diff options
Diffstat (limited to 'tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m')
| -rw-r--r-- | tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m b/tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m new file mode 100644 index 00000000..8188b717 --- /dev/null +++ b/tools/Vulkan-Tools/vulkaninfo/iOS/vulkaninfo/SceneDelegate.m @@ -0,0 +1,67 @@ +/* + * Copyright (c) 2020 The Khronos Group Inc. + * Copyright (c) 2020 Valve Corporation + * Copyright (c) 2020 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Author: Richard Wright <richard@lunarg.com> + */ + +#import "SceneDelegate.h" + +@interface SceneDelegate () + +@end + +@implementation SceneDelegate + +- (void)scene:(UIScene *)scene + willConnectToSession:(UISceneSession *)session + options:(UISceneConnectionOptions *)connectionOptions { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see + // `application:configurationForConnectingSceneSession` instead). +} + +- (void)sceneDidDisconnect:(UIScene *)scene { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` + // instead). +} + +- (void)sceneDidBecomeActive:(UIScene *)scene { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. +} + +- (void)sceneWillResignActive:(UIScene *)scene { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). +} + +- (void)sceneWillEnterForeground:(UIScene *)scene { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. +} + +- (void)sceneDidEnterBackground:(UIScene *)scene { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. +} + +@end |
