diff options
| -rw-r--r-- | demos/vulkaninfo.c | 16 | ||||
| -rw-r--r-- | include/vulkan.h | 28 | ||||
| -rwxr-xr-x | layers/draw_state.cpp | 20 | ||||
| -rw-r--r-- | layers/param_checker.cpp | 24 |
4 files changed, 44 insertions, 44 deletions
diff --git a/demos/vulkaninfo.c b/demos/vulkaninfo.c index 3c634e40..9c7894f8 100644 --- a/demos/vulkaninfo.c +++ b/demos/vulkaninfo.c @@ -856,14 +856,14 @@ static void app_dump_limits(const VkPhysicalDeviceLimits *limits) printf("\t\tmaxVertexInputAttributeOffset = 0x%" PRIxLEAST32 "\n", limits->maxVertexInputAttributeOffset ); printf("\t\tmaxVertexInputBindingStride = 0x%" PRIxLEAST32 "\n", limits->maxVertexInputBindingStride ); printf("\t\tmaxVertexOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxVertexOutputComponents ); - printf("\t\tmaxTessGenLevel = 0x%" PRIxLEAST32 "\n", limits->maxTessGenLevel ); - printf("\t\tmaxTessPatchSize = 0x%" PRIxLEAST32 "\n", limits->maxTessPatchSize ); - printf("\t\tmaxTessControlPerVertexInputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessControlPerVertexInputComponents ); - printf("\t\tmaxTessControlPerVertexOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessControlPerVertexOutputComponents); - printf("\t\tmaxTessControlPerPatchOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessControlPerPatchOutputComponents ); - printf("\t\tmaxTessControlTotalOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessControlTotalOutputComponents ); - printf("\t\tmaxTessEvaluationInputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessEvaluationInputComponents ); - printf("\t\tmaxTessEvaluationOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessEvaluationOutputComponents ); + printf("\t\tmaxTessellationGenLevel = 0x%" PRIxLEAST32 "\n", limits->maxTessellationGenLevel ); + printf("\t\tmaxTessellationPatchSize = 0x%" PRIxLEAST32 "\n", limits->maxTessellationPatchSize ); + printf("\t\tmaxTessellationControlPerVertexInputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessellationControlPerVertexInputComponents ); + printf("\t\tmaxTessellationControlPerVertexOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessellationControlPerVertexOutputComponents); + printf("\t\tmaxTessellationControlPerPatchOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessellationControlPerPatchOutputComponents ); + printf("\t\tmaxTessellationControlTotalOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessellationControlTotalOutputComponents ); + printf("\t\tmaxTessellationEvaluationInputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessellationEvaluationInputComponents ); + printf("\t\tmaxTessellationEvaluationOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxTessellationEvaluationOutputComponents ); printf("\t\tmaxGeometryShaderInvocations = 0x%" PRIxLEAST32 "\n", limits->maxGeometryShaderInvocations ); printf("\t\tmaxGeometryInputComponents = 0x%" PRIxLEAST32 "\n", limits->maxGeometryInputComponents ); printf("\t\tmaxGeometryOutputComponents = 0x%" PRIxLEAST32 "\n", limits->maxGeometryOutputComponents ); diff --git a/include/vulkan.h b/include/vulkan.h index 7a0a695b..bcf398c8 100644 --- a/include/vulkan.h +++ b/include/vulkan.h @@ -511,8 +511,8 @@ typedef enum { typedef enum { VK_SHADER_STAGE_VERTEX = 0, - VK_SHADER_STAGE_TESS_CONTROL = 1, - VK_SHADER_STAGE_TESS_EVALUATION = 2, + VK_SHADER_STAGE_TESSELLATION_CONTROL = 1, + VK_SHADER_STAGE_TESSELLATION_EVALUATION = 2, VK_SHADER_STAGE_GEOMETRY = 3, VK_SHADER_STAGE_FRAGMENT = 4, VK_SHADER_STAGE_COMPUTE = 5, @@ -1000,8 +1000,8 @@ typedef VkFlags VkPipelineCreateFlags; typedef enum { VK_SHADER_STAGE_VERTEX_BIT = 0x00000001, - VK_SHADER_STAGE_TESS_CONTROL_BIT = 0x00000002, - VK_SHADER_STAGE_TESS_EVALUATION_BIT = 0x00000004, + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002, + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004, VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020, @@ -1024,8 +1024,8 @@ typedef enum { VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008, - VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT = 0x00000010, - VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT = 0x00000020, + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010, + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100, @@ -1246,14 +1246,14 @@ typedef struct { uint32_t maxVertexInputAttributeOffset; uint32_t maxVertexInputBindingStride; uint32_t maxVertexOutputComponents; - uint32_t maxTessGenLevel; - uint32_t maxTessPatchSize; - uint32_t maxTessControlPerVertexInputComponents; - uint32_t maxTessControlPerVertexOutputComponents; - uint32_t maxTessControlPerPatchOutputComponents; - uint32_t maxTessControlTotalOutputComponents; - uint32_t maxTessEvaluationInputComponents; - uint32_t maxTessEvaluationOutputComponents; + uint32_t maxTessellationGenLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; uint32_t maxGeometryShaderInvocations; uint32_t maxGeometryInputComponents; uint32_t maxGeometryOutputComponents; diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp index a6f8bbf2..d8737851 100755 --- a/layers/draw_state.cpp +++ b/layers/draw_state.cpp @@ -369,28 +369,28 @@ static VkBool32 verifyPipelineCreateState(layer_data* my_data, const VkDevice de "Invalid Pipeline CreateInfo State: Vtx Shader required"); } // Either both or neither TC/TE shaders should be defined - if (((pPipeline->active_shaders & VK_SHADER_STAGE_TESS_CONTROL_BIT) == 0) != - ((pPipeline->active_shaders & VK_SHADER_STAGE_TESS_EVALUATION_BIT) == 0) ) { + if (((pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) == 0) != + ((pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) == 0) ) { skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS", "Invalid Pipeline CreateInfo State: TE and TC shaders must be included or excluded as a pair"); } // Compute shaders should be specified independent of Gfx shaders if ((pPipeline->active_shaders & VK_SHADER_STAGE_COMPUTE_BIT) && - (pPipeline->active_shaders & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESS_CONTROL_BIT | - VK_SHADER_STAGE_TESS_EVALUATION_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | + (pPipeline->active_shaders & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT))) { skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS", "Invalid Pipeline CreateInfo State: Do not specify Compute Shader for Gfx Pipeline"); } // VK_PRIMITIVE_TOPOLOGY_PATCH primitive topology is only valid for tessellation pipelines. // Mismatching primitive topology and tessellation fails graphics pipeline creation. - if (pPipeline->active_shaders & (VK_SHADER_STAGE_TESS_CONTROL_BIT | VK_SHADER_STAGE_TESS_EVALUATION_BIT) && + if (pPipeline->active_shaders & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) && (pPipeline->iaStateCI.topology != VK_PRIMITIVE_TOPOLOGY_PATCH)) { skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS", "Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH must be set as IA topology for tessellation pipelines"); } if (pPipeline->iaStateCI.topology == VK_PRIMITIVE_TOPOLOGY_PATCH) { - if (~pPipeline->active_shaders & VK_SHADER_STAGE_TESS_CONTROL_BIT) { + if (~pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS", "Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH primitive topology is only valid for tessellation pipelines"); } @@ -452,13 +452,13 @@ static PIPELINE_NODE* initPipeline(const VkGraphicsPipelineCreateInfo* pCreateIn memcpy(&pPipeline->vsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo)); pPipeline->active_shaders |= VK_SHADER_STAGE_VERTEX_BIT; break; - case VK_SHADER_STAGE_TESS_CONTROL: + case VK_SHADER_STAGE_TESSELLATION_CONTROL: memcpy(&pPipeline->tcsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo)); - pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_CONTROL_BