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-rw-r--r--layers/README.md8
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@@ -68,17 +68,13 @@ layers/device_limits.cpp (name=`VK_LAYER_LUNARG_device_limits`) - This layer is
## Using Layers
1. Build VK loader using normal steps (cmake and make)
-2. Place `libVkLayer_<name>.so` or `VkLayer_<name>.dll` in the same directory as your VK test or app:
+2. Place `libVkLayer_<name>.so` in the same directory as your VK test or app:
- `cp build/layers/libVkLayer_threading.so build/tests` -or-
- `copy build\layers/VkLayer_threading.dll build\tests`
+ `cp build/layer/libVkLayer_threading.so build/tests`
This is required for the Loader to be able to scan and enumerate your library.
Alternatively, use the `VK_LAYER_PATH` environment variable to specify where the layer libraries reside.
- [Windows Only] The VkLayer_utils.dll will also need to be copied into your app directory or to your
- system library directory (typically \Windows\System32).
-
3. Create a vk_layer_settings.txt file in the same directory to specify how your layers should behave.
Model it after the following example: [*vk_layer_settings.txt*](vk_layer_settings.txt)