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-rw-r--r--layers/multi.cpp873
1 files changed, 873 insertions, 0 deletions
diff --git a/layers/multi.cpp b/layers/multi.cpp
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+++ b/layers/multi.cpp
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+/*
+ * XGL
+ *
+ * Copyright (C) 2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <unordered_map>
+#include "xglLayer.h"
+
+static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum);
+
+/******************************** Layer multi1 functions **************************/
+static std::unordered_map<XGL_VOID *, XGL_LAYER_DISPATCH_TABLE *> tableMap1;
+static bool layer1_first_activated = false;
+
+static XGL_LAYER_DISPATCH_TABLE * getLayer1Table(const XGL_BASE_LAYER_OBJECT *gpuw)
+{
+ XGL_LAYER_DISPATCH_TABLE *pTable;
+
+ assert(gpuw);
+ std::unordered_map<XGL_VOID *, XGL_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap1.find((XGL_VOID *) gpuw);
+ if (it == tableMap1.end())
+ {
+ pTable = new XGL_LAYER_DISPATCH_TABLE;
+ tableMap1[(XGL_VOID *) gpuw] = pTable;
+ initLayerTable(gpuw, pTable, 1);
+ return pTable;
+ } else
+ {
+ return it->second;
+ }
+}
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo,
+ XGL_DEVICE* pDevice)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
+
+ printf("At start of multi1 layer xglCreateDevice()\n");
+ XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+ // create a mapping for the device object into the dispatch table
+ tableMap1.emplace(*pDevice, pTable);
+ printf("Completed multi1 layer xglCreateDevice()\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
+ XGL_PIPELINE* pPipeline)
+{
+ XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[device];
+
+ printf("At start of multi1 layer xglCreateGraphicsPipeline()\n");
+ XGL_RESULT result = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
+ // create a mapping for the pipeline object into the dispatch table
+ tableMap1.emplace(*pPipeline, pTable);
+ printf("Completed multi1 layer xglCreateGraphicsPipeline()\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1StorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[pipeline];
+
+ printf("At start of multi1 layer xglStorePipeline()\n");
+ XGL_RESULT result = pTable->StorePipeline(pipeline, pDataSize, pData);
+ printf("Completed multi1 layer xglStorePipeline()\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1EnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize,
+ XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount,
+ XGL_VOID* pReserved)
+{
+ if (gpu == NULL)
+ return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved);
+
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
+
+ printf("At start of multi1 layer xglEnumerateLayers()\n");
+ XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved);
+ printf("Completed multi1 layer xglEnumerateLayers()\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID * XGLAPI multi1GetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ if (gpu == NULL)
+ return NULL;
+ XGL_LAYER_DISPATCH_TABLE* pTable;
+ pTable = getLayer1Table(gpuw);
+ if (!strncmp("xglInitAndEnumerateGpus", (const char *) pName, sizeof("xglInitAndEnumerateGpus")))
+ return (XGL_VOID *) pTable->InitAndEnumerateGpus;
+ else if (!strncmp("xglGetGpuInfo", (const char *) pName, sizeof ("xglGetGpuInfo")))
+ return (XGL_VOID *) pTable->GetGpuInfo;
+ else if (!strncmp("xglCreateDevice", (const char *) pName, sizeof ("xglCreateDevice")))
+ return (XGL_VOID *) multi1CreateDevice;
+ else if (!strncmp("xglDestroyDevice", (const char *) pName, sizeof ("xglDestroyDevice")))
+ return (XGL_VOID *) pTable->DestroyDevice;
+ else if (!strncmp("xglGetExtensionSupport", (const char *) pName, sizeof ("xglGetExtensionSupport")))
+ return (XGL_VOID *) pTable->GetExtensionSupport;
+ else if (!strncmp("xglEnumerateLayers", (const char *) pName, sizeof ("xglEnumerateLayers")))
+ return (XGL_VOID *) multi1EnumerateLayers;
+ else if (!strncmp("xglGetDeviceQueue", (const char *) pName, sizeof ("xglGetDeviceQueue")))
+ return (XGL_VOID *) pTable->GetDeviceQueue;
+ else if (!strncmp("xglQueueSubmit", (const char *) pName, sizeof ("xglQueueSubmit")))
+ return (XGL_VOID *) pTable->QueueSubmit;
+ else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) pName, sizeof ("xglQueueSetGlobalMemReferences")))
+ return (XGL_VOID *) pTable->QueueSetGlobalMemReferences;
+ else if (!strncmp("xglQueueWaitIdle", (const char *) pName, sizeof ("xglQueueWaitIdle")))
+ return (XGL_VOID *) pTable->QueueWaitIdle;
+ else if (!strncmp("xglDeviceWaitIdle", (const char *) pName, sizeof ("xglDeviceWaitIdle")))
+ return (XGL_VOID *) pTable->DeviceWaitIdle;
+ else if (!strncmp("xglGetMemoryHeapCount", (const char *) pName, sizeof ("xglGetMemoryHeapCount")))
+ return (XGL_VOID *) pTable->GetMemoryHeapCount;
+ else if (!strncmp("xglGetMemoryHeapInfo", (const char *) pName, sizeof ("xglGetMemoryHeapInfo")))
+ return (XGL_VOID *) pTable->GetMemoryHeapInfo;
+ else if (!strncmp("xglAllocMemory", (const char *) pName, sizeof ("xglAllocMemory")))
+ return (XGL_VOID *) pTable->AllocMemory;
+ else if (!strncmp("xglFreeMemory", (const char *) pName, sizeof ("xglFreeMemory")))
+ return (XGL_VOID *) pTable->FreeMemory;
+ else if (!strncmp("xglSetMemoryPriority", (const char *) pName, sizeof ("xglSetMemoryPriority")))
+ return (XGL_VOID *) pTable->SetMemoryPriority;
+ else if (!strncmp("xglMapMemory", (const char *) pName, sizeof ("xglMapMemory")))
+ return (XGL_VOID *) pTable->MapMemory;
+ else if (!strncmp("xglUnmapMemory", (const char *) pName, sizeof ("xglUnmapMemory")))
+ return (XGL_VOID *) pTable->UnmapMemory;
+ else if (!strncmp("xglPinSystemMemory", (const char *) pName, sizeof ("xglPinSystemMemory")))
+ return (XGL_VOID *) pTable->PinSystemMemory;
+ else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) pName, sizeof ("xglRemapVirtualMemoryPages")))
+ return (XGL_VOID *) pTable->RemapVirtualMemoryPages;
+ else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) pName, sizeof ("xglGetMultiGpuCompatibility")))
+ return (XGL_VOID *) pTable->GetMultiGpuCompatibility;
+ else if (!strncmp("xglOpenSharedMemory", (const char *) pName, sizeof ("xglOpenSharedMemory")))
+ return (XGL_VOID *) pTable->OpenSharedMemory;
+ else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) pName, sizeof ("xglOpenSharedQueueSemaphore")))
+ return (XGL_VOID *) pTable->OpenSharedQueueSemaphore;
+ else if (!strncmp("xglOpenPeerMemory", (const char *) pName, sizeof ("xglOpenPeerMemory")))
+ return (XGL_VOID *) pTable->OpenPeerMemory;
+ else if (!strncmp("xglOpenPeerImage", (const char *) pName, sizeof ("xglOpenPeerImage")))
+ return (XGL_VOID *) pTable->OpenPeerImage;
+ else if (!strncmp("xglDestroyObject", (const char *) pName, sizeof ("xglDestroyObject")))
+ return (XGL_VOID *) pTable->DestroyObject;
+ else if (!strncmp("xglGetObjectInfo", (const char *) pName, sizeof ("xglGetObjectInfo")))
+ return (XGL_VOID *) pTable->GetObjectInfo;
+ else if (!strncmp("xglBindObjectMemory", (const char *) pName, sizeof ("xglBindObjectMemory")))
+ return (XGL_VOID *) pTable->BindObjectMemory;
+ else if (!strncmp("xglCreateFence", (const char *) pName, sizeof ("xgllCreateFence")))
