diff options
| -rw-r--r-- | layers/draw_state.cpp | 4 | ||||
| -rw-r--r-- | layers/vk_layer_utils.h | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp index 9b999b7e..812b8fc8 100644 --- a/layers/draw_state.cpp +++ b/layers/draw_state.cpp @@ -1306,13 +1306,9 @@ static VkBool32 verifyPipelineCreateState(layer_data* my_data, const VkDevice de { VkBool32 skipCall = VK_FALSE; -#if 0 - // TODO: This call is causing a crash on Windows Release builds running the cube demo with DrawState enabled - // Root cause and fix. if (!validate_pipeline_shaders(my_data, device, pPipeline)) { skipCall = VK_TRUE; } -#endif // VS is required if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) { diff --git a/layers/vk_layer_utils.h b/layers/vk_layer_utils.h index a4520505..52a615f6 100644 --- a/layers/vk_layer_utils.h +++ b/layers/vk_layer_utils.h @@ -63,9 +63,13 @@ size_t vk_format_get_size(VkFormat format); static inline int u_ffs(int val) { #ifdef WIN32 - return __lzcnt(val) + 1; + unsigned long bit_pos = 0; + if (_BitScanReverse(&bit_pos, val) != 0) { + bit_pos += 1; + } + return bit_pos; #else - return ffs(val); + return ffs(val); #endif } |
