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-rw-r--r--layers/vk_layer_table.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/layers/vk_layer_table.cpp b/layers/vk_layer_table.cpp
index cbe80bed..67217ff6 100644
--- a/layers/vk_layer_table.cpp
+++ b/layers/vk_layer_table.cpp
@@ -128,7 +128,7 @@ VkLayerInstanceDispatchTable *get_dispatch_table(instance_table_map &map, void*
* are created from that "parent" object. Thus use pointer to dispatch table
* as the key to these table maps.
* Instance -> PhysicalDevice
- * Device -> CmdBuffer or Queue
+ * Device -> CommandBuffer or Queue
* If use the object themselves as key to map then implies Create entrypoints have to be intercepted
* and a new key inserted into map */
VkLayerInstanceDispatchTable * initInstanceTable(instance_table_map &map, const VkBaseLayerObject *instancew)