+ return (XGL_VOID *) pTable->CreateFence;
+ else if (!strncmp("xglGetFenceStatus", (const char *) pName, sizeof ("xglGetFenceStatus")))
+ return (XGL_VOID *) pTable->GetFenceStatus;
+ else if (!strncmp("xglWaitForFences", (const char *) pName, sizeof ("xglWaitForFences")))
+ return (XGL_VOID *) pTable->WaitForFences;
+ else if (!strncmp("xglCreateQueueSemaphore", (const char *) pName, sizeof ("xgllCreateQueueSemaphore")))
+ return (XGL_VOID *) pTable->CreateQueueSemaphore;
+ else if (!strncmp("xglSignalQueueSemaphore", (const char *) pName, sizeof ("xglSignalQueueSemaphore")))
+ return (XGL_VOID *) pTable->SignalQueueSemaphore;
+ else if (!strncmp("xglWaitQueueSemaphore", (const char *) pName, sizeof ("xglWaitQueueSemaphore")))
+ return (XGL_VOID *) pTable->WaitQueueSemaphore;
+ else if (!strncmp("xglCreateEvent", (const char *) pName, sizeof ("xgllCreateEvent")))
+ return (XGL_VOID *) pTable->CreateEvent;
+ else if (!strncmp("xglGetEventStatus", (const char *) pName, sizeof ("xglGetEventStatus")))
+ return (XGL_VOID *) pTable->GetEventStatus;
+ else if (!strncmp("xglSetEvent", (const char *) pName, sizeof ("xglSetEvent")))
+ return (XGL_VOID *) pTable->SetEvent;
+ else if (!strncmp("xglResetEvent", (const char *) pName, sizeof ("xgllResetEvent")))
+ return (XGL_VOID *) pTable->ResetEvent;
+ else if (!strncmp("xglCreateQueryPool", (const char *) pName, sizeof ("xglCreateQueryPool")))
+ return (XGL_VOID *) pTable->CreateQueryPool;
+ else if (!strncmp("xglGetQueryPoolResults", (const char *) pName, sizeof ("xglGetQueryPoolResults")))
+ return (XGL_VOID *) pTable->GetQueryPoolResults;
+ else if (!strncmp("xglGetFormatInfo", (const char *) pName, sizeof ("xglGetFormatInfo")))
+ return (XGL_VOID *) pTable->GetFormatInfo;
+ else if (!strncmp("xglCreateImage", (const char *) pName, sizeof ("xglCreateImage")))
+ return (XGL_VOID *) pTable->CreateImage;
+ else if (!strncmp("xglGetImageSubresourceInfo", (const char *) pName, sizeof ("xglGetImageSubresourceInfo")))
+ return (XGL_VOID *) pTable->GetImageSubresourceInfo;
+ else if (!strncmp("xglCreateImageView", (const char *) pName, sizeof ("xglCreateImageView")))
+ return (XGL_VOID *) pTable->CreateImageView;
+ else if (!strncmp("xglCreateColorAttachmentView", (const char *) pName, sizeof ("xglCreateColorAttachmentView")))
+ return (XGL_VOID *) pTable->CreateColorAttachmentView;
+ else if (!strncmp("xglCreateDepthStencilView", (const char *) pName, sizeof ("xglCreateDepthStencilView")))
+ return (XGL_VOID *) pTable->CreateDepthStencilView;
+ else if (!strncmp("xglCreateShader", (const char *) pName, sizeof ("xglCreateShader")))
+ return (XGL_VOID *) pTable->CreateShader;
+ else if (!strncmp("xglCreateGraphicsPipeline", (const char *) pName, sizeof ("xglCreateGraphicsPipeline")))
+ return (XGL_VOID *) multi1CreateGraphicsPipeline;
+ else if (!strncmp("xglCreateComputePipeline", (const char *) pName, sizeof ("xglCreateComputePipeline")))
+ return (XGL_VOID *) pTable->CreateComputePipeline;
+ else if (!strncmp("xglStorePipeline", (const char *) pName, sizeof ("xglStorePipeline")))
+ return (XGL_VOID *) multi1StorePipeline;
+ else if (!strncmp("xglLoadPipeline", (const char *) pName, sizeof ("xglLoadPipeline")))
+ return (XGL_VOID *) pTable->LoadPipeline;
+ else if (!strncmp("xglCreatePipelineDelta", (const char *) pName, sizeof ("xglCreatePipelineDelta")))
+ return (XGL_VOID *) pTable->CreatePipelineDelta;
+ else if (!strncmp("xglCreateSampler", (const char *) pName, sizeof ("xglCreateSampler")))
+ return (XGL_VOID *) pTable->CreateSampler;
+ else if (!strncmp("xglCreateDescriptorSet", (const char *) pName, sizeof ("xglCreateDescriptorSet")))
+ return (XGL_VOID *) pTable->CreateDescriptorSet;
+ else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) pName, sizeof ("xglBeginDescriptorSetUpdate")))
+ return (XGL_VOID *) pTable->BeginDescriptorSetUpdate;
+ else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) pName, sizeof ("xglEndDescriptorSetUpdate")))
+ return (XGL_VOID *) pTable->EndDescriptorSetUpdate;
+ else if (!strncmp("xglAttachSamplerDescriptors", (const char *) pName, sizeof ("xglAttachSamplerDescriptors")))
+ return (XGL_VOID *) pTable->AttachSamplerDescriptors;
+ else if (!strncmp("xglAttachImageViewDescriptors", (const char *) pName, sizeof ("xglAttachImageViewDescriptors")))
+ return (XGL_VOID *) pTable->AttachImageViewDescriptors;
+ else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) pName, sizeof ("xglAttachMemoryViewDescriptors")))
+ return (XGL_VOID *) pTable->AttachMemoryViewDescriptors;
+ else if (!strncmp("xglAttachNestedDescriptors", (const char *) pName, sizeof ("xglAttachNestedDescriptors")))
+ return (XGL_VOID *) pTable->AttachNestedDescriptors;
+ else if (!strncmp("xglClearDescriptorSetSlots", (const char *) pName, sizeof ("xglClearDescriptorSetSlots")))
+ return (XGL_VOID *) pTable->ClearDescriptorSetSlots;
+ else if (!strncmp("xglCreateViewportState", (const char *) pName, sizeof ("xglCreateViewportState")))
+ return (XGL_VOID *) pTable->CreateViewportState;
+ else if (!strncmp("xglCreateRasterState", (const char *) pName, sizeof ("xglCreateRasterState")))
+ return (XGL_VOID *) pTable->CreateRasterState;
+ else if (!strncmp("xglCreateMsaaState", (const char *) pName, sizeof ("xglCreateMsaaState")))
+ return (XGL_VOID *) pTable->CreateMsaaState;
+ else if (!strncmp("xglCreateColorBlendState", (const char *) pName, sizeof ("xglCreateColorBlendState")))
+ return (XGL_VOID *) pTable->CreateColorBlendState;
+ else if (!strncmp("xglCreateDepthStencilState", (const char *) pName, sizeof ("xglCreateDepthStencilState")))
+ return (XGL_VOID *) pTable->CreateDepthStencilState;
+ else if (!strncmp("xglCreateCommandBuffer", (const char *) pName, sizeof ("xglCreateCommandBuffer")))
+ return (XGL_VOID *) pTable->CreateCommandBuffer;
+ else if (!strncmp("xglBeginCommandBuffer", (const char *) pName, sizeof ("xglBeginCommandBuffer")))
+ return (XGL_VOID *) pTable->BeginCommandBuffer;
+ else if (!strncmp("xglEndCommandBuffer", (const char *) pName, sizeof ("xglEndCommandBuffer")))
+ return (XGL_VOID *) pTable->EndCommandBuffer;
+ else if (!strncmp("xglResetCommandBuffer", (const char *) pName, sizeof ("xglResetCommandBuffer")))
+ return (XGL_VOID *) pTable->ResetCommandBuffer;
+ else if (!strncmp("xglCmdBindPipeline", (const char *) pName, sizeof ("xglCmdBindPipeline")))
+ return (XGL_VOID *) pTable->CmdBindPipeline;
+ else if (!strncmp("xglCmdBindPipelineDelta", (const char *) pName, sizeof ("xglCmdBindPipelineDelta")))
+ return (XGL_VOID *) pTable->CmdBindPipelineDelta;
+ else if (!strncmp("xglCmdBindStateObject", (const char *) pName, sizeof ("xglCmdBindStateObject")))
+ return (XGL_VOID *) pTable->CmdBindStateObject;
+ else if (!strncmp("xglCmdBindDescriptorSet", (const char *) pName, sizeof ("xglCmdBindDescriptorSet")))
+ return (XGL_VOID *) pTable->CmdBindDescriptorSet;
+ else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) pName, sizeof ("xglCmdBindDynamicMemoryView")))
+ return (XGL_VOID *) pTable->CmdBindDynamicMemoryView;
+ else if (!strncmp("xglCmdBindVertexData", (const char *) pName, sizeof ("xglCmdBindVertexData")))
+ return (XGL_VOID *) pTable->CmdBindVertexData;
+ else if (!strncmp("xglCmdBindIndexData", (const char *) pName, sizeof ("xglCmdBindIndexData")))
