diff options
Diffstat (limited to 'layers/draw_state.cpp')
| -rw-r--r-- | layers/draw_state.cpp | 545 |
1 files changed, 272 insertions, 273 deletions
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp index 520b6a3a..bbbcb582 100644 --- a/layers/draw_state.cpp +++ b/layers/draw_state.cpp @@ -46,9 +46,10 @@ unordered_map<XGL_IMAGE_VIEW, IMAGE_NODE*> imageMap; unordered_map<XGL_BUFFER_VIEW, BUFFER_NODE*> bufferMap; unordered_map<XGL_DYNAMIC_STATE_OBJECT, DYNAMIC_STATE_NODE*> dynamicStateMap; unordered_map<XGL_PIPELINE, PIPELINE_NODE*> pipelineMap; -unordered_map<XGL_DESCRIPTOR_REGION, REGION_NODE*> regionMap; +unordered_map<XGL_DESCRIPTOR_POOL, POOL_NODE*> poolMap; unordered_map<XGL_DESCRIPTOR_SET, SET_NODE*> setMap; unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*> layoutMap; +// Map for layout chains unordered_map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*> cmdBufferMap; unordered_map<XGL_RENDER_PASS, XGL_RENDER_PASS_CREATE_INFO*> renderPassMap; unordered_map<XGL_FRAMEBUFFER, XGL_FRAMEBUFFER_CREATE_INFO*> frameBufferMap; @@ -92,8 +93,8 @@ static string cmdTypeToString(CMD_TYPE cmd) return "CMD_BINDPIPELINEDELTA"; case CMD_BINDDYNAMICSTATEOBJECT: return "CMD_BINDDYNAMICSTATEOBJECT"; - case CMD_BINDDESCRIPTORSET: - return "CMD_BINDDESCRIPTORSET"; + case CMD_BINDDESCRIPTORSETS: + return "CMD_BINDDESCRIPTORSETS"; case CMD_BINDINDEXBUFFER: return "CMD_BINDINDEXBUFFER"; case CMD_BINDVERTEXBUFFER: @@ -114,6 +115,8 @@ static string cmdTypeToString(CMD_TYPE cmd) return "CMD_COPYBUFFER"; case CMD_COPYIMAGE: return "CMD_COPYIMAGE"; + case CMD_BLITIMAGE: + return "CMD_BLITIMAGE"; case CMD_COPYBUFFERTOIMAGE: return "CMD_COPYBUFFERTOIMAGE"; case CMD_COPYIMAGETOBUFFER: @@ -527,16 +530,16 @@ static void validatePipelineState(const GLOBAL_CB_NODE* pCB, const XGL_PIPELINE_ // Block of code at start here specifically for managing/tracking DSs -// Return Region node ptr for specified region or else NULL -static REGION_NODE* getRegionNode(XGL_DESCRIPTOR_REGION region) +// Return Pool node ptr for specified pool or else NULL +static POOL_NODE* getPoolNode(XGL_DESCRIPTOR_POOL pool) { loader_platform_thread_lock_mutex(&globalLock); - if (regionMap.find(region) == regionMap.end()) { + if (poolMap.find(pool) == poolMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } loader_platform_thread_unlock_mutex(&globalLock); - return regionMap[region]; + return poolMap[pool]; } // Return Set node ptr for specified set or else NULL static SET_NODE* getSetNode(XGL_DESCRIPTOR_SET set) @@ -550,21 +553,21 @@ static SET_NODE* getSetNode(XGL_DESCRIPTOR_SET set) return setMap[set]; } -// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorRegionUpdate() call sequence, otherwise XGL_FALSE +// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorPoolUpdate() call sequence, otherwise XGL_FALSE static bool32_t dsUpdateActive(XGL_DESCRIPTOR_SET ds) { // Note, both "get" functions use global mutex so this guy does not SET_NODE* pTrav = getSetNode(ds); if (pTrav) { - REGION_NODE* pRegion = getRegionNode(pTrav->region); - if (pRegion) { - return pRegion->updateActive; + POOL_NODE* pPool = getPoolNode(pTrav->pool); + if (pPool) { + return pPool->updateActive; } } return XGL_FALSE; } -static LAYOUT_NODE* getLayoutNode(XGL_DESCRIPTOR_SET_LAYOUT layout) { +static LAYOUT_NODE* getLayoutNode(const XGL_DESCRIPTOR_SET_LAYOUT layout) { loader_platform_thread_lock_mutex(&globalLock); if (layoutMap.find(layout) == layoutMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); @@ -574,54 +577,105 @@ static LAYOUT_NODE* getLayoutNode(XGL_DESCRIPTOR_SET_LAYOUT layout) { return layoutMap[layout]; } -static uint32_t getUpdateIndex(GENERIC_HEADER* pUpdateStruct) +// For given update struct, return binding +static uint32_t getUpdateBinding(const GENERIC_HEADER* pUpdateStruct) { switch (pUpdateStruct->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: - return ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index; + return ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->binding; case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: - return ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index; + return ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->binding; case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: - return ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index; + return ((XGL_UPDATE_IMAGES*)pUpdateStruct)->binding; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: - return ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index; + return ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->binding; case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: - return ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex; + return ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->binding; default: // TODO : Flag specific error for this case + assert(0); return 0; } } - -static uint32_t getUpdateUpperBound(GENERIC_HEADER* pUpdateStruct) +// Return count for given update struct +static uint32_t getUpdateArrayIndex(const GENERIC_HEADER* pUpdateStruct) { switch (pUpdateStruct->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: - return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index); + return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->arrayIndex); case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: - return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index); + return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->arrayIndex); case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: - return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->count + ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index); + return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->arrayIndex); case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: - return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->count + ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index); + return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->arrayIndex); case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: // TODO : Need to understand this case better and make sure code is correct - return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->count + ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex); + return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->arrayElement); default: // TODO : Flag specific error for this case + assert(0); return 0; } } - +// Return count for given update struct +static uint32_t getUpdateCount(const GENERIC_HEADER* pUpdateStruct) +{ + switch (pUpdateStruct->sType) + { + case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: + return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->count); + case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: + return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->count); + case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: + return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->count); + case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: + return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->count); + case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: + // TODO : Need to understand this case better and make sure code is correct + return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->count); + default: + // TODO : Flag specific error for this case + assert(0); + return 0; + } +} +// For given Layout Node and binding, return index where that binding begins +static uint32_t getBindingStartIndex(const LAYOUT_NODE* pLayout, const uint32_t binding) +{ + uint32_t offsetIndex = 0; + for (uint32_t i = 0; i<binding; i++) { + offsetIndex += pLayout->createInfo.pBinding[i].count; + } + return offsetIndex; +} +// For given layout node and binding, return last index that is updated +static uint32_t getBindingEndIndex(const LAYOUT_NODE* pLayout, const uint32_t binding) +{ + uint32_t offsetIndex = 0; + for (uint32_t i = 0; i<=binding; i++) { + offsetIndex += pLayout->createInfo.pBinding[i].count; + } + return offsetIndex-1; +} +// For given layout and update, return the first overall index of the layout that is update +static uint32_t getUpdateStartIndex(const LAYOUT_NODE* pLayout, const GENERIC_HEADER* pUpdateStruct) +{ + return (getBindingStartIndex(pLayout, getUpdateBinding(pUpdateStruct))+getUpdateArrayIndex(pUpdateStruct)); +} +// For given layout and update, return the last overall index of the layout that is update +static uint32_t getUpdateEndIndex(const LAYOUT_NODE* pLayout, const GENERIC_HEADER* pUpdateStruct) +{ + return (getBindingStartIndex(pLayout, getUpdateBinding(pUpdateStruct))+getUpdateArrayIndex(pUpdateStruct)+getUpdateCount(pUpdateStruct)-1); +} // Verify that the descriptor type in the update struct matches what's expected by the layout -static bool32_t validateUpdateType(GENERIC_HEADER* pUpdateStruct, const LAYOUT_NODE* pLayout)//XGL_DESCRIPTOR_TYPE type) +static bool32_t validateUpdateType(const LAYOUT_NODE* pLayout, const GENERIC_HEADER* pUpdateStruct) { // First get actual type of update XGL_DESCRIPTOR_TYPE actualType; uint32_t i = 0; - uint32_t bound = getUpdateUpperBound(pUpdateStruct); switch (pUpdateStruct->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: @@ -643,20 +697,12 @@ static bool32_t validateUpdateType(GENERIC_HEADER* pUpdateStruct, const LAYOUT_N // TODO : Flag specific error for this case return 0; } - for (i = getUpdateIndex(pUpdateStruct); i < bound; i++) { + for (i = getUpdateStartIndex(pLayout, pUpdateStruct); i <= getUpdateEndIndex(pLayout, pUpdateStruct); i++) { if (pLayout->pTypes[i] != actualType) return 0; } return 1; } - -// Verify that update region for this update does not exceed max layout index for this type -static bool32_t validateUpdateSize(GENERIC_HEADER* pUpdateStruct, uint32_t layoutIdx) -{ - if ((getUpdateUpperBound(pUpdateStruct)-1) > layoutIdx) - return 0; - return 1; -} // Determine the update type, allocate a new struct of that type, shadow the given pUpdate // struct into the new struct and return ptr to shadow struct cast as GENERIC_HEADER // NOTE : Calls to this function should be wrapped in mutex @@ -669,8 +715,8 @@ static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate) size_t baseBuffAddr = 0; XGL_UPDATE_BUFFERS* pUBCI; XGL_UPDATE_IMAGES* pUICI; - XGL_IMAGE_VIEW_ATTACH_INFO*** pppLocalImageViews = NULL; - XGL_BUFFER_VIEW_ATTACH_INFO*** pppLocalBufferViews = NULL; + XGL_IMAGE_VIEW_ATTACH_INFO** ppLocalImageViews = NULL; + XGL_BUFFER_VIEW_ATTACH_INFO** ppLocalBufferViews = NULL; char str[1024]; switch (pUpdate->sType) { @@ -714,18 +760,13 @@ static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate) printf("Alloc15 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode); #endif memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_IMAGES)); - base_array_size = sizeof(XGL_IMAGE_VIEW_ATTACH_INFO*) * ((XGL_UPDATE_IMAGES*)pNewNode)->count; - total_array_size = (sizeof(XGL_IMAGE_VIEW_ATTACH_INFO) * ((XGL_UPDATE_IMAGES*)pNewNode)->count) + base_array_size; - pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO***)&((XGL_UPDATE_IMAGES*)pNewNode)->pImageViews; - *pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO**)malloc(total_array_size); + total_array_size = (sizeof(XGL_IMAGE_VIEW_ATTACH_INFO) * ((XGL_UPDATE_IMAGES*)pNewNode)->count); + ppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO**)&(((XGL_UPDATE_IMAGES*)pNewNode)->pImageViews); + *ppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO*)malloc(total_array_size); #if ALLOC_DEBUG - printf("Alloc16 #%lu *pppLocalImageViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalImageViews); + printf("Alloc16 #%lu *pppLocalImageViews addr(%p)\n", ++g_alloc_count, (void*)*ppLocalImageViews); #endif - baseBuffAddr = (size_t)(*pppLocalImageViews) + base_array_size; - for (uint32_t i = 0; i < pUICI->count; i++) { - (*pppLocalImageViews)[i] = (XGL_IMAGE_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_IMAGE_VIEW_ATTACH_INFO))); - memcpy((*pppLocalImageViews)[i], pUICI->pImageViews[i], sizeof(XGL_IMAGE_VIEW_ATTACH_INFO)); - } + memcpy((void*)*ppLocalImageViews, pUICI->pImageViews, total_array_size); break; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: pUBCI = (XGL_UPDATE_BUFFERS*)pUpdate; @@ -734,19 +775,13 @@ static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate) printf("Alloc17 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode); #endif memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_BUFFERS)); - base_array_size = sizeof(XGL_BUFFER_VIEW_ATTACH_INFO*) * pUBCI->count; - total_array_size = (sizeof(XGL_BUFFER_VIEW_ATTACH_INFO) * pUBCI->count) + base_array_size; - pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO***)&((XGL_UPDATE_BUFFERS*)pNewNode)->pBufferViews; - *pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO**)malloc(total_array_size); + total_array_size = (sizeof(XGL_BUFFER_VIEW_ATTACH_INFO) * pUBCI->count); + ppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO**)&(((XGL_UPDATE_BUFFERS*)pNewNode)->pBufferViews); + *ppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO*)malloc(total_array_size); #if ALLOC_DEBUG - printf("Alloc18 #%lu *pppLocalBufferViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalBufferViews); + printf("Alloc18 #%lu *pppLocalBufferViews addr(%p)\n", ++g_alloc_count, (void*)*ppLocalBufferViews); #endif - baseBuffAddr = (size_t)(*pppLocalBufferViews) + base_array_size; - for (uint32_t i = 0; i < pUBCI->count; i++) { - // Set ptr and then copy data into that ptr - (*pppLocalBufferViews)[i] = (XGL_BUFFER_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_BUFFER_VIEW_ATTACH_INFO))); - memcpy((*pppLocalBufferViews)[i], pUBCI->pBufferViews[i], sizeof(XGL_BUFFER_VIEW_ATTACH_INFO)); - } + memcpy((void*)*ppLocalBufferViews, pUBCI->pBufferViews, total_array_size); break; case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_AS_COPY)); @@ -764,8 +799,8 @@ static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate) pNewNode->pNext = NULL; return pNewNode; } -// For given ds, update its mapping based on pUpdateChain linked-list -static void dsUpdate(XGL_DESCRIPTOR_SET ds, GENERIC_HEADER* pUpdateChain) +// For given ds, update its mapping based on ppUpdateArray +static void dsUpdate(XGL_DESCRIPTOR_SET ds, uint32_t updateCount, const void** ppUpdateArray) { SET_NODE* pSet = getSetNode(ds); loader_platform_thread_lock_mutex(&globalLock); @@ -773,40 +808,37 @@ static void dsUpdate(XGL_DESCRIPTOR_SET ds, GENERIC_HEADER* pUpdateChain) LAYOUT_NODE* pLayout = NULL; XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLayoutCI = NULL; // TODO : If pCIList is NULL, flag error - GENERIC_HEADER* pUpdates = pUpdateChain; // Perform all updates - while (pUpdates) { - pLayout = pSet->pLayouts; - // For each update first find the layout section that it overlaps - while (pLayout && (pLayout->startIndex > getUpdateIndex(pUpdates))) { - pLayout = pLayout->pPriorSetLayout; - } - if (!pLayout) { + for (uint32_t i = 0; i < updateCount; i++) { + GENERIC_HEADER* pUpdate = (GENERIC_HEADER*)ppUpdateArray[i]; + pLayout = pSet->pLayout; + // Make sure that binding is within bounds + if (pLayout->createInfo.count < getUpdateBinding(pUpdate)) { char str[1024]; - sprintf(str, "Descriptor Set %p does not have index to match update index %u for update type %s!", ds, getUpdateIndex(pUpdates), string_XGL_STRUCTURE_TYPE(pUpdates->sType)); + sprintf(str, "Descriptor Set %p does not have binding to match update binding %u for update type %s!", ds, getUpdateBinding(pUpdate), string_XGL_STRUCTURE_TYPE(pUpdate->sType)); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_INVALID_UPDATE_INDEX, "DS", str); } else { - // Next verify that update is correct size - if (!validateUpdateSize(pUpdates, pLayout->endIndex)) { + // Next verify that update falls within size of given binding + if (getBindingEndIndex(pLayout, getUpdateBinding(pUpdate)) < getUpdateEndIndex(pLayout, pUpdate)) { char str[48*1024]; // TODO : Keep count of layout CI structs and size this string dynamically based on that count - pLayoutCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLayout->pCreateInfoList; - string DSstr = xgl_print_xgl_descriptor_set_layout_create_info(pLayoutCI, "{DS} ").c_str(); - sprintf(str, "Descriptor update type of %s is out of bounds for matching layout w/ CI:\n%s!", string_XGL_STRUCTURE_TYPE(pUpdates->sType), DSstr.c_str()); + pLayoutCI = &pLayout->createInfo; + string DSstr = xgl_print_xgl_descriptor_set_layout_create_info(pLayoutCI, "{DS} "); + sprintf(str, "Descriptor update type of %s is out of bounds for matching binding %u in Layout w/ CI:\n%s!", string_XGL_STRUCTURE_TYPE(pUpdate->sType), getUpdateBinding(pUpdate), DSstr.c_str()); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, "DS", str); } else { // TODO : should we skip update on a type mismatch or force it? - // We have the right layout section, now verify that update is of the right type - if (!validateUpdateType(pUpdates, pLayout)) { + // Layout bindings match w/ update ok, now verify that update is of the right type + if (!validateUpdateType(pLayout, pUpdate)) { char str[1024]; - sprintf(str, "Descriptor update type of %s does not match overlapping layout type!", string_XGL_STRUCTURE_TYPE(pUpdates->sType)); + sprintf(str, "Descriptor update type of %s does not match overlapping binding type!", string_XGL_STRUCTURE_TYPE(pUpdate->sType)); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, "DS", str); } else { // Save the update info // TODO : Info message that update successful // Create new update struct for this set's shadow copy - GENERIC_HEADER* pNewNode = shadowUpdateNode(pUpdates); + GENERIC_HEADER* pNewNode = shadowUpdateNode(pUpdate); if (NULL == pNewNode) { char str[1024]; sprintf(str, "Out of memory while attempting to allocate UPDATE struct in xglUpdateDescriptors()"); @@ -817,15 +849,14 @@ static void dsUpdate(XGL_DESCRIPTOR_SET ds, GENERIC_HEADER* pUpdateChain) pNewNode->pNext = pSet->pUpdateStructs; pSet->pUpdateStructs = pNewNode; // Now update appropriate descriptor(s) to point to new Update node - for (uint32_t i = getUpdateIndex(pUpdates); i < getUpdateUpperBound(pUpdates); i++) { - assert(i<pSet->descriptorCount); - pSet->ppDescriptors[i] = pNewNode; + for (uint32_t j = getUpdateStartIndex(pLayout, pUpdate); j <= getUpdateEndIndex(pLayout, pUpdate); j++) { + assert(j<pSet->descriptorCount); + pSet->ppDescriptors[j] = pNewNode; } } } } } - pUpdates = (GENERIC_HEADER*)pUpdates->pNext; } loader_platform_thread_unlock_mutex(&globalLock); } @@ -908,11 +939,11 @@ static void freeShadowUpdateTree(SET_NODE* pSet) free(pFreeUpdate); } } -// Free all DS Regions including their Sets & related sub-structs +// Free all DS Pools including their Sets & related sub-structs // NOTE : Calls to this function should be wrapped in mutex -static void freeRegions() +static void freePools() { - for (unordered_map<XGL_DESCRIPTOR_REGION, REGION_NODE*>::iterator ii=regionMap.begin(); ii!=regionMap.end(); ++ii) { + for (unordered_map<XGL_DESCRIPTOR_POOL, POOL_NODE*>::iterator ii=poolMap.begin(); ii!=poolMap.end(); ++ii) { SET_NODE* pSet = (*ii).second->pSets; SET_NODE* pFreeSet = pSet; while (pSet) { @@ -932,18 +963,12 @@ static void freeRegions() delete (*ii).second; } } -// WARN : Once freeLayouts() called, any layout ptrs in Region/Set data structure will be invalid +// WARN : Once freeLayouts() called, any layout ptrs in Pool/Set data structure will be invalid // NOTE : Calls to this function should be wrapped in mutex static void freeLayouts() { for (unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*>::iterator ii=layoutMap.begin(); ii!=layoutMap.end(); ++ii) { LAYOUT_NODE* pLayout = (*ii).second; - GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pLayout->pCreateInfoList; - while (pTrav) { - GENERIC_HEADER* pToFree = pTrav; - pTrav = (GENERIC_HEADER*)pTrav->pNext; - delete pToFree; - } if (pLayout->pTypes) { delete pLayout->pTypes; } @@ -965,24 +990,23 @@ static void clearDescriptorSet(XGL_DESCRIPTOR_SET set) } } -static void clearDescriptorRegion(XGL_DESCRIPTOR_REGION region) +static void clearDescriptorPool(XGL_DESCRIPTOR_POOL pool) { - REGION_NODE* pRegion = getRegionNode(region); - if (!pRegion) { + POOL_NODE* pPool = getPoolNode(pool); + if (!pPool) { char str[1024]; - sprintf(str, "Unable to find region node for region %p specified in xglClearDescriptorRegion() call", (void*)region); - layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, region, 0, DRAWSTATE_INVALID_REGION, "DS", str); + sprintf(str, "Unable to find pool node for pool %p specified in xglClearDescriptorPool() call", (void*)pool); + layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pool, 0, DRAWSTATE_INVALID_POOL, "DS", str); } else { - // For every set off of this region, clear it - SET_NODE* pSet = pRegion->pSets; + // For every set off of this pool, clear it + SET_NODE* pSet = pPool->pSets; while (pSet) { clearDescriptorSet(pSet->set); } } } - // Code here to manage the Cmd buffer LL static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb) { @@ -1086,35 +1110,28 @@ static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile) { SET_NODE* pSet = getSetNode(ds); if (pSet) { - REGION_NODE* pRegion = getRegionNode(pSet->region); + POOL_NODE* pPool = getPoolNode(pSet->pool); char tmp_str[4*1024]; - fprintf(pOutFile, "subgraph cluster_DescriptorRegion\n{\nlabel=\"Descriptor Region\"\n"); - sprintf(tmp_str, "Region (%p)", pRegion->region); - char* pGVstr = xgl_gv_print_xgl_descriptor_region_create_info(&pRegion->createInfo, tmp_str); + fprintf(pOutFile, "subgraph cluster_DescriptorPool\n{\nlabel=\"Descriptor Pool\"\n"); + sprintf(tmp_str, "Pool (%p)", pPool->pool); + char* pGVstr = xgl_gv_print_xgl_descriptor_pool_create_info(&pPool->createInfo, tmp_str); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); fprintf(pOutFile, "subgraph cluster_DescriptorSet\n{\nlabel=\"Descriptor Set (%p)\"\n", pSet->set); sprintf(tmp_str, "Descriptor Set (%p)", pSet->set); - LAYOUT_NODE* pLayout = pSet->pLayouts; + LAYOUT_NODE* pLayout = pSet->pLayout; uint32_t layout_index = 0; - while (pLayout) { - ++layout_index; - sprintf(tmp_str, "LAYOUT%u", layout_index); - pGVstr = xgl_gv_print_xgl_descriptor_set_layout_create_info(pLayout->pCreateInfoList, tmp_str); - fprintf(pOutFile, "%s", pGVstr); - free(pGVstr); - pLayout = pLayout->pPriorSetLayout; - if (pLayout) { - fprintf(pOutFile, "\"%s\" -> \"LAYOUT%u\" [];\n", tmp_str, layout_index+1); - } - } + ++layout_index; + sprintf(tmp_str, "LAYOUT%u", layout_index); + pGVstr = xgl_gv_print_xgl_descriptor_set_layout_create_info(&pLayout->createInfo, tmp_str); + fprintf(pOutFile, "%s", pGVstr); + free(pGVstr); if (pSet->pUpdateStructs) { pGVstr = dynamic_gv_display(pSet->pUpdateStructs, "Descriptor Updates"); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); } if (pSet->ppDescriptors) { - //void* pDesc = NULL; fprintf(pOutFile, "\"DESCRIPTORS\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD COLSPAN=\"2\" PORT=\"desc\">DESCRIPTORS</TD></TR>"); uint32_t i = 0; for (i=0; i < pSet->descriptorCount; i++) { @@ -1150,7 +1167,7 @@ static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: pUS = (XGL_UPDATE_SAMPLERS*)pSet->ppDescriptors[i]; - pSCI = getSamplerCreateInfo(pUS->pSamplers[i-pUS->index]); + pSCI = getSamplerCreateInfo(pUS->pSamplers[i-pUS->arrayIndex]); if (pSCI) { sprintf(tmp_str, "SAMPLER%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str)); @@ -1159,13 +1176,13 @@ static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile) break; case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pSet->ppDescriptors[i]; - pSCI = getSamplerCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pSampler); + pSCI = getSamplerCreateInfo(pUST->pSamplerImageViews[i-pUST->arrayIndex].sampler); if (pSCI) { sprintf(tmp_str, "SAMPLER%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str)); fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str()); } - pIVCI = getImageViewCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pImageView->view); + pIVCI = getImageViewCreateInfo(pUST->pSamplerImageViews[i-pUST->arrayIndex].pImageView->view); if (pIVCI) { sprintf(tmp_str, "IMAGE_VIEW%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str)); @@ -1174,7 +1191,7 @@ static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile) break; case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: pUI = (XGL_UPDATE_IMAGES*)pSet->ppDescriptors[i]; - pIVCI = getImageViewCreateInfo(pUI->pImageViews[i-pUI->index]->view); + pIVCI = getImageViewCreateInfo(pUI->pImageViews[i-pUI->arrayIndex].view); if (pIVCI) { sprintf(tmp_str, "IMAGE_VIEW%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str)); @@ -1183,7 +1200,7 @@ static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile) break; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: pUB = (XGL_UPDATE_BUFFERS*)pSet->ppDescriptors[i]; - pBVCI = getBufferViewCreateInfo(pUB->pBufferViews[i-pUB->index]->view); + pBVCI = getBufferViewCreateInfo(pUB->pBufferViews[i-pUB->arrayIndex].view); if (pBVCI) { sprintf(tmp_str, "BUFFER_VIEW%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_buffer_view_create_info(pBVCI, tmp_str)); @@ -1355,30 +1372,27 @@ static void printDSConfig(const XGL_CMD_BUFFER cb) GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB) { SET_NODE* pSet = getSetNode(pCB->lastBoundDescriptorSet); - REGION_NODE* pRegion = getRegionNode(pSet->region); - // Print out region details - sprintf(tmp_str, "Details for region %p.", (void*)pRegion->region); + POOL_NODE* pPool = getPoolNode(pSet->pool); + // Print out pool details + sprintf(tmp_str, "Details for pool %p.", (void*)pPool->pool); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); - string regionStr = xgl_print_xgl_descriptor_region_create_info(&pRegion->createInfo, " "); - sprintf(ds_config_str, "%s", regionStr.c_str()); + string poolStr = xgl_print_xgl_descriptor_pool_create_info(&pPool->createInfo, " "); + sprintf(ds_config_str, "%s", poolStr.c_str()); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str); // Print out set details char prefix[10]; uint32_t index = 0; sprintf(tmp_str, "Details for descriptor set %p.", (void*)pSet->set); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); - LAYOUT_NODE* pLayout = pSet->pLayouts; - while (pLayout) { - // Print layout details - sprintf(tmp_str, "Layout #%u, (object %p) for DS %p.", index+1, (void*)pLayout->layout, (void*)pSet->set); - layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); - sprintf(prefix, " [L%u] ", index); - string DSLstr = xgl_print_xgl_descriptor_set_layout_create_info(&pLayout->pCreateInfoList[0], prefix).c_str(); - sprintf(ds_config_str, "%s", DSLstr.c_str()); - layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str); - pLayout = pLayout->pPriorSetLayout; - index++; - } + LAYOUT_NODE* pLayout = pSet->pLayout; + // Print layout details + sprintf(tmp_str, "Layout #%u, (object %p) for DS %p.", index+1, (void*)pLayout->layout, (void*)pSet->set); + layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); + sprintf(prefix, " [L%u] ", index); + string DSLstr = xgl_print_xgl_descriptor_set_layout_create_info(&pLayout->createInfo, prefix).c_str(); + sprintf(ds_config_str, "%s", DSLstr.c_str()); + layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str); + index++; GENERIC_HEADER* pUpdate = pSet->pUpdateStructs; if (pUpdate) { sprintf(tmp_str, "Update Chain [UC] for descriptor set %p:", (void*)pSet->set); @@ -1493,7 +1507,7 @@ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device) freeBuffers(); freeCmdBuffers(); freeDynamicState(); - freeRegions(); + freePools(); freeLayouts(); loader_platform_thread_unlock_mutex(&globalLock); XGL_RESULT result = nextTable.DestroyDevice(device); @@ -1619,9 +1633,9 @@ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL return result; } -XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, XGL_FLAGS stageFlags, const uint32_t* pSetBindPoints, XGL_DESCRIPTOR_SET_LAYOUT priorSetLayout, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pSetLayoutInfoList, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout) +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout) { - XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, stageFlags, pSetBindPoints, priorSetLayout, pSetLayoutInfoList, pSetLayout); + XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, pCreateInfo, pSetLayout); if (XGL_SUCCESS == result) { LAYOUT_NODE* pNewNode = new LAYOUT_NODE; if (NULL == pNewNode) { @@ -1630,61 +1644,33 @@ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE devic layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pSetLayout, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); } memset(pNewNode, 0, sizeof(LAYOUT_NODE)); - // TODO : API Currently missing a count here that we should multiply by struct size - pNewNode->pCreateInfoList = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; - memset((void*)pNewNode->pCreateInfoList, 0, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)); - void* pCITrav = NULL; + memcpy((void*)&pNewNode->createInfo, pCreateInfo, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)); + pNewNode->createInfo.pBinding = new XGL_DESCRIPTOR_SET_LAYOUT_BINDING[pCreateInfo->count]; + memcpy((void*)pNewNode->createInfo.pBinding, pCreateInfo->pBinding, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_BINDING)*pCreateInfo->count); uint32_t totalCount = 0; - if (pSetLayoutInfoList) { - memcpy((void*)pNewNode->pCreateInfoList, pSetLayoutInfoList, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)); - pCITrav = (void*)pSetLayoutInfoList->pNext; - totalCount = pSetLayoutInfoList->count; - } - void** ppNext = (void**)&pNewNode->pCreateInfoList->pNext; - while (pCITrav) { - totalCount += ((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->count; - *ppNext = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; - memcpy((void*)*ppNext, pCITrav, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)); - pCITrav = (void*)((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->pNext; - ppNext = (void**)&((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)*ppNext)->pNext; + for (uint32_t i=0; i<pCreateInfo->count; i++) { + totalCount += pCreateInfo->pBinding[i].count; + if (pCreateInfo->pBinding[i].pImmutableSamplers) { + void** ppImmutableSamplers = (void**)&pNewNode->createInfo.pBinding[i].pImmutableSamplers; + *ppImmutableSamplers = malloc(sizeof(XGL_SAMPLER)*pCreateInfo->pBinding[i].count); + memcpy(*ppImmutableSamplers, pCreateInfo->pBinding[i].pImmutableSamplers, pCreateInfo->pBinding[i].count*sizeof(XGL_SAMPLER)); + } } if (totalCount > 0) { pNewNode->pTypes = new XGL_DESCRIPTOR_TYPE[totalCount]; - XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pSetLayoutInfoList; uint32_t offset = 0; - uint32_t i = 0; - while (pLCI) { - for (i = 0; i < pLCI->count; i++) { - pNewNode->pTypes[offset + i] = pLCI->descriptorType; + uint32_t j = 0; + for (uint32_t i=0; i<pCreateInfo->count; i++) { + for (j = 0; j < pCreateInfo->pBinding[i].count; j++) { + pNewNode->pTypes[offset + j] = pCreateInfo->pBinding[i].descriptorType; } - offset += i; - pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLCI->pNext; + offset += j; } } pNewNode->layout = *pSetLayout; - pNewNode->stageFlags = stageFlags; - uint32_t i = (XGL_SHADER_STAGE_FLAGS_ALL == stageFlags) ? 0 : XGL_SHADER_STAGE_COMPUTE; - for (uint32_t stage = XGL_SHADER_STAGE_FLAGS_COMPUTE_BIT; stage > 0; stage >>= 1) { - assert(i < XGL_NUM_SHADER_STAGE); - if (stage & stageFlags) - pNewNode->shaderStageBindPoints[i] = pSetBindPoints[i]; - i = (i == 0) ? 0 : (i-1); - } pNewNode->startIndex = 0; - LAYOUT_NODE* pPriorNode = getLayoutNode(priorSetLayout); - // Point to prior node or NULL if no prior node - if (NULL != priorSetLayout && pPriorNode == NULL) { - char str[1024]; - sprintf(str, "Invalid priorSetLayout of %p passed to xglCreateDescriptorSetLayout()", (void*)priorSetLayout); - layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, priorSetLayout, 0, DRAWSTATE_INVALID_LAYOUT, "DS", str); - } - else if (pPriorNode != NULL) { // We have a node for a valid prior layout - // Get count for prior layout - pNewNode->startIndex = pPriorNode->endIndex + 1; - } pNewNode->endIndex = pNewNode->startIndex + totalCount - 1; assert(pNewNode->endIndex >= pNewNode->startIndex); - pNewNode->pPriorSetLayout = pPriorNode; // Put new node at Head of global Layer list loader_platform_thread_lock_mutex(&globalLock); layoutMap[*pSetLayout] = pNewNode; @@ -1693,115 +1679,124 @@ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE devic return result; } -XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorRegionUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode) +XGL_RESULT XGLAPI xglCreateDescriptorSetLayoutChain(XGL_DEVICE device, uint32_t setLayoutArrayCount, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray, XGL_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain) +{ + XGL_RESULT result = nextTable.CreateDescriptorSetLayoutChain(device, setLayoutArrayCount, pSetLayoutArray, pLayoutChain); + if (XGL_SUCCESS == result) { + // TODO : Need to capture the layout chains + } + return result; +} + +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorPoolUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode) { - XGL_RESULT result = nextTable.BeginDescriptorRegionUpdate(device, updateMode); + XGL_RESULT result = nextTable.BeginDescriptorPoolUpdate(device, updateMode); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); - REGION_NODE* pRegionNode = regionMap.begin()->second; - if (!pRegionNode) { + POOL_NODE* pPoolNode = poolMap.begin()->second; + if (!pPoolNode) { char str[1024]; - sprintf(str, "Unable to find region node"); + sprintf(str, "Unable to find pool node"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str); } else { - pRegionNode->updateActive = 1; + pPoolNode->updateActive = 1; } loader_platform_thread_unlock_mutex(&globalLock); } return result; } -XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorRegionUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd) +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorPoolUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd) { - XGL_RESULT result = nextTable.EndDescriptorRegionUpdate(device, cmd); + XGL_RESULT result = nextTable.EndDescriptorPoolUpdate(device, cmd); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); - REGION_NODE* pRegionNode = regionMap.begin()->second; - if (!pRegionNode) { + POOL_NODE* pPoolNode = poolMap.begin()->second; + if (!pPoolNode) { char str[1024]; - sprintf(str, "Unable to find region node"); + sprintf(str, "Unable to find pool node"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str); } else { - if (!pRegionNode->updateActive) { + if (!pPoolNode->updateActive) { char str[1024]; - sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglEndDescriptorRegionUpdate()!"); + sprintf(str, "You must call xglBeginDescriptorPoolUpdate() before this call to xglEndDescriptorPoolUpdate()!"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str); } else { - pRegionNode->updateActive = 0; + pPoolNode->updateActive = 0; } - pRegionNode->updateActive = 0; + pPoolNode->updateActive = 0; } loader_platform_thread_unlock_mutex(&globalLock); } return result; } -XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorRegion(XGL_DEVICE device, XGL_DESCRIPTOR_REGION_USAGE regionUsage, uint32_t maxSets, const XGL_DESCRIPTOR_REGION_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_REGION* pDescriptorRegion) +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorPool(XGL_DEVICE device, XGL_DESCRIPTOR_POOL_USAGE poolUsage, uint32_t maxSets, const XGL_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_POOL* pDescriptorPool) { - XGL_RESULT result = nextTable.CreateDescriptorRegion(device, regionUsage, maxSets, pCreateInfo, pDescriptorRegion); + XGL_RESULT result = nextTable.CreateDescriptorPool(device, poolUsage, maxSets, pCreateInfo, pDescriptorPool); if (XGL_SUCCESS == result) { - // Insert