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-rw-r--r--demos/vulkaninfo.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/demos/vulkaninfo.c b/demos/vulkaninfo.c
index 5f79e8ad..50b781f4 100644
--- a/demos/vulkaninfo.c
+++ b/demos/vulkaninfo.c
@@ -1068,14 +1068,17 @@ static void AppGpuDumpFeatures(const struct AppGpu *gpu)
printf("\tdepthBounds = %u\n", features->depthBounds );
printf("\twideLines = %u\n", features->wideLines );
printf("\tlargePoints = %u\n", features->largePoints );
+ printf("\talphaToOne = %u\n", features->alphaToOne );
+ printf("\tmultiViewport = %u\n", features->multiViewport );
+ printf("\tsamplerAnisotropy = %u\n", features->samplerAnisotropy );
printf("\ttextureCompressionETC2 = %u\n", features->textureCompressionETC2 );
printf("\ttextureCompressionASTC_LDR = %u\n", features->textureCompressionASTC_LDR );
printf("\ttextureCompressionBC = %u\n", features->textureCompressionBC );
printf("\tocclusionQueryPrecise = %u\n", features->occlusionQueryPrecise );
printf("\tpipelineStatisticsQuery = %u\n", features->pipelineStatisticsQuery );
- printf("\tvertexSideEffects = %u\n", features->vertexPipelineStoresAndAtomics );
- printf("\ttessellationSideEffects = %u\n", features->fragmentStoresAndAtomics );
- printf("\tgeometrySideEffects = %u\n", features->shaderTessellationAndGeometryPointSize );
+ printf("\tvertexPipelineStoresAndAtomics = %u\n", features->vertexPipelineStoresAndAtomics );
+ printf("\tfragmentStoresAndAtomics = %u\n", features->fragmentStoresAndAtomics );
+ printf("\tshaderTessellationAndGeometryPointSize = %u\n", features->shaderTessellationAndGeometryPointSize );
printf("\tshaderImageGatherExtended = %u\n", features->shaderImageGatherExtended );
printf("\tshaderStorageImageExtendedFormats = %u\n", features->shaderStorageImageExtendedFormats );
printf("\tshaderStorageImageMultisample = %u\n", features->shaderStorageImageMultisample );
@@ -1092,7 +1095,6 @@ static void AppGpuDumpFeatures(const struct AppGpu *gpu)
printf("\tshaderInt16 = %u\n", features->shaderInt16 );
printf("\tshaderResourceResidency = %u\n", features->shaderResourceResidency );
printf("\tshaderResourceMinLod = %u\n", features->shaderResourceMinLod );
- printf("\talphaToOne = %u\n", features->alphaToOne );
printf("\tsparseBinding = %u\n", features->sparseBinding );
printf("\tsparseResidencyBuffer = %u\n", features->sparseResidencyBuffer );
printf("\tsparseResidencyImage2D = %u\n", features->sparseResidencyImage2D );