+ return (XGL_VOID *) pTable->CmdBindIndexData;
+ else if (!strncmp("xglCmdBindAttachments", (const char *) pName, sizeof ("xglCmdBindAttachments")))
+ return (XGL_VOID *) pTable->CmdBindAttachments;
+ else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) pName, sizeof ("xglCmdPrepareMemoryRegions")))
+ return (XGL_VOID *) pTable->CmdPrepareMemoryRegions;
+ else if (!strncmp("xglCmdPrepareImages", (const char *) pName, sizeof ("xglCmdPrepareImages")))
+ return (XGL_VOID *) pTable->CmdPrepareImages;
+ else if (!strncmp("xglCmdDraw", (const char *) pName, sizeof ("xglCmdDraw")))
+ return (XGL_VOID *) pTable->CmdDraw;
+ else if (!strncmp("xglCmdDrawIndexed", (const char *) pName, sizeof ("xglCmdDrawIndexed")))
+ return (XGL_VOID *) pTable->CmdDrawIndexed;
+ else if (!strncmp("xglCmdDrawIndirect", (const char *) pName, sizeof ("xglCmdDrawIndirect")))
+ return (XGL_VOID *) pTable->CmdDrawIndirect;
+ else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) pName, sizeof ("xglCmdDrawIndexedIndirect")))
+ return (XGL_VOID *) pTable->CmdDrawIndexedIndirect;
+ else if (!strncmp("xglCmdDispatch", (const char *) pName, sizeof ("xglCmdDispatch")))
+ return (XGL_VOID *) pTable->CmdDispatch;
+ else if (!strncmp("xglCmdDispatchIndirect", (const char *) pName, sizeof ("xglCmdDispatchIndirect")))
+ return (XGL_VOID *) pTable->CmdDispatchIndirect;
+ else if (!strncmp("xglCmdCopyMemory", (const char *) pName, sizeof ("xglCmdCopyMemory")))
+ return (XGL_VOID *) pTable->CmdCopyMemory;
+ else if (!strncmp("xglCmdCopyImage", (const char *) pName, sizeof ("xglCmdCopyImage")))
+ return (XGL_VOID *) pTable->CmdCopyImage;
+ else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) pName, sizeof ("xglCmdCopyMemoryToImage")))
+ return (XGL_VOID *) pTable->CmdCopyMemoryToImage;
+ else if (!strncmp("xglCmdCopyImageToMemory", (const char *) pName, sizeof ("xglCmdCopyImageToMemory")))
+ return (XGL_VOID *) pTable->CmdCopyImageToMemory;
+ else if (!strncmp("xglCmdCloneImageData", (const char *) pName, sizeof ("xglCmdCloneImageData")))
+ return (XGL_VOID *) pTable->CmdCloneImageData;
+ else if (!strncmp("xglCmdUpdateMemory", (const char *) pName, sizeof ("xglCmdUpdateMemory")))
+ return (XGL_VOID *) pTable->CmdUpdateMemory;
+ else if (!strncmp("xglCmdFillMemory", (const char *) pName, sizeof ("xglCmdFillMemory")))
+ return (XGL_VOID *) pTable->CmdFillMemory;
+ else if (!strncmp("xglCmdClearColorImage", (const char *) pName, sizeof ("xglCmdClearColorImage")))
+ return (XGL_VOID *) pTable->CmdClearColorImage;
+ else if (!strncmp("xglCmdClearColorImageRaw", (const char *) pName, sizeof ("xglCmdClearColorImageRaw")))
+ return (XGL_VOID *) pTable->CmdClearColorImageRaw;
+ else if (!strncmp("xglCmdClearDepthStencil", (const char *) pName, sizeof ("xglCmdClearDepthStencil")))
+ return (XGL_VOID *) pTable->CmdClearDepthStencil;
+ else if (!strncmp("xglCmdResolveImage", (const char *) pName, sizeof ("xglCmdResolveImage")))
+ return (XGL_VOID *) pTable->CmdResolveImage;
+ else if (!strncmp("xglCmdSetEvent", (const char *) pName, sizeof ("xglCmdSetEvent")))
+ return (XGL_VOID *) pTable->CmdSetEvent;
+ else if (!strncmp("xglCmdResetEvent", (const char *) pName, sizeof ("xglCmdResetEvent")))
+ return (XGL_VOID *) pTable->CmdResetEvent;
+ else if (!strncmp("xglCmdMemoryAtomic", (const char *) pName, sizeof ("xglCmdMemoryAtomic")))
+ return (XGL_VOID *) pTable->CmdMemoryAtomic;
+ else if (!strncmp("xglCmdBeginQuery", (const char *) pName, sizeof ("xglCmdBeginQuery")))
+ return (XGL_VOID *) pTable->CmdBeginQuery;
+ else if (!strncmp("xglCmdEndQuery", (const char *) pName, sizeof ("xglCmdEndQuery")))
+ return (XGL_VOID *) pTable->CmdEndQuery;
+ else if (!strncmp("xglCmdResetQueryPool", (const char *) pName, sizeof ("xglCmdResetQueryPool")))
+ return (XGL_VOID *) pTable->CmdResetQueryPool;
+ else if (!strncmp("xglCmdWriteTimestamp", (const char *) pName, sizeof ("xglCmdWriteTimestamp")))
+ return (XGL_VOID *) pTable->CmdWriteTimestamp;
+ else if (!strncmp("xglCmdInitAtomicCounters", (const char *) pName, sizeof ("xglCmdInitAtomicCounters")))
+ return (XGL_VOID *) pTable->CmdInitAtomicCounters;
+ else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) pName, sizeof ("xglCmdLoadAtomicCounters")))
+ return (XGL_VOID *) pTable->CmdLoadAtomicCounters;
+ else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) pName, sizeof ("xglCmdSaveAtomicCounters")))
+ return (XGL_VOID *) pTable->CmdSaveAtomicCounters;
+ else if (!strncmp("xglDbgSetValidationLevel", (const char *) pName, sizeof ("xglDbgSetValidationLevel")))
+ return (XGL_VOID *) pTable->DbgSetValidationLevel;
+ else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) pName, sizeof ("xglDbgRegisterMsgCallback")))
+ return (XGL_VOID *) pTable->DbgRegisterMsgCallback;
+ else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) pName, sizeof ("xglDbgUnregisterMsgCallback")))
+ return (XGL_VOID *) pTable->DbgUnregisterMsgCallback;
+ else if (!strncmp("xglDbgSetMessageFilter", (const char *) pName, sizeof ("xglDbgSetMessageFilter")))
+ return (XGL_VOID *) pTable->DbgSetMessageFilter;
+ else if (!strncmp("xglDbgSetObjectTag", (const char *) pName, sizeof ("xglDbgSetObjectTag")))
+ return (XGL_VOID *) pTable->DbgSetObjectTag;
+ else if (!strncmp("xglDbgSetGlobalOption", (const char *) pName, sizeof ("xglDbgSetGlobalOption")))
+ return (XGL_VOID *) pTable->DbgSetGlobalOption;
+ else if (!strncmp("xglDbgSetDeviceOption", (const char *) pName, sizeof ("xglDbgSetDeviceOption")))
+ return (XGL_VOID *) pTable->DbgSetDeviceOption;
+ else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) pName, sizeof ("xglCmdDbgMarkerBegin")))
+ return (XGL_VOID *) pTable->CmdDbgMarkerBegin;
+ else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) pName, sizeof ("xglCmdDbgMarkerEnd")))
+ return (XGL_VOID *) pTable->CmdDbgMarkerEnd;
+ else if (!strncmp("xglWsiX11AssociateConnection", (const char *) pName, sizeof("xglWsiX11AssociateConnection")))
+ return (XGL_VOID *) pTable->WsiX11AssociateConnection;
+ else if (!strncmp("xglWsiX11GetMSC", (const char *) pName, sizeof("xglWsiX11GetMSC")))
+ return (XGL_VOID *) pTable->WsiX11GetMSC;
+ else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) pName, sizeof("xglWsiX11CreatePresentableImage")))
+ return (XGL_VOID *) pTable->WsiX11CreatePresentableImage;
+ else if (!strncmp("xglWsiX11QueuePresent", (const char *) pName, sizeof("xglWsiX11QueuePresent")))
+ return (XGL_VOID *) pTable->WsiX11QueuePresent;
+ else {
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ if (gpuw->pGPA == NULL)
+ return NULL;
+ return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName);
+ }
+
+}
+
+/******************************** Layer multi2 functions **************************/
+static std::unordered_map<XGL_VOID *, XGL_LAYER_DISPATCH_TABLE *> tableMap2;
+static bool layer2_first_activated = false;
+
+static XGL_LAYER_DISPATCH_TABLE * getLayer2Table(const XGL_BASE_LAYER_OBJECT *gpuw)
+{
+ XGL_LAYER_DISPATCH_TABLE *pTable;
+
+ assert(gpuw);
+ std::unordered_map<XGL_VOID *, XGL_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap2.find((XGL_VOID *) gpuw);
+ if (it == tableMap2.end())
+ {
+ pTable = new XGL_LAYER_DISPATCH_TABLE;
