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Diffstat (limited to 'tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m')
-rw-r--r--tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m67
1 files changed, 67 insertions, 0 deletions
diff --git a/tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m b/tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m
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+++ b/tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m
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+/*
+ * Copyright (c) 2020 The Khronos Group Inc.
+ * Copyright (c) 2020 Valve Corporation
+ * Copyright (c) 2020 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Author: Richard Wright <richard@lunarg.com>
+ */
+
+#import "SceneDelegate.h"
+
+@interface SceneDelegate ()
+
+@end
+
+@implementation SceneDelegate
+
+- (void)scene:(UIScene *)scene
+ willConnectToSession:(UISceneSession *)session
+ options:(UISceneConnectionOptions *)connectionOptions {
+ // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
+ // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
+ // This delegate does not imply the connecting scene or session are new (see
+ // `application:configurationForConnectingSceneSession` instead).
+}
+
+- (void)sceneDidDisconnect:(UIScene *)scene {
+ // Called as the scene is being released by the system.
+ // This occurs shortly after the scene enters the background, or when its session is discarded.
+ // Release any resources associated with this scene that can be re-created the next time the scene connects.
+ // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions`
+ // instead).
+}
+
+- (void)sceneDidBecomeActive:(UIScene *)scene {
+ // Called when the scene has moved from an inactive state to an active state.
+ // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
+}
+
+- (void)sceneWillResignActive:(UIScene *)scene {
+ // Called when the scene will move from an active state to an inactive state.
+ // This may occur due to temporary interruptions (ex. an incoming phone call).
+}
+
+- (void)sceneWillEnterForeground:(UIScene *)scene {
+ // Called as the scene transitions from the background to the foreground.
+ // Use this method to undo the changes made on entering the background.
+}
+
+- (void)sceneDidEnterBackground:(UIScene *)scene {
+ // Called as the scene transitions from the foreground to the background.
+ // Use this method to save data, release shared resources, and store enough scene-specific state information
+ // to restore the scene back to its current state.
+}
+
+@end