diff options
| -rw-r--r-- | demos/vulkaninfo.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/demos/vulkaninfo.c b/demos/vulkaninfo.c index 5f79e8ad..50b781f4 100644 --- a/demos/vulkaninfo.c +++ b/demos/vulkaninfo.c @@ -1068,14 +1068,17 @@ static void AppGpuDumpFeatures(const struct AppGpu *gpu) printf("\tdepthBounds = %u\n", features->depthBounds ); printf("\twideLines = %u\n", features->wideLines ); printf("\tlargePoints = %u\n", features->largePoints ); + printf("\talphaToOne = %u\n", features->alphaToOne ); + printf("\tmultiViewport = %u\n", features->multiViewport ); + printf("\tsamplerAnisotropy = %u\n", features->samplerAnisotropy ); printf("\ttextureCompressionETC2 = %u\n", features->textureCompressionETC2 ); printf("\ttextureCompressionASTC_LDR = %u\n", features->textureCompressionASTC_LDR ); printf("\ttextureCompressionBC = %u\n", features->textureCompressionBC ); printf("\tocclusionQueryPrecise = %u\n", features->occlusionQueryPrecise ); printf("\tpipelineStatisticsQuery = %u\n", features->pipelineStatisticsQuery ); - printf("\tvertexSideEffects = %u\n", features->vertexPipelineStoresAndAtomics ); - printf("\ttessellationSideEffects = %u\n", features->fragmentStoresAndAtomics ); - printf("\tgeometrySideEffects = %u\n", features->shaderTessellationAndGeometryPointSize ); + printf("\tvertexPipelineStoresAndAtomics = %u\n", features->vertexPipelineStoresAndAtomics ); + printf("\tfragmentStoresAndAtomics = %u\n", features->fragmentStoresAndAtomics ); + printf("\tshaderTessellationAndGeometryPointSize = %u\n", features->shaderTessellationAndGeometryPointSize ); printf("\tshaderImageGatherExtended = %u\n", features->shaderImageGatherExtended ); printf("\tshaderStorageImageExtendedFormats = %u\n", features->shaderStorageImageExtendedFormats ); printf("\tshaderStorageImageMultisample = %u\n", features->shaderStorageImageMultisample ); @@ -1092,7 +1095,6 @@ static void AppGpuDumpFeatures(const struct AppGpu *gpu) printf("\tshaderInt16 = %u\n", features->shaderInt16 ); printf("\tshaderResourceResidency = %u\n", features->shaderResourceResidency ); printf("\tshaderResourceMinLod = %u\n", features->shaderResourceMinLod ); - printf("\talphaToOne = %u\n", features->alphaToOne ); printf("\tsparseBinding = %u\n", features->sparseBinding ); printf("\tsparseResidencyBuffer = %u\n", features->sparseResidencyBuffer ); printf("\tsparseResidencyImage2D = %u\n", features->sparseResidencyImage2D ); |