+ tableMap2[(XGL_VOID *) gpuw] = pTable;
+ initLayerTable(gpuw, pTable, 2);
+ return pTable;
+ } else
+ {
+ return it->second;
+ }
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo,
+ XGL_DEVICE* pDevice)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
+
+ printf("At start of multi2 xglCreateDevice()\n");
+ XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+ // create a mapping for the device object into the dispatch table for layer2
+ tableMap2.emplace(*pDevice, pTable);
+ printf("Completed multi2 layer xglCreateDevice()\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo,
+ XGL_CMD_BUFFER* pCmdBuffer)
+{
+ XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[device];
+
+ printf("At start of multi2 layer xglCreateCommandBuffer()\n");
+ XGL_RESULT result = pTable->CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
+ // create a mapping for CmdBuffer object into the dispatch table for layer 2
+ tableMap2.emplace(*pCmdBuffer, pTable);
+ printf("Completed multi2 layer xglCreateCommandBuffer()\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2BeginCommandBuffer( XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
+{
+ XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[cmdBuffer];
+
+ printf("At start of multi2 layer xglBeginCommandBuffer()\n");
+ XGL_RESULT result = pTable->BeginCommandBuffer(cmdBuffer, flags);
+ printf("Completed multi2 layer xglBeginCommandBuffer()\n");
+ return result;
+
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2EnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize,
+ XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount,
+ XGL_VOID* pReserved)
+{
+ if (gpu == NULL)
+ return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved);
+
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
+
+ printf("At start of multi2 layer xglEnumerateLayers()\n");
+ XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved);
+ printf("Completed multi2 layer xglEnumerateLayers()\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID * XGLAPI multi2GetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ if (gpu == NULL)
+ return NULL;
+ XGL_LAYER_DISPATCH_TABLE* pTable;
+ pTable = getLayer2Table(gpuw);
+ if (!strncmp("xglInitAndEnumerateGpus", (const char *) pName, sizeof("xglInitAndEnumerateGpus")))
+ return (XGL_VOID *) pTable->InitAndEnumerateGpus;
+ else if (!strncmp("xglGetGpuInfo", (const char *) pName, sizeof ("xglGetGpuInfo")))
+ return (XGL_VOID *) pTable->GetGpuInfo;
+ else if (!strncmp("xglCreateDevice", (const char *) pName, sizeof ("xglCreateDevice")))
+ return (XGL_VOID *) multi2CreateDevice;
+ else if (!strncmp("xglDestroyDevice", (const char *) pName, sizeof ("xglDestroyDevice")))
+ return (XGL_VOID *) pTable->DestroyDevice;
+ else if (!strncmp("xglGetExtensionSupport", (const char *) pName, sizeof ("xglGetExtensionSupport")))
+ return (XGL_VOID *) pTable->GetExtensionSupport;
+ else if (!strncmp("xglEnumerateLayers", (const char *) pName, sizeof ("xglEnumerateLayers")))
+ return (XGL_VOID *) multi2EnumerateLayers;
+ else if (!strncmp("xglGetDeviceQueue", (const char *) pName, sizeof ("xglGetDeviceQueue")))
+ return (XGL_VOID *) pTable->GetDeviceQueue;
+ else if (!strncmp("xglQueueSubmit", (const char *) pName, sizeof ("xglQueueSubmit")))
+ return (XGL_VOID *) pTable->QueueSubmit;
+ else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) pName, sizeof ("xglQueueSetGlobalMemReferences")))
+ return (XGL_VOID *) pTable->QueueSetGlobalMemReferences;
+ else if (!strncmp("xglQueueWaitIdle", (const char *) pName, sizeof ("xglQueueWaitIdle")))
+ return (XGL_VOID *) pTable->QueueWaitIdle;
+ else if (!strncmp("xglDeviceWaitIdle", (const char *) pName, sizeof ("xglDeviceWaitIdle")))
+ return (XGL_VOID *) pTable->DeviceWaitIdle;
+ else if (!strncmp("xglGetMemoryHeapCount", (const char *) pName, sizeof ("xglGetMemoryHeapCount")))
+ return (XGL_VOID *) pTable->GetMemoryHeapCount;
+ else if (!strncmp("xglGetMemoryHeapInfo", (const char *) pName, sizeof ("xglGetMemoryHeapInfo")))
+ return (XGL_VOID *) pTable->GetMemoryHeapInfo;
+ else if (!strncmp("xglAllocMemory", (const char *) pName, sizeof ("xglAllocMemory")))
+ return (XGL_VOID *) pTable->AllocMemory;
+ else if (!strncmp("xglFreeMemory", (const char *) pName, sizeof ("xglFreeMemory")))
+ return (XGL_VOID *) pTable->FreeMemory;
+ else if (!strncmp("xglSetMemoryPriority", (const char *) pName, sizeof ("xglSetMemoryPriority")))
+ return (XGL_VOID *) pTable->SetMemoryPriority;
+ else if (!strncmp("xglMapMemory", (const char *) pName, sizeof ("xglMapMemory")))
+ return (XGL_VOID *) pTable->MapMemory;
+ else if (!strncmp("xglUnmapMemory", (const char *) pName, sizeof ("xglUnmapMemory")))
+ return (XGL_VOID *) pTable->UnmapMemory;
+ else if (!strncmp("xglPinSystemMemory", (const char *) pName, sizeof ("xglPinSystemMemory")))
+ return (XGL_VOID *) pTable->PinSystemMemory;
+ else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) pName, sizeof ("xglRemapVirtualMemoryPages")))
+ return (XGL_VOID *) pTable->RemapVirtualMemoryPages;
+ else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) pName, sizeof ("xglGetMultiGpuCompatibility")))
+ return (XGL_VOID *) pTable->GetMultiGpuCompatibility;
+ else if (!strncmp("xglOpenSharedMemory", (const char *) pName, sizeof ("xglOpenSharedMemory")))
+ return (XGL_VOID *) pTable->OpenSharedMemory;
+ else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) pName, sizeof ("xglOpenSharedQueueSemaphore")))
+ return (XGL_VOID *) pTable->OpenSharedQueueSemaphore;
+ else if (!strncmp("xglOpenPeerMemory", (const char *) pName, sizeof ("xglOpenPeerMemory")))
+ return (XGL_VOID *) pTable->OpenPeerMemory;
+ else if (!strncmp("xglOpenPeerImage", (const char *) pName, sizeof ("xglOpenPeerImage")))
+ return (XGL_VOID *) pTable->OpenPeerImage;
+ else if (!strncmp("xglDestroyObject", (const char *) pName, sizeof ("xglDestroyObject")))
+ return (XGL_VOID *) pTable->DestroyObject;
+ else if (!strncmp("xglGetObjectInfo", (const char *) pName, sizeof ("xglGetObjectInfo")))
+ return (XGL_VOID *) pTable->GetObjectInfo;
+ else if (!strncmp("xglBindObjectMemory", (const char *) pName, sizeof ("xglBindObjectMemory")))
+ return (XGL_VOID *) pTable->BindObjectMemory;
+ else if (!strncmp("xglCreateFence", (const char *) pName, sizeof ("xgllCreateFence")))
+ return (XGL_VOID *) pTable->CreateFence;
+ else if (!strncmp("xglGetFenceStatus", (const char *) pName, sizeof ("xglGetFenceStatus")))
+ return (XGL_VOID *) pTable->GetFenceStatus;
+ else if (!strncmp("xglWaitForFences", (const char *) pName, sizeof ("xglWaitForFences")))
+ return (XGL_VOID *) pTable->WaitForFences;
+ else if (!strncmp("xglCreateQueueSemaphore", (const char *) pName, sizeof ("xgllCreateQueueSemaphore")))
+ return (XGL_VOID *) pTable->CreateQueueSemaphore;
+ else if (!strncmp("xglSignalQueueSemaphore", (const char *) pName, sizeof ("xglSignalQueueSemaphore")))
+ return (XGL_VOID *) pTable->SignalQueueSemaphore;
+ else if (!strncmp("xglWaitQueueSemaphore", (const char *) pName, sizeof ("xglWaitQueueSemaphore")))
+ return (XGL_VOID *) pTable->WaitQueueSemaphore;
+ else if (!strncmp("xglCreateEvent", (const char *) pName, sizeof ("xgllCreateEvent")))
+ return (XGL_VOID *) pTable->CreateEvent;
