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-rw-r--r--layers/shader_checker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/layers/shader_checker.cpp b/layers/shader_checker.cpp
index e56ad9da..cb545d55 100644
--- a/layers/shader_checker.cpp
+++ b/layers/shader_checker.cpp
@@ -670,7 +670,7 @@ validate_fs_outputs_against_cb(shader_source const *fs, VkPipelineCbStateCreateI
* are currently dense, but the parallel with matching between shader stages is nice.
*/
- while (outputs.size() > 0 && (it != outputs.end() || attachment < cb->attachmentCount)) {
+ while ((outputs.size() > 0 && it != outputs.end()) || attachment < cb->attachmentCount) {
if (attachment == cb->attachmentCount || it->first < attachment) {
sprintf(str, "FS writes to output location %d with no matching attachment", it->first);
layerCbMsg(VK_DBG_MSG_WARNING, VK_VALIDATION_LEVEL_0, NULL, 0, SHADER_CHECKER_OUTPUT_NOT_CONSUMED, "SC", str);