-01
layers: Get rid of DEVICE_MEM_INFO::refCount
Chris Forbes
2016-04-01
SPIRV: Adjust to spirv-tools library move
GregF
2016-04-01
layers: Fix signed/unsigned comparison warnings in thread_check.h
Michael Mc Donnell
2016-04-01
loader: vk{Create|Destroy}Instance can have multiple tmp callbacks
Ian Elliott
2016-04-01
demos: Try for std val layer and fallback the same way tri does.
Karl Schultz
2016-04-01
loader: Fix createDev treminator to init the logicalDevs ICD dev
Jon Ashburn
2016-04-01
loader: Remove trampoline/terminator dependency in vkEnumeratePhysicalDevices
Piers Daniell
2016-04-01
loader: Trampoline vkEnumeratePhysDev should use layer-returned physDev count
Piers Daniell
2016-04-01
loader: Fix loader_unwrap_physical_device() to cast to correct type
Piers Daniell
2016-04-01
loader: Add device callback to set dispatchable object
Jon Ashburn
2016-04-01
loader: Remove the device_info in the layer chain structure
Jon Ashburn
2016-04-01
loader: Add instance callback to set dispatchable objects
Jon Ashburn
2016-04-01
loader: Remove the instance_info in the layer chain structure
Jon Ashburn
2016-03-31
layers: GH218 Reset availableSets count in vkResetDescriptorPool
Tobin Ehlis
2016-03-31
layers: Update layer validation doc for CopyImage validation additions
Mark Lobodzinski
2016-03-31
layers: LX458, Extend image extent validation for CmdCopyImage
Mark Lobodzinski
2016-03-31
layers: Accept a wider range of utf8 characters as valid
Tony Barbour
2016-03-31
toolchain: Fix android build
Cody Northrop
2016-03-31
layers: Fix layer_validation_tests errors and update new message
Mark Young
2016-03-31
layers: LX265 Error if color blend attch count != subpass attch.
Mark Young
2016-03-31
layers: Adding attachment checks to make sure they aren't out of range.
Michael Lentine
2016-03-31
Don't validate memory if used for both input and output.
Michael Lentine
2016-03-31
Turn off XLIB define
Tony Barbour
2016-03-31
layers: Fix remaining leak in vkDestroyFramebuffers
Chris Forbes
2016-03-31
layers: Don't leak a VkFramebufferCreateInfo from vkCreateFramebuffer
Chris Forbes
2016-03-31
layers: Fix the other half of #212 (bad error)
Chris Forbes
2016-03-31
layers: Don't stash pointer to caller memory in bound function
Chris Forbes
2016-03-31
SPIR-V: Update glslang and spriv-tools to latest
GregF
2016-03-30
winrtinstaller: fix typos in windowsRuntimeInstaller/README.txt
David Pinedo
2016-03-30
layers: GH215 Removes an invalid check in vkCmdBindDescriptorSets()
Dominik Witczak
2016-03-30
docs: Add OSX and Android build steps
Cody Northrop
2016-03-30
toolchain: Add Android specific update scripts
Cody Northrop
2016-03-30
layers: Update descriptor tracking in core_validation
Tobin Ehlis
2016-03-30
#37: vkAcquireNextImageKHR() will no longer treat VK_NULL_HANDLE arg as a val...
Dominik Witczak
2016-03-30
layers: Build up next layer for compute shader validation
Chris Forbes
2016-03-30
layers: More slight tidying of SC pass
Chris Forbes
2016-03-30
layers: Make some SC error reporting slightly less misleading
Chris Forbes
2016-03-30
layers: Separate out validation of a single pipeline stage
Chris Forbes
2016-03-30
layers: Add device handle in CV layer data
Chris Forbes
2016-03-30
layers: Remove dead render_pass forward declaration
Chris Forbes
2016-03-30
layers: Reduce noise in string conversion of objects
Chris Forbes
2016-03-30
layers: remove unused getTIDIndex function and associated data
Chris Forbes
2016-03-30
layers: LX446, Allow GetDeviceQueue to be called multiple times
Mark Lobodzinski
2016-03-30
layers: Relax descriptor type match for texel buffers slightly
Chris Forbes
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