+ else if (!strncmp("xglGetEventStatus", (const char *) pName, sizeof ("xglGetEventStatus")))
+ return (XGL_VOID *) pTable->GetEventStatus;
+ else if (!strncmp("xglSetEvent", (const char *) pName, sizeof ("xglSetEvent")))
+ return (XGL_VOID *) pTable->SetEvent;
+ else if (!strncmp("xglResetEvent", (const char *) pName, sizeof ("xgllResetEvent")))
+ return (XGL_VOID *) pTable->ResetEvent;
+ else if (!strncmp("xglCreateQueryPool", (const char *) pName, sizeof ("xglCreateQueryPool")))
+ return (XGL_VOID *) pTable->CreateQueryPool;
+ else if (!strncmp("xglGetQueryPoolResults", (const char *) pName, sizeof ("xglGetQueryPoolResults")))
+ return (XGL_VOID *) pTable->GetQueryPoolResults;
+ else if (!strncmp("xglGetFormatInfo", (const char *) pName, sizeof ("xglGetFormatInfo")))
+ return (XGL_VOID *) pTable->GetFormatInfo;
+ else if (!strncmp("xglCreateImage", (const char *) pName, sizeof ("xglCreateImage")))
+ return (XGL_VOID *) pTable->CreateImage;
+ else if (!strncmp("xglGetImageSubresourceInfo", (const char *) pName, sizeof ("xglGetImageSubresourceInfo")))
+ return (XGL_VOID *) pTable->GetImageSubresourceInfo;
+ else if (!strncmp("xglCreateImageView", (const char *) pName, sizeof ("xglCreateImageView")))
+ return (XGL_VOID *) pTable->CreateImageView;
+ else if (!strncmp("xglCreateColorAttachmentView", (const char *) pName, sizeof ("xglCreateColorAttachmentView")))
+ return (XGL_VOID *) pTable->CreateColorAttachmentView;
+ else if (!strncmp("xglCreateDepthStencilView", (const char *) pName, sizeof ("xglCreateDepthStencilView")))
+ return (XGL_VOID *) pTable->CreateDepthStencilView;
+ else if (!strncmp("xglCreateShader", (const char *) pName, sizeof ("xglCreateShader")))
+ return (XGL_VOID *) pTable->CreateShader;
+ else if (!strncmp("xglCreateGraphicsPipeline", (const char *) pName, sizeof ("xglCreateGraphicsPipeline")))
+ return (XGL_VOID *) pTable->CreateGraphicsPipeline;
+ else if (!strncmp("xglCreateComputePipeline", (const char *) pName, sizeof ("xglCreateComputePipeline")))
+ return (XGL_VOID *) pTable->CreateComputePipeline;
+ else if (!strncmp("xglStorePipeline", (const char *) pName, sizeof ("xglStorePipeline")))
+ return (XGL_VOID *) pTable->StorePipeline;
+ else if (!strncmp("xglLoadPipeline", (const char *) pName, sizeof ("xglLoadPipeline")))
+ return (XGL_VOID *) pTable->LoadPipeline;
+ else if (!strncmp("xglCreatePipelineDelta", (const char *) pName, sizeof ("xglCreatePipelineDelta")))
+ return (XGL_VOID *) pTable->CreatePipelineDelta;
+ else if (!strncmp("xglCreateSampler", (const char *) pName, sizeof ("xglCreateSampler")))
+ return (XGL_VOID *) pTable->CreateSampler;
+ else if (!strncmp("xglCreateDescriptorSet", (const char *) pName, sizeof ("xglCreateDescriptorSet")))
+ return (XGL_VOID *) pTable->CreateDescriptorSet;
+ else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) pName, sizeof ("xglBeginDescriptorSetUpdate")))
+ return (XGL_VOID *) pTable->BeginDescriptorSetUpdate;
+ else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) pName, sizeof ("xglEndDescriptorSetUpdate")))
+ return (XGL_VOID *) pTable->EndDescriptorSetUpdate;
+ else if (!strncmp("xglAttachSamplerDescriptors", (const char *) pName, sizeof ("xglAttachSamplerDescriptors")))
+ return (XGL_VOID *) pTable->AttachSamplerDescriptors;
+ else if (!strncmp("xglAttachImageViewDescriptors", (const char *) pName, sizeof ("xglAttachImageViewDescriptors")))
+ return (XGL_VOID *) pTable->AttachImageViewDescriptors;
+ else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) pName, sizeof ("xglAttachMemoryViewDescriptors")))
+ return (XGL_VOID *) pTable->AttachMemoryViewDescriptors;
+ else if (!strncmp("xglAttachNestedDescriptors", (const char *) pName, sizeof ("xglAttachNestedDescriptors")))
+ return (XGL_VOID *) pTable->AttachNestedDescriptors;
+ else if (!strncmp("xglClearDescriptorSetSlots", (const char *) pName, sizeof ("xglClearDescriptorSetSlots")))
+ return (XGL_VOID *) pTable->ClearDescriptorSetSlots;
+ else if (!strncmp("xglCreateViewportState", (const char *) pName, sizeof ("xglCreateViewportState")))
+ return (XGL_VOID *) pTable->CreateViewportState;
+ else if (!strncmp("xglCreateRasterState", (const char *) pName, sizeof ("xglCreateRasterState")))
+ return (XGL_VOID *) pTable->CreateRasterState;
+ else if (!strncmp("xglCreateMsaaState", (const char *) pName, sizeof ("xglCreateMsaaState")))
+ return (XGL_VOID *) pTable->CreateMsaaState;
+ else if (!strncmp("xglCreateColorBlendState", (const char *) pName, sizeof ("xglCreateColorBlendState")))
+ return (XGL_VOID *) pTable->CreateColorBlendState;
+ else if (!strncmp("xglCreateDepthStencilState", (const char *) pName, sizeof ("xglCreateDepthStencilState")))
+ return (XGL_VOID *) pTable->CreateDepthStencilState;
+ else if (!strncmp("xglCreateCommandBuffer", (const char *) pName, sizeof ("xglCreateCommandBuffer")))
+ return (XGL_VOID *) multi2CreateCommandBuffer;
+ else if (!strncmp("xglBeginCommandBuffer", (const char *) pName, sizeof ("xglBeginCommandBuffer")))
+ return (XGL_VOID *) multi2BeginCommandBuffer;
+ else if (!strncmp("xglEndCommandBuffer", (const char *) pName, sizeof ("xglEndCommandBuffer")))
+ return (XGL_VOID *) pTable->EndCommandBuffer;
+ else if (!strncmp("xglResetCommandBuffer", (const char *) pName, sizeof ("xglResetCommandBuffer")))
+ return (XGL_VOID *) pTable->ResetCommandBuffer;
+ else if (!strncmp("xglCmdBindPipeline", (const char *) pName, sizeof ("xglCmdBindPipeline")))
+ return (XGL_VOID *) pTable->CmdBindPipeline;
+ else if (!strncmp("xglCmdBindPipelineDelta", (const char *) pName, sizeof ("xglCmdBindPipelineDelta")))
+ return (XGL_VOID *) pTable->CmdBindPipelineDelta;
+ else if (!strncmp("xglCmdBindStateObject", (const char *) pName, sizeof ("xglCmdBindStateObject")))
+ return (XGL_VOID *) pTable->CmdBindStateObject;
+ else if (!strncmp("xglCmdBindDescriptorSet", (const char *) pName, sizeof ("xglCmdBindDescriptorSet")))
+ return (XGL_VOID *) pTable->CmdBindDescriptorSet;
+ else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) pName, sizeof ("xglCmdBindDynamicMemoryView")))
+ return (XGL_VOID *) pTable->CmdBindDynamicMemoryView;
+ else if (!strncmp("xglCmdBindVertexData", (const char *) pName, sizeof ("xglCmdBindVertexData")))
+ return (XGL_VOID *) pTable->CmdBindVertexData;
+ else if (!strncmp("xglCmdBindIndexData", (const char *) pName, sizeof ("xglCmdBindIndexData")))
+ return (XGL_VOID *) pTable->CmdBindIndexData;
+ else if (!strncmp("xglCmdBindAttachments", (const char *) pName, sizeof ("xglCmdBindAttachments")))
+ return (XGL_VOID *) pTable->CmdBindAttachments;
+ else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) pName, sizeof ("xglCmdPrepareMemoryRegions")))
+ return (XGL_VOID *) pTable->CmdPrepareMemoryRegions;
+ else if (!strncmp("xglCmdPrepareImages", (const char *) pName, sizeof ("xglCmdPrepareImages")))
+ return (XGL_VOID *) pTable->CmdPrepareImages;
+ else if (!strncmp("xglCmdDraw", (const char *) pName, sizeof ("xglCmdDraw")))
+ return (XGL_VOID *) pTable->CmdDraw;
+ else if (!strncmp("xglCmdDrawIndexed", (const char *) pName, sizeof ("xglCmdDrawIndexed")))
+ return (XGL_VOID *) pTable->CmdDrawIndexed;
+ else if (!strncmp("xglCmdDrawIndirect", (const char *) pName, sizeof ("xglCmdDrawIndirect")))
