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2016-10-06
layers: Fix buffer_view destroy ordering
Tobin Ehlis
2016-10-06
layers: Migrate surface/swapchain interaction from swapchain to CV
Chris Forbes
2016-10-06
layers: Track current and prev swapchains for each surface in CV
Chris Forbes
2016-10-06
layers: Add handle to SWAPCHAIN_NODE
Chris Forbes
2016-10-05
layers: Change 'VS' to 'vertex shader'
Mike Weiblen
2016-10-05
layers: Add environment var for settings file
Lenny Komow
2016-10-05
layers: Fix state tracking for vkFlushMappedMemoryRanges()
Tobin Ehlis
2016-10-06
layer: Add tracking of surface extensions (and surface objects) to CV
Chris Forbes
2016-10-06
layers: Unify two generic object structs
Chris Forbes
2016-10-05
layers: Only validate access masks if layout changes
Tony Barbour
2016-10-05
demos - fix cube's present barrier's dstAccessMask
Tony Barbour
2016-10-05
layers: Check for srcAccess in present barriers
Tony Barbour
2016-10-05
loader: gh1014- Fix physical device dispatch table
Slawomir Cygan
2016-10-05
loader: Small cleanup of unnecessary func call
Mark Young
2016-10-04
layers: Clean up Windows build warnings
Mark Lobodzinski
2016-10-04
demos: Clean up Windows build warning
Mark Lobodzinski
2016-10-04
cube: demonstrate how to select other VkPresentModeKHR's
Ian Elliott
2016-10-04
layers: Tweak object_tracker for 32bit some more
Chris Forbes
2016-10-03
build: hide layer symbols in android build
Mike Stroyan
2016-10-03
build: make android layers favor their own symbols
Mike Stroyan
2016-10-03
build: hide symbols from SPIRV in layers.
Mike Stroyan
2016-10-03
Revert "build: Restore default symbol visibility to layers/tests"
Mike Stroyan
2016-10-03
layers: mark exported functions in layer utils
Mike Stroyan
2016-10-04
layers: Be careful about casts. ptr -> uint64_t& isnt right on 32bit.
Chris Forbes
2016-10-03
Move vulkan.hpp to version 1.0.29
Mark Lobodzinski
2016-10-03
layers: Update changed extension names for 1.0.29
Mark Lobodzinski
2016-10-03
layers: Move SOVERSION to version 1.0.29
Mark Lobodzinski
2016-10-03
layers: Move Linux json files to version 1.0.29
Mark Lobodzinski
2016-10-03
layers: Move Windows json files to version 1.0.29
Mark Lobodzinski
2016-10-03
header: Move vk.xml to version 1.0.29
Mark Lobodzinski
2016-10-03
header: Move vulkan.h to version 1.0.29
Mark Lobodzinski
2016-10-03
layers: Add VK_AMD_draw_indirect_count ext to OT
Mark Lobodzinski
2016-10-03
layers: Add VK_NV_external_memory_win32 ext to OT
Mark Lobodzinski
2016-10-03
layers: Add VK_NV_external_memory_caps ext to OT
Mark Lobodzinski
2016-10-03
layers: Add debug marker extension support to OT
Mark Lobodzinski
2016-10-04
layers: Fix ResetDescriptorPool in OT
Chris Forbes
2016-10-04
layers: Merge Validate{Non,}DispatchableObject in OT
Chris Forbes
2016-10-04
layers: Merge Create{Non,}DispatchableObject in OT
Chris Forbes
2016-10-04
layers: Combine Destroy{Non,}DispatchableObject
Chris Forbes
2016-10-04
layers: Remove allocator consistency check from swapchain
Chris Forbes
2016-10-04
layers: Wire up INCONSISTENT_ALLOCATOR object tracker error
Chris Forbes
2016-10-04
layers: Track whether any object was created with a custom allocator
Chris Forbes
2016-10-04
layers: Hold device dispatch table by value too
Chris Forbes
2016-10-04
layers: Hold instane dispatch table by value
Chris Forbes
2016-10-04
layers: Rename my_data->instance_data
Chris Forbes
2016-10-04
layers: Split CV device and instance data
Chris Forbes
2016-10-04
layers: Move queue_family_properties into PHYSICAL_DEVICE_STATE
Chris Forbes
2016-10-04
layers: Dont pretend this is phy_dev_data in
Chris Forbes
2016-10-04
layers: Get rid of remaining use of single physical_device_state in
Chris Forbes
2016-10-04
layers: Store ptr from device data to instance data
Chris Forbes
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