diff options
Diffstat (limited to 'layers')
| -rw-r--r-- | layers/core_validation.cpp | 2 | ||||
| -rw-r--r-- | layers/core_validation_types.h | 28 | ||||
| -rw-r--r-- | layers/parameter_validation.h | 10 | ||||
| -rw-r--r-- | layers/parameter_validation_utils.cpp | 95 | ||||
| -rw-r--r-- | layers/unique_objects.cpp | 66 | ||||
| -rw-r--r-- | layers/unique_objects.h | 10 |
6 files changed, 198 insertions, 13 deletions
diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp index 78e72aaf..b210f8f9 100644 --- a/layers/core_validation.cpp +++ b/layers/core_validation.cpp @@ -4514,8 +4514,8 @@ VKAPI_ATTR VkResult VKAPI_CALL CreateGraphicsPipelines(VkDevice device, VkPipeli for (i = 0; i < count; i++) { pipe_state.push_back(std::unique_ptr<PIPELINE_STATE>(new PIPELINE_STATE)); - pipe_state[i]->initGraphicsPipeline(&pCreateInfos[i]); pipe_state[i]->render_pass_ci.initialize(GetRenderPassState(dev_data, pCreateInfos[i].renderPass)->createInfo.ptr()); + pipe_state[i]->initGraphicsPipeline(&pCreateInfos[i]); pipe_state[i]->pipeline_layout = *getPipelineLayout(dev_data, pCreateInfos[i].layout); } diff --git a/layers/core_validation_types.h b/layers/core_validation_types.h index 928583cd..610539ab 100644 --- a/layers/core_validation_types.h +++ b/layers/core_validation_types.h @@ -576,7 +576,23 @@ class PIPELINE_STATE : public BASE_NODE { pipeline_layout() {} void initGraphicsPipeline(const VkGraphicsPipelineCreateInfo *pCreateInfo) { - graphicsPipelineCI.initialize(pCreateInfo); + bool uses_color_attachment = false; + bool uses_depthstencil_attachment = false; + if (pCreateInfo->subpass < render_pass_ci.subpassCount) { + const auto &subpass = render_pass_ci.pSubpasses[pCreateInfo->subpass]; + + for (uint32_t i = 0; i < subpass.colorAttachmentCount; ++i) { + if (subpass.pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED) { + uses_color_attachment = true; + break; + } + } + + if (subpass.pDepthStencilAttachment && subpass.pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED) { + uses_depthstencil_attachment = true; + } + } + graphicsPipelineCI.initialize(pCreateInfo, uses_color_attachment, uses_depthstencil_attachment); // Make sure compute pipeline is null VkComputePipelineCreateInfo emptyComputeCI = {}; computePipelineCI.initialize(&emptyComputeCI); @@ -585,15 +601,15 @@ class PIPELINE_STATE : public BASE_NODE { this->duplicate_shaders |= this->active_shaders & pPSSCI->stage; this->active_shaders |= pPSSCI->stage; } - if (pCreateInfo->pVertexInputState) { - const VkPipelineVertexInputStateCreateInfo *pVICI = pCreateInfo->pVertexInputState; + if (graphicsPipelineCI.pVertexInputState) { + const auto pVICI = graphicsPipelineCI.pVertexInputState; if (pVICI->vertexBindingDescriptionCount) { this->vertexBindingDescriptions = std::vector<VkVertexInputBindingDescription>( pVICI->pVertexBindingDescriptions, pVICI->pVertexBindingDescriptions + pVICI->vertexBindingDescriptionCount); } } - if (pCreateInfo->pColorBlendState) { - const VkPipelineColorBlendStateCreateInfo *pCBCI = pCreateInfo->pColorBlendState; + if (graphicsPipelineCI.pColorBlendState) { + const auto pCBCI = graphicsPipelineCI.pColorBlendState; if (pCBCI->attachmentCount) { this->attachments = std::vector<VkPipelineColorBlendAttachmentState>(pCBCI->pAttachments, pCBCI->pAttachments + pCBCI->attachmentCount); @@ -605,7 +621,7 @@ class PIPELINE_STATE : public BASE_NODE { computePipelineCI.initialize(pCreateInfo); // Make sure gfx pipeline is null VkGraphicsPipelineCreateInfo emptyGraphicsCI = {}; - graphicsPipelineCI.initialize(&emptyGraphicsCI); + graphicsPipelineCI.initialize(&emptyGraphicsCI, false, false); switch (computePipelineCI.stage.stage) { case VK_SHADER_STAGE_COMPUTE_BIT: this->active_shaders |= VK_SHADER_STAGE_COMPUTE_BIT; diff --git a/layers/parameter_validation.h b/layers/parameter_validation.h index 6ef3de2e..b9d153ce 100644 --- a/layers/parameter_validation.h +++ b/layers/parameter_validation.h @@ -25,8 +25,9 @@ #include <cstdlib> #include <string> #include <bitset> -#include <mutex> +#include <unordered_map> #include <unordered_set> +#include <mutex> #include "vulkan/vulkan.h" #include "vk_enum_string_helper.h" @@ -80,6 +81,13 @@ struct layer_data { VkDevice device = VK_NULL_HANDLE; DeviceExtensions extensions; + struct SubpassesUsageStates { + std::unordered_set<uint32_t> subpasses_using_color_attachment; + std::unordered_set<uint32_t> subpasses_using_depthstencil_attachment; + }; + + std::unordered_map<VkRenderPass, SubpassesUsageStates> renderpasses_states; + VkLayerDispatchTable dispatch_table = {}; }; diff --git a/layers/parameter_validation_utils.cpp b/layers/parameter_validation_utils.cpp index 4f6f5b8c..11706cd9 100644 --- a/layers/parameter_validation_utils.cpp +++ b/layers/parameter_validation_utils.cpp @@ -82,6 +82,10 @@ extern bool parameter_validation_vkDestroyDebugReportCallbackEXT(VkInstance inst const VkAllocationCallbacks *pAllocator); extern bool parameter_validation_vkCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkCommandPool *pCommandPool); +extern bool parameter_validation_vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo, + const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass); +extern bool parameter_validation_vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass, + const VkAllocationCallbacks *pAllocator); // TODO : This can be much smarter, using separate locks for separate global data std::mutex global_lock; @@ -590,6 +594,78 @@ VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(VkDevice device, const VkQueryP return result; } +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo, + const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) { + layer_data *device_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map); + bool skip = false; + VkResult result = VK_ERROR_VALIDATION_FAILED_EXT; + + { + std::unique_lock<std::mutex> lock(global_lock); + skip |= parameter_validation_vkCreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass); + + typedef bool (*PFN_manual_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo, + const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass); + PFN_manual_vkCreateRenderPass custom_func = (PFN_manual_vkCreateRenderPass)custom_functions["vkCreateRenderPass"]; + if (custom_func != nullptr) { + skip |= custom_func(device, pCreateInfo, pAllocator, pRenderPass); + } + } + + if (!skip) { + result = device_data->dispatch_table.CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass); + + // track the state necessary for checking vkCreateGraphicsPipeline (subpass usage of depth and color attachments) + if (result == VK_SUCCESS) { + std::unique_lock<std::mutex> lock(global_lock); + const auto renderPass = *pRenderPass; + auto &renderpass_state = device_data->renderpasses_states[renderPass]; + + for (uint32_t subpass = 0; subpass < pCreateInfo->subpassCount; ++subpass) { + bool uses_color = false; + for (uint32_t i = 0; i < pCreateInfo->pSubpasses[subpass].colorAttachmentCount && !uses_color; ++i) + if (pCreateInfo->pSubpasses[subpass].pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED) uses_color = true; + + bool uses_depthstencil = false; + if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment) + if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED) + uses_depthstencil = true; + + if (uses_color) renderpass_state.subpasses_using_color_attachment.insert(subpass); + if (uses_depthstencil) renderpass_state.subpasses_using_depthstencil_attachment.insert(subpass); + } + } + } + return result; +} + +VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks *pAllocator) { + layer_data *device_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map); + bool skip = false; + + { + std::unique_lock<std::mutex> lock(global_lock); + skip |= parameter_validation_vkDestroyRenderPass(device, renderPass, pAllocator); + + typedef bool (*PFN_manual_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, + const VkAllocationCallbacks *pAllocator); + PFN_manual_vkDestroyRenderPass custom_func = (PFN_manual_vkDestroyRenderPass)custom_functions["vkDestroyRenderPass"]; + if (custom_func != nullptr) { + skip |= custom_func(device, renderPass, pAllocator); + } + } + + if (!skip) { + device_data->dispatch_table.DestroyRenderPass(device, renderPass, pAllocator); + + // track the state necessary for checking vkCreateGraphicsPipeline (subpass usage of depth and color attachments) + { + std::unique_lock<std::mutex> lock(global_lock); + device_data->renderpasses_states.erase(renderPass); + } + } +} + bool pv_vkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) { bool skip = false; @@ -1207,8 +1283,20 @@ bool pv_vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache } } - // TODO: Conditional NULL check based on subpass depth/stencil attachment - if (pCreateInfos[i].pDepthStencilState != nullptr) { + bool uses_color_attachment = false; + bool uses_depthstencil_attachment = false; + { + const auto subpasses_uses_it = device_data->renderpasses_states.find(pCreateInfos[i].renderPass); + if (subpasses_uses_it != device_data->renderpasses_states.end()) { + const auto &subpasses_uses = subpasses_uses_it->second; + if (subpasses_uses.subpasses_using_color_attachment.count(pCreateInfos[i].subpass)) + uses_color_attachment = true; + if (subpasses_uses.subpasses_using_depthstencil_attachment.count(pCreateInfos[i].subpass)) + uses_depthstencil_attachment = true; + } + } + + if (pCreateInfos[i].pDepthStencilState != nullptr && uses_depthstencil_attachment) { skip |= validate_struct_pnext( report_data, "vkCreateGraphicsPipelines", ParameterName("pCreateInfos[%i].pDepthStencilState->pNext", ParameterName::IndexVector{i}), NULL, @@ -1302,8 +1390,7 @@ bool pv_vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache } } - // TODO: Conditional NULL check based on subpass color attachment - if (pCreateInfos[i].pColorBlendState != nullptr) { + if (pCreateInfos[i].pColorBlendState != nullptr && uses_color_attachment) { skip |= validate_struct_pnext( report_data, "vkCreateGraphicsPipelines", ParameterName("pCreateInfos[%i].pColorBlendState->pNext", ParameterName::IndexVector{i}), NULL, diff --git a/layers/unique_objects.cpp b/layers/unique_objects.cpp index d324ce49..8af77724 100644 --- a/layers/unique_objects.cpp +++ b/layers/unique_objects.cpp @@ -328,7 +328,22 @@ VKAPI_ATTR VkResult VKAPI_CALL CreateGraphicsPipelines(VkDevice device, VkPipeli local_pCreateInfos = new safe_VkGraphicsPipelineCreateInfo[createInfoCount]; std::lock_guard<std::mutex> lock(global_lock); for (uint32_t idx0 = 0; idx0 < createInfoCount; ++idx0) { - local_pCreateInfos[idx0].initialize(&pCreateInfos[idx0]); + bool uses_color_attachment = false; + bool uses_depthstencil_attachment = false; + { + const auto subpasses_uses_it = + device_data->renderpasses_states.find(Unwrap(device_data, pCreateInfos[idx0].renderPass)); + if (subpasses_uses_it != device_data->renderpasses_states.end()) { + const auto &subpasses_uses = subpasses_uses_it->second; + if (subpasses_uses.subpasses_using_color_attachment.count(pCreateInfos[idx0].subpass)) + uses_color_attachment = true; + if (subpasses_uses.subpasses_using_depthstencil_attachment.count(pCreateInfos[idx0].subpass)) + uses_depthstencil_attachment = true; + } + } + + local_pCreateInfos[idx0].initialize(&pCreateInfos[idx0], uses_color_attachment, uses_depthstencil_attachment); + if (pCreateInfos[idx0].basePipelineHandle) { local_pCreateInfos[idx0].basePipelineHandle = Unwrap(device_data, pCreateInfos[idx0].basePipelineHandle); } @@ -366,6 +381,55 @@ VKAPI_ATTR VkResult VKAPI_CALL CreateGraphicsPipelines(VkDevice device, VkPipeli return result; } +static void PostCallCreateRenderPass(layer_data *dev_data, const VkRenderPassCreateInfo *pCreateInfo, VkRenderPass renderPass) { + auto &renderpass_state = dev_data->renderpasses_states[renderPass]; + + for (uint32_t subpass = 0; subpass < pCreateInfo->subpassCount; ++subpass) { + bool uses_color = false; + for (uint32_t i = 0; i < pCreateInfo->pSubpasses[subpass].colorAttachmentCount && !uses_color; ++i) + if (pCreateInfo->pSubpasses[subpass].pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED) uses_color = true; + + bool uses_depthstencil = false; + if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment) + if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED) + uses_depthstencil = true; + + if (uses_color) renderpass_state.subpasses_using_color_attachment.insert(subpass); + if (uses_depthstencil) renderpass_state.subpasses_using_depthstencil_attachment.insert(subpass); + } +} + +VKAPI_ATTR VkResult VKAPI_CALL CreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo, + const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) { + layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map); + VkResult result = dev_data->dispatch_table.CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass); + if (VK_SUCCESS == result) { + std::lock_guard<std::mutex> lock(global_lock); + + PostCallCreateRenderPass(dev_data, pCreateInfo, *pRenderPass); + + *pRenderPass = WrapNew(dev_data, *pRenderPass); + } + return result; +} + +static void PostCallDestroyRenderPass(layer_data *dev_data, VkRenderPass renderPass) { + dev_data->renderpasses_states.erase(renderPass); +} + +VKAPI_ATTR void VKAPI_CALL DestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks *pAllocator) { + layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map); + std::unique_lock<std::mutex> lock(global_lock); + uint64_t renderPass_id = reinterpret_cast<uint64_t &>(renderPass); + renderPass = (VkRenderPass)dev_data->unique_id_mapping[renderPass_id]; + dev_data->unique_id_mapping.erase(renderPass_id); + lock.unlock(); + dev_data->dispatch_table.DestroyRenderPass(device, renderPass, pAllocator); + + lock.lock(); + PostCallDestroyRenderPass(dev_data, renderPass); +} + VKAPI_ATTR VkResult VKAPI_CALL CreateSwapchainKHR(VkDevice device, const VkSwapchainCreateInfoKHR *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSwapchainKHR *pSwapchain) { layer_data *my_map_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map); diff --git a/layers/unique_objects.h b/layers/unique_objects.h index 57b9dbf3..e604e915 100644 --- a/layers/unique_objects.h +++ b/layers/unique_objects.h @@ -21,6 +21,9 @@ #include "vulkan/vulkan.h" +#include <unordered_map> +#include <unordered_set> + #include "vk_layer_data.h" #include "vk_safe_struct.h" #include "vk_layer_utils.h" @@ -69,6 +72,13 @@ struct layer_data { std::unordered_map<uint64_t, uint64_t> unique_id_mapping; // Map uniqueID to actual object handle VkPhysicalDevice gpu; + struct SubpassesUsageStates { + std::unordered_set<uint32_t> subpasses_using_color_attachment; + std::unordered_set<uint32_t> subpasses_using_depthstencil_attachment; + }; + // uses unwrapped handles + std::unordered_map<VkRenderPass, SubpassesUsageStates> renderpasses_states; + layer_data() : wsi_enabled(false), gpu(VK_NULL_HANDLE){}; }; |