+ return (XGL_VOID *) pTable->CmdDrawIndirect;
+ else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) pName, sizeof ("xglCmdDrawIndexedIndirect")))
+ return (XGL_VOID *) pTable->CmdDrawIndexedIndirect;
+ else if (!strncmp("xglCmdDispatch", (const char *) pName, sizeof ("xglCmdDispatch")))
+ return (XGL_VOID *) pTable->CmdDispatch;
+ else if (!strncmp("xglCmdDispatchIndirect", (const char *) pName, sizeof ("xglCmdDispatchIndirect")))
+ return (XGL_VOID *) pTable->CmdDispatchIndirect;
+ else if (!strncmp("xglCmdCopyMemory", (const char *) pName, sizeof ("xglCmdCopyMemory")))
+ return (XGL_VOID *) pTable->CmdCopyMemory;
+ else if (!strncmp("xglCmdCopyImage", (const char *) pName, sizeof ("xglCmdCopyImage")))
+ return (XGL_VOID *) pTable->CmdCopyImage;
+ else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) pName, sizeof ("xglCmdCopyMemoryToImage")))
+ return (XGL_VOID *) pTable->CmdCopyMemoryToImage;
+ else if (!strncmp("xglCmdCopyImageToMemory", (const char *) pName, sizeof ("xglCmdCopyImageToMemory")))
+ return (XGL_VOID *) pTable->CmdCopyImageToMemory;
+ else if (!strncmp("xglCmdCloneImageData", (const char *) pName, sizeof ("xglCmdCloneImageData")))
+ return (XGL_VOID *) pTable->CmdCloneImageData;
+ else if (!strncmp("xglCmdUpdateMemory", (const char *) pName, sizeof ("xglCmdUpdateMemory")))
+ return (XGL_VOID *) pTable->CmdUpdateMemory;
+ else if (!strncmp("xglCmdFillMemory", (const char *) pName, sizeof ("xglCmdFillMemory")))
+ return (XGL_VOID *) pTable->CmdFillMemory;
+ else if (!strncmp("xglCmdClearColorImage", (const char *) pName, sizeof ("xglCmdClearColorImage")))
+ return (XGL_VOID *) pTable->CmdClearColorImage;
+ else if (!strncmp("xglCmdClearColorImageRaw", (const char *) pName, sizeof ("xglCmdClearColorImageRaw")))
+ return (XGL_VOID *) pTable->CmdClearColorImageRaw;
+ else if (!strncmp("xglCmdClearDepthStencil", (const char *) pName, sizeof ("xglCmdClearDepthStencil")))
+ return (XGL_VOID *) pTable->CmdClearDepthStencil;
+ else if (!strncmp("xglCmdResolveImage", (const char *) pName, sizeof ("xglCmdResolveImage")))
+ return (XGL_VOID *) pTable->CmdResolveImage;
+ else if (!strncmp("xglCmdSetEvent", (const char *) pName, sizeof ("xglCmdSetEvent")))
+ return (XGL_VOID *) pTable->CmdSetEvent;
+ else if (!strncmp("xglCmdResetEvent", (const char *) pName, sizeof ("xglCmdResetEvent")))
+ return (XGL_VOID *) pTable->CmdResetEvent;
+ else if (!strncmp("xglCmdMemoryAtomic", (const char *) pName, sizeof ("xglCmdMemoryAtomic")))
+ return (XGL_VOID *) pTable->CmdMemoryAtomic;
+ else if (!strncmp("xglCmdBeginQuery", (const char *) pName, sizeof ("xglCmdBeginQuery")))
+ return (XGL_VOID *) pTable->CmdBeginQuery;
+ else if (!strncmp("xglCmdEndQuery", (const char *) pName, sizeof ("xglCmdEndQuery")))
+ return (XGL_VOID *) pTable->CmdEndQuery;
+ else if (!strncmp("xglCmdResetQueryPool", (const char *) pName, sizeof ("xglCmdResetQueryPool")))
+ return (XGL_VOID *) pTable->CmdResetQueryPool;
+ else if (!strncmp("xglCmdWriteTimestamp", (const char *) pName, sizeof ("xglCmdWriteTimestamp")))
+ return (XGL_VOID *) pTable->CmdWriteTimestamp;
+ else if (!strncmp("xglCmdInitAtomicCounters", (const char *) pName, sizeof ("xglCmdInitAtomicCounters")))
+ return (XGL_VOID *) pTable->CmdInitAtomicCounters;
+ else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) pName, sizeof ("xglCmdLoadAtomicCounters")))
+ return (XGL_VOID *) pTable->CmdLoadAtomicCounters;
+ else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) pName, sizeof ("xglCmdSaveAtomicCounters")))
+ return (XGL_VOID *) pTable->CmdSaveAtomicCounters;
+ else if (!strncmp("xglDbgSetValidationLevel", (const char *) pName, sizeof ("xglDbgSetValidationLevel")))
+ return (XGL_VOID *) pTable->DbgSetValidationLevel;
+ else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) pName, sizeof ("xglDbgRegisterMsgCallback")))
+ return (XGL_VOID *) pTable->DbgRegisterMsgCallback;
+ else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) pName, sizeof ("xglDbgUnregisterMsgCallback")))
+ return (XGL_VOID *) pTable->DbgUnregisterMsgCallback;
+ else if (!strncmp("xglDbgSetMessageFilter", (const char *) pName, sizeof ("xglDbgSetMessageFilter")))
+ return (XGL_VOID *) pTable->DbgSetMessageFilter;
+ else if (!strncmp("xglDbgSetObjectTag", (const char *) pName, sizeof ("xglDbgSetObjectTag")))
+ return (XGL_VOID *) pTable->DbgSetObjectTag;
+ else if (!strncmp("xglDbgSetGlobalOption", (const char *) pName, sizeof ("xglDbgSetGlobalOption")))
+ return (XGL_VOID *) pTable->DbgSetGlobalOption;
+ else if (!strncmp("xglDbgSetDeviceOption", (const char *) pName, sizeof ("xglDbgSetDeviceOption")))
+ return (XGL_VOID *) pTable->DbgSetDeviceOption;
+ else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) pName, sizeof ("xglCmdDbgMarkerBegin")))
+ return (XGL_VOID *) pTable->CmdDbgMarkerBegin;
+ else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) pName, sizeof ("xglCmdDbgMarkerEnd")))
+ return (XGL_VOID *) pTable->CmdDbgMarkerEnd;
+ else if (!strncmp("xglWsiX11AssociateConnection", (const char *) pName, sizeof("xglWsiX11AssociateConnection")))
+ return (XGL_VOID *) pTable->WsiX11AssociateConnection;
+ else if (!strncmp("xglWsiX11GetMSC", (const char *) pName, sizeof("xglWsiX11GetMSC")))
+ return (XGL_VOID *) pTable->WsiX11GetMSC;
+ else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) pName, sizeof("xglWsiX11CreatePresentableImage")))
+ return (XGL_VOID *) pTable->WsiX11CreatePresentableImage;
+ else if (!strncmp("xglWsiX11QueuePresent", (const char *) pName, sizeof("xglWsiX11QueuePresent")))
+ return (XGL_VOID *) pTable->WsiX11QueuePresent;
+ else {
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ if (gpuw->pGPA == NULL)
+ return NULL;
+ return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName);
+ }
+
+}
+
+/********************************* Common functions ********************************/
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize,
+ XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount,
+ XGL_VOID* pReserved)
+{
+ if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pOutLayers[1] == NULL || pReserved == NULL)
+ return XGL_ERROR_INVALID_POINTER;
+
+ if (maxLayerCount < 2)
+ return XGL_ERROR_INITIALIZATION_FAILED;
+ *pOutLayerCount = 2;
+ strncpy((char *) pOutLayers[0], "multi1", maxStringSize);
+ strncpy((char *) pOutLayers[1], "multi2", maxStringSize);
+ return XGL_SUCCESS;
+}
+
+XGL_LAYER_EXPORT XGL_VOID * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName)
+{
+ // to find each layers GPA routine Loader will search via "<layerName>GetProcAddr"
+ if (!strncmp("multi1GetProcAddr", (const char *) pName, sizeof("multi1GetProcAddr")))
+ return (XGL_VOID *) multi1GetProcAddr;
+ else if (!strncmp("multi2GetProcAddr", (const char *) pName, sizeof("multi2GetProcAddr")))
+ return (XGL_VOID *) multi2GetProcAddr;
+ else if (!strncmp("xglGetProcAddr", (const char *) pName, sizeof("xglGetProcAddr")))
+ return (XGL_VOID *) xglGetProcAddr;
+
+ // use first layer activated as GPA dispatch table activation happens in order
+ else if (layer1_first_activated)
+ return multi1GetProcAddr(gpu, pName);
+ else if (layer2_first_activated)
+ return multi2GetProcAddr(gpu, pName);
+ else
+ return NULL;
+
+}
+
+#ifdef __cplusplus
