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AgeCommit message (Expand)Author
2016-10-06layers: Fix buffer_view destroy orderingTobin Ehlis
2016-10-06layers: Migrate surface/swapchain interaction from swapchain to CVChris Forbes
2016-10-06layers: Track current and prev swapchains for each surface in CVChris Forbes
2016-10-06layers: Add handle to SWAPCHAIN_NODEChris Forbes
2016-10-05layers: Change 'VS' to 'vertex shader'Mike Weiblen
2016-10-05layers: Add environment var for settings fileLenny Komow
2016-10-05layers: Fix state tracking for vkFlushMappedMemoryRanges()Tobin Ehlis
2016-10-06layer: Add tracking of surface extensions (and surface objects) to CVChris Forbes
2016-10-06layers: Unify two generic object structsChris Forbes
2016-10-05layers: Only validate access masks if layout changesTony Barbour
2016-10-05demos - fix cube's present barrier's dstAccessMaskTony Barbour
2016-10-05layers: Check for srcAccess in present barriersTony Barbour
2016-10-05loader: gh1014- Fix physical device dispatch tableSlawomir Cygan
2016-10-05loader: Small cleanup of unnecessary func callMark Young
2016-10-04layers: Clean up Windows build warningsMark Lobodzinski
2016-10-04demos: Clean up Windows build warningMark Lobodzinski
2016-10-04cube: demonstrate how to select other VkPresentModeKHR'sIan Elliott
2016-10-04layers: Tweak object_tracker for 32bit some moreChris Forbes
2016-10-03build: hide layer symbols in android buildMike Stroyan
2016-10-03build: make android layers favor their own symbolsMike Stroyan
2016-10-03build: hide symbols from SPIRV in layers.Mike Stroyan
2016-10-03Revert "build: Restore default symbol visibility to layers/tests"Mike Stroyan
2016-10-03layers: mark exported functions in layer utilsMike Stroyan
2016-10-04layers: Be careful about casts. ptr -> uint64_t& isnt right on 32bit.Chris Forbes
2016-10-03Move vulkan.hpp to version 1.0.29Mark Lobodzinski
2016-10-03layers: Update changed extension names for 1.0.29Mark Lobodzinski
2016-10-03layers: Move SOVERSION to version 1.0.29Mark Lobodzinski
2016-10-03layers: Move Linux json files to version 1.0.29Mark Lobodzinski
2016-10-03layers: Move Windows json files to version 1.0.29Mark Lobodzinski
2016-10-03header: Move vk.xml to version 1.0.29Mark Lobodzinski
2016-10-03header: Move vulkan.h to version 1.0.29Mark Lobodzinski
2016-10-03layers: Add VK_AMD_draw_indirect_count ext to OTMark Lobodzinski
2016-10-03layers: Add VK_NV_external_memory_win32 ext to OTMark Lobodzinski
2016-10-03layers: Add VK_NV_external_memory_caps ext to OTMark Lobodzinski
2016-10-03layers: Add debug marker extension support to OTMark Lobodzinski
2016-10-04layers: Fix ResetDescriptorPool in OTChris Forbes
2016-10-04layers: Merge Validate{Non,}DispatchableObject in OTChris Forbes
2016-10-04layers: Merge Create{Non,}DispatchableObject in OTChris Forbes
2016-10-04layers: Combine Destroy{Non,}DispatchableObjectChris Forbes
2016-10-04layers: Remove allocator consistency check from swapchainChris Forbes
2016-10-04layers: Wire up INCONSISTENT_ALLOCATOR object tracker errorChris Forbes
2016-10-04layers: Track whether any object was created with a custom allocatorChris Forbes
2016-10-04layers: Hold device dispatch table by value tooChris Forbes
2016-10-04layers: Hold instane dispatch table by valueChris Forbes
2016-10-04layers: Rename my_data->instance_dataChris Forbes
2016-10-04layers: Split CV device and instance dataChris Forbes
2016-10-04layers: Move queue_family_properties into PHYSICAL_DEVICE_STATEChris Forbes
2016-10-04layers: Dont pretend this is phy_dev_data inChris Forbes
2016-10-04layers: Get rid of remaining use of single physical_device_state inChris Forbes
2016-10-04layers: Store ptr from device data to instance dataChris Forbes