this region into Global Region LL at head + // Insert this pool into Global Pool LL at head char str[1024]; - sprintf(str, "Created Descriptor Region %p", (void*)*pDescriptorRegion); - layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pDescriptorRegion, 0, DRAWSTATE_NONE, "DS", str); + sprintf(str, "Created Descriptor Pool %p", (void*)*pDescriptorPool); + layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pDescriptorPool, 0, DRAWSTATE_NONE, "DS", str); loader_platform_thread_lock_mutex(&globalLock); - REGION_NODE* pNewNode = new REGION_NODE; + POOL_NODE* pNewNode = new POOL_NODE; if (NULL == pNewNode) { char str[1024]; - sprintf(str, "Out of memory while attempting to allocate REGION_NODE in xglCreateDescriptorRegion()"); - layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)*pDescriptorRegion, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); + sprintf(str, "Out of memory while attempting to allocate POOL_NODE in xglCreateDescriptorPool()"); + layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)*pDescriptorPool, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); } else { - memset(pNewNode, 0, sizeof(REGION_NODE)); - XGL_DESCRIPTOR_REGION_CREATE_INFO* pCI = (XGL_DESCRIPTOR_REGION_CREATE_INFO*)&pNewNode->createInfo; - memcpy((void*)pCI, pCreateInfo, sizeof(XGL_DESCRIPTOR_REGION_CREATE_INFO)); + memset(pNewNode, 0, sizeof(POOL_NODE)); + XGL_DESCRIPTOR_POOL_CREATE_INFO* pCI = (XGL_DESCRIPTOR_POOL_CREATE_INFO*)&pNewNode->createInfo; + memcpy((void*)pCI, pCreateInfo, sizeof(XGL_DESCRIPTOR_POOL_CREATE_INFO)); if (pNewNode->createInfo.count) { size_t typeCountSize = pNewNode->createInfo.count * sizeof(XGL_DESCRIPTOR_TYPE_COUNT); pNewNode->createInfo.pTypeCount = new XGL_DESCRIPTOR_TYPE_COUNT[typeCountSize]; memcpy((void*)pNewNode->createInfo.pTypeCount, pCreateInfo->pTypeCount, typeCountSize); } - pNewNode->regionUsage = regionUsage; + pNewNode->poolUsage = poolUsage; pNewNode->updateActive = 0; pNewNode->maxSets = maxSets; - pNewNode->region = *pDescriptorRegion; - regionMap[*pDescriptorRegion] = pNewNode; + pNewNode->pool = *pDescriptorPool; + poolMap[*pDescriptorPool] = pNewNode; } loader_platform_thread_unlock_mutex(&globalLock); } else { - // Need to do anything if region create fails? + // Need to do anything if pool create fails? } return result; } -XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglClearDescriptorRegion(XGL_DESCRIPTOR_REGION descriptorRegion) +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetDescriptorPool(XGL_DESCRIPTOR_POOL descriptorPool) { - XGL_RESULT result = nextTable.ClearDescriptorRegion(descriptorRegion); + XGL_RESULT result = nextTable.ResetDescriptorPool(descriptorPool); if (XGL_SUCCESS == result) { - clearDescriptorRegion(descriptorRegion); + clearDescriptorPool(descriptorPool); } return result; } -XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount) +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_POOL descriptorPool, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount) { - XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorRegion, setUsage, count, pSetLayouts, pDescriptorSets, pCount); + XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorPool, setUsage, count, pSetLayouts, pDescriptorSets, pCount); if ((XGL_SUCCESS == result) || (*pCount > 0)) { - REGION_NODE *pRegionNode = getRegionNode(descriptorRegion); - if (!pRegionNode) { + POOL_NODE *pPoolNode = getPoolNode(descriptorPool); + if (!pPoolNode) { char str[1024]; - sprintf(str, "Unable to find region node for region %p specified in xglAllocDescriptorSets() call", (void*)descriptorRegion); - layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorRegion, 0, DRAWSTATE_INVALID_REGION, "DS", str); + sprintf(str, "Unable to find pool node for pool %p specified in xglAllocDescriptorSets() call", (void*)descriptorPool); + layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorPool, 0, DRAWSTATE_INVALID_POOL, "DS", str); } else { for (uint32_t i = 0; i < *pCount; i++) { char str[1024]; sprintf(str, "Created Descriptor Set %p", (void*)pDescriptorSets[i]); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str); - // Create new set node and add to head of region nodes + // Create new set node and add to head of pool nodes SET_NODE* pNewNode = new SET_NODE; if (NULL == pNewNode) { char str[1024]; @@ -1810,17 +1805,17 @@ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION } else { memset(pNewNode, 0, sizeof(SET_NODE)); - // Insert set at head of Set LL for this region - pNewNode->pNext = pRegionNode->pSets; - pRegionNode->pSets = pNewNode; + // Insert set at head of Set LL for this pool + pNewNode->pNext = pPoolNode->pSets; + pPoolNode->pSets = pNewNode; LAYOUT_NODE* pLayout = getLayoutNode(pSetLayouts[i]); if (NULL == pLayout) { char str[1024]; sprintf(str, "Unable to find set layout node for layout %p specified in xglAllocDescriptorSets() call", (void*)pSetLayouts[i]); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSetLayouts[i], 0, DRAWSTATE_INVALID_LAYOUT, "DS", str); } - pNewNode->pLayouts = pLayout; - pNewNode->region = descriptorRegion; + pNewNode->pLayout = pLayout; + pNewNode->pool = descriptorPool; pNewNode->set = pDescriptorSets[i]; pNewNode->setUsage = setUsage; pNewNode->descriptorCount = pLayout->endIndex + 1; @@ -1837,28 +1832,28 @@ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION return result; } -XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets) +XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_POOL descriptorPool, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets) { for (uint32_t i = 0; i < count; i++) { clearDescriptorSet(pDescriptorSets[i]); } - nextTable.ClearDescriptorSets(descriptorRegion, count, pDescriptorSets); + nextTable.ClearDescriptorSets(descriptorPool, count, pDescriptorSets); } -XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, const void* pUpdateChain) +XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, uint32_t updateCount, const void** ppUpdateArray) { SET_NODE* pSet = getSetNode(descriptorSet); if (!dsUpdateActive(descriptorSet)) { char str[1024]; - sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglUpdateDescriptors()!"); - layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSet->region, 0, DRAWSTATE_UPDATE_WITHOUT_BEGIN, "DS", str); + sprintf(str, "You must call xglBeginDescriptorPoolUpdate() before this call to xglUpdateDescriptors()!"); + layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSet->pool, 0, DRAWSTATE_UPDATE_WITHOUT_BEGIN, "DS", str); } else { // pUpdateChain is a Linked-list of XGL_UPDATE_* structures defining the mappings for the descriptors - dsUpdate(descriptorSet, (GENERIC_HEADER*)pUpdateChain); + dsUpdate(descriptorSet, updateCount, ppUpdateArray); } - nextTable.UpdateDescriptors(descriptorSet, pUpdateChain); + nextTable.UpdateDescriptors(descriptorSet, updateCount, ppUpdateArray); } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState) @@ -1997,34 +1992,36 @@ XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuff nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state); } -XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData) +XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSets(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain, uint32_t layoutChainSlot, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets, const uint32_t* pUserData) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); - addCmd(pCB, CMD_BINDDESCRIPTORSET); - if (getSetNode(descriptorSet)) { - if (dsUpdateActive(descriptorSet)) { - // TODO : This check here needs to be made at QueueSubmit time -/* + addCmd(pCB, CMD_BINDDESCRIPTORSETS); + for (uint32_t i=0; i<count; i++) { + if (getSetNode(pDescriptorSets[i])) { + if (dsUpdateActive(pDescriptorSets[i])) { + // TODO : This check here needs to be made at QueueSubmit time + /* + char str[1024]; + sprintf(str, "You must call xglEndDescriptorPoolUpdate(%p) before this call to xglCmdBindDescriptorSet()!", (void*)descriptorSet); + layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_BINDING_DS_NO_END_UPDATE, "DS", str); + */ + } + loader_platform_thread_lock_mutex(&globalLock); + pCB->lastBoundDescriptorSet = pDescriptorSets[i]; + g_lastBoundDescriptorSet = pDescriptorSets[i]; + loader_platform_thread_unlock_mutex(&globalLock); char str[1024]; - sprintf(str, "You must call xglEndDescriptorRegionUpdate(%p) before this call to xglCmdBindDescriptorSet()!", (void*)descriptorSet); - layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_BINDING_DS_NO_END_UPDATE, "DS", str); -*/ + sprintf(str, "DS %p bound on pipeline %s", (void*)pDescriptorSets[i], string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint)); + layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str); + synchAndPrintDSConfig(cmdBuffer); + } + else { + char str[1024]; + sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)pDescriptorSets[i]); + layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_INVALID_SET, "DS", str); } - loader_platform_thread_lock_mutex(&globalLock); - pCB->lastBoundDescriptorSet = descriptorSet; - g_lastBoundDescriptorSet = descriptorSet; - loader_platform_thread_unlock_mutex(&globalLock); - char str[1024]; - sprintf(str, "DS %p bound on pipeline %s", (void*)descriptorSet, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint)); - layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str); - synchAndPrintDSConfig(cmdBuffer); - } - else { - char str[1024]; - sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet); - layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_SET, "DS", str); } } else { @@ -2032,7 +2029,7 @@ XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, X sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } - nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData); + nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChain, layoutChainSlot, count, pDescriptorSets, pUserData); } XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType) @@ -2220,7 +2217,7 @@ XGL_LAYER_EXPORT void XGLAPI xglCmdBlitImage(XGL_CMD_BUFFER cmdBuffer, GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); - addCmd(pCB, CMD_COPYIMAGE); + addCmd(pCB, CMD_BLITIMAGE); } else { char str[1024]; @@ -2760,14 +2757,16 @@ XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* f return (void*) xglCreateSampler; if (!strcmp(funcName, "xglCreateDescriptorSetLayout")) return (void*) xglCreateDescriptorSetLayout; - if (!strcmp(funcName, "xglBeginDescriptorRegionUpdate")) - return (void*) xglBeginDescriptorRegionUpdate; - if (!strcmp(funcName, "xglEndDescriptorRegionUpdate")) - return (void*) xglEndDescriptorRegionUpdate; - if (!strcmp(funcName, "xglCreateDescriptorRegion")) - return (void*) xglCreateDescriptorRegion; - if (!strcmp(funcName, "xglClearDescriptorRegion")) - return (void*) xglClearDescriptorRegion; + if (!strcmp(funcName, "xglCreateDescriptorSetLayoutChain")) + return (void*) xglCreateDescriptorSetLayoutChain; + if (!strcmp(funcName, "xglBeginDescriptorPoolUpdate")) + return (void*) xglBeginDescriptorPoolUpdate; + if (!strcmp(funcName, "xglEndDescriptorPoolUpdate")) + return (void*) xglEndDescriptorPoolUpdate; + if (!strcmp(funcName, "xglCreateDescriptorPool")) + return (void*) xglCreateDescriptorPool; + if (!strcmp(funcName, "xglResetDescriptorPool")) + return (void*) xglResetDescriptorPool; if (!strcmp(funcName, "xglAllocDescriptorSets")) return (void*) xglAllocDescriptorSets; if (!strcmp(funcName, "xglClearDescriptorSets")) @@ -2794,8 +2793,8 @@ XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* f return (void*) xglCmdBindPipeline; if (!strcmp(funcName, "xglCmdBindDynamicStateObject")) return (void*) xglCmdBindDynamicStateObject; - if (!strcmp(funcName, "xglCmdBindDescriptorSet")) - return (void*) xglCmdBindDescriptorSet; + if (!strcmp(funcName, "xglCmdBindDescriptorSets")) + return (void*) xglCmdBindDescriptorSets; if (!strcmp(funcName, "xglCmdBindVertexBuffer")) return (void*) xglCmdBindVertexBuffer; if (!strcmp(funcName, "xglCmdBindIndexBuffer")) |