+} //extern "C"
+#endif
+
+static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum)
+{
+ GetProcAddrType fpGPA;
+ fpGPA = gpuw->pGPA;
+ assert(fpGPA);
+
+ if (layerNum == 2 && layer1_first_activated == false)
+ layer2_first_activated = true;
+ if (layerNum == 1 && layer2_first_activated == false)
+ layer1_first_activated = true;
+
+ pTable->GetProcAddr = fpGPA;
+ pTable->InitAndEnumerateGpus = (InitAndEnumerateGpusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglInitAndEnumerateGpus");
+ pTable->GetGpuInfo = (GetGpuInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetGpuInfo");
+ pTable->CreateDevice = (CreateDeviceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDevice");
+ pTable->DestroyDevice = (DestroyDeviceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDestroyDevice");
+ pTable->GetExtensionSupport = (GetExtensionSupportType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetExtensionSupport");
+ pTable->EnumerateLayers = (EnumerateLayersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEnumerateLayers");
+ pTable->GetDeviceQueue = (GetDeviceQueueType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetDeviceQueue");
+ pTable->QueueSubmit = (QueueSubmitType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueSubmit");
+ pTable->QueueSetGlobalMemReferences = (QueueSetGlobalMemReferencesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueSetGlobalMemReferences");
+ pTable->QueueWaitIdle = (QueueWaitIdleType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueWaitIdle");
+ pTable->DeviceWaitIdle = (DeviceWaitIdleType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDeviceWaitIdle");
+ pTable->GetMemoryHeapCount = (GetMemoryHeapCountType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapCount");
+ pTable->GetMemoryHeapInfo = (GetMemoryHeapInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapInfo");
+ pTable->AllocMemory = (AllocMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAllocMemory");
+ pTable->FreeMemory = (FreeMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglFreeMemory");
+ pTable->SetMemoryPriority = (SetMemoryPriorityType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSetMemoryPriority");
+ pTable->MapMemory = (MapMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglMapMemory");
+ pTable->UnmapMemory = (UnmapMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglUnmapMemory");
+ pTable->PinSystemMemory = (PinSystemMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglPinSystemMemory");
+ pTable->RemapVirtualMemoryPages = (RemapVirtualMemoryPagesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglRemapVirtualMemoryPages");
+ pTable->GetMultiGpuCompatibility = (GetMultiGpuCompatibilityType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMultiGpuCompatibility");
+ pTable->OpenSharedMemory = (OpenSharedMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenSharedMemory");
+ pTable->OpenSharedQueueSemaphore = (OpenSharedQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenSharedQueueSemaphore");
+ pTable->OpenPeerMemory = (OpenPeerMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenPeerMemory");
+ pTable->OpenPeerImage = (OpenPeerImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenPeerImage");
+ pTable->DestroyObject = (DestroyObjectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDestroyObject");
+ pTable->GetObjectInfo = (GetObjectInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetObjectInfo");
+ pTable->BindObjectMemory = (BindObjectMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBindObjectMemory");
+ pTable->CreateFence = (CreateFenceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateFence");
+ pTable->GetFenceStatus = (GetFenceStatusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetFenceStatus");
+ pTable->WaitForFences = (WaitForFencesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWaitForFences");
+ pTable->CreateQueueSemaphore = (CreateQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateQueueSemaphore");
+ pTable->SignalQueueSemaphore = (SignalQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSignalQueueSemaphore");
+ pTable->WaitQueueSemaphore = (WaitQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWaitQueueSemaphore");
+ pTable->CreateEvent = (CreateEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateEvent");
+ pTable->GetEventStatus = (GetEventStatusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetEventStatus");
+ pTable->SetEvent = (SetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSetEvent");
+ pTable->ResetEvent = (ResetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglResetEvent");
+ pTable->CreateQueryPool = (CreateQueryPoolType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateQueryPool");
+ pTable->GetQueryPoolResults = (GetQueryPoolResultsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetQueryPoolResults");
+ pTable->GetFormatInfo = (GetFormatInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetFormatInfo");
+ pTable->CreateImage = (CreateImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateImage");
+ pTable->GetImageSubresourceInfo = (GetImageSubresourceInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetImageSubresourceInfo");
+ pTable->CreateImageView = (CreateImageViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateImageView");
+ pTable->CreateColorAttachmentView = (CreateColorAttachmentViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateColorAttachmentView");
+ pTable->CreateDepthStencilView = (CreateDepthStencilViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilView");
+ pTable->CreateShader = (CreateShaderType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateShader");
+ pTable->CreateGraphicsPipeline = (CreateGraphicsPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateGraphicsPipeline");
+ pTable->CreateComputePipeline = (CreateComputePipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateComputePipeline");
+ pTable->StorePipeline = (StorePipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglStorePipeline");
+ pTable->LoadPipeline = (LoadPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglLoadPipeline");
+ pTable->CreatePipelineDelta = (CreatePipelineDeltaType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreatePipelineDelta");
+ pTable->CreateSampler = (CreateSamplerType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateSampler");
+ pTable->CreateDescriptorSet = (CreateDescriptorSetType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDescriptorSet");
+ pTable->BeginDescriptorSetUpdate = (BeginDescriptorSetUpdateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBeginDescriptorSetUpdate");
+ pTable->EndDescriptorSetUpdate = (EndDescriptorSetUpdateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEndDescriptorSetUpdate");
+ pTable->AttachSamplerDescriptors = (AttachSamplerDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachSamplerDescriptors");
+ pTable->AttachImageViewDescriptors = (AttachImageViewDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachImageViewDescriptors");
+ pTable->AttachMemoryViewDescriptors = (AttachMemoryViewDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachMemoryViewDescriptors");
+ pTable->AttachNestedDescriptors = (AttachNestedDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachNestedDescriptors");
+ pTable->ClearDescriptorSetSlots = (ClearDescriptorSetSlotsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglClearDescriptorSetSlots");
+ pTable->CreateViewportState = (CreateViewportStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateViewportState");
+ pTable->CreateRasterState = (CreateRasterStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateRasterState");
+ pTable->CreateMsaaState = (CreateMsaaStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateMsaaState");
+ pTable->CreateColorBlendState = (CreateColorBlendStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateColorBlendState");
+ pTable->CreateDepthStencilState = (CreateDepthStencilStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilState");
+ pTable->CreateCommandBuffer = (CreateCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateCommandBuffer");
+ pTable->BeginCommandBuffer = (BeginCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBeginCommandBuffer");
+ pTable->EndCommandBuffer = (EndCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEndCommandBuffer");
+ pTable->ResetCommandBuffer = (ResetCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglResetCommandBuffer");
+ pTable->CmdBindPipeline = (CmdBindPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindPipeline");
+ pTable->CmdBindPipelineDelta = (CmdBindPipelineDeltaType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindPipelineDelta");
+ pTable->CmdBindStateObject = (CmdBindStateObjectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindStateObject");
+ pTable->CmdBindDescriptorSet = (CmdBindDescriptorSetType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindDescriptorSet");
+ pTable->CmdBindDynamicMemoryView = (CmdBindDynamicMemoryViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindDynamicMemoryView");
+ pTable->CmdBindVertexData = (CmdBindVertexDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindVertexData");
+ pTable->CmdBindIndexData = (CmdBindIndexDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindIndexData");
+ pTable->CmdBindAttachments = (CmdBindAttachmentsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindAttachments");
+ pTable->CmdPrepareMemoryRegions = (CmdPrepareMemoryRegionsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdPrepareMemoryRegions");
+ pTable->CmdPrepareImages = (CmdPrepareImagesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdPrepareImages");
+ pTable->CmdDraw = (CmdDrawType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDraw");
+ pTable->CmdDrawIndexed = (CmdDrawIndexedType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexed");
+ pTable->CmdDrawIndirect = (CmdDrawIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndirect");
+ pTable->CmdDrawIndexedIndirect = (CmdDrawIndexedIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexedIndirect");
+ pTable->CmdDispatch = (CmdDispatchType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDispatch");
+ pTable->CmdDispatchIndirect = (CmdDispatchIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDispatchIndirect");
+ pTable->CmdCopyMemory = (CmdCopyMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyMemory");
+ pTable->CmdCopyImage = (CmdCopyImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyImage");
+ pTable->CmdCopyMemoryToImage = (CmdCopyMemoryToImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyMemoryToImage");
+ pTable->CmdCopyImageToMemory = (CmdCopyImageToMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyImageToMemory");
+ pTable->CmdCloneImageData = (CmdCloneImageDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCloneImageData");
+ pTable->CmdUpdateMemory = (CmdUpdateMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdUpdateMemory");
+ pTable->CmdFillMemory = (CmdFillMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdFillMemory");
+ pTable->CmdClearColorImage = (CmdClearColorImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearColorImage");
+ pTable->CmdClearColorImageRaw = (CmdClearColorImageRawType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearColorImageRaw");
+ pTable->CmdClearDepthStencil = (CmdClearDepthStencilType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearDepthStencil");
+ pTable->CmdResolveImage = (CmdResolveImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResolveImage");
+ pTable->CmdSetEvent = (CmdSetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdSetEvent");
+ pTable->CmdResetEvent = (CmdResetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResetEvent");
+ pTable->CmdMemoryAtomic = (CmdMemoryAtomicType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdMemoryAtomic");
+ pTable->CmdBeginQuery = (CmdBeginQueryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBeginQuery");
+ pTable->CmdEndQuery = (CmdEndQueryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdEndQuery");
+ pTable->CmdResetQueryPool = (CmdResetQueryPoolType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResetQueryPool");
+ pTable->CmdWriteTimestamp = (CmdWriteTimestampType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdWriteTimestamp");
+ pTable->CmdInitAtomicCounters = (CmdInitAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdInitAtomicCounters");
+ pTable->CmdLoadAtomicCounters = (CmdLoadAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdLoadAtomicCounters");
+ pTable->CmdSaveAtomicCounters = (CmdSaveAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdSaveAtomicCounters");
+ pTable->DbgSetValidationLevel = (DbgSetValidationLevelType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetValidationLevel");
+ pTable->DbgRegisterMsgCallback = (DbgRegisterMsgCallbackType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgRegisterMsgCallback");
+ pTable->DbgUnregisterMsgCallback = (DbgUnregisterMsgCallbackType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgUnregisterMsgCallback");
+ pTable->DbgSetMessageFilter = (DbgSetMessageFilterType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetMessageFilter");
+ pTable->DbgSetObjectTag = (DbgSetObjectTagType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetObjectTag");
+ pTable->DbgSetGlobalOption = (DbgSetGlobalOptionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetGlobalOption");
+ pTable->DbgSetDeviceOption = (DbgSetDeviceOptionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetDeviceOption");
+ pTable->CmdDbgMarkerBegin = (CmdDbgMarkerBeginType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerBegin");
+ pTable->CmdDbgMarkerEnd = (CmdDbgMarkerEndType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerEnd");
+ pTable->WsiX11AssociateConnection = (WsiX11AssociateConnectionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11AssociateConnection");
+ pTable->WsiX11GetMSC = (WsiX11GetMSCType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11GetMSC");
+ pTable->WsiX11CreatePresentableImage = (WsiX11CreatePresentableImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11CreatePresentableImage");
+ pTable->WsiX11QueuePresent = (WsiX11QueuePresentType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11QueuePresent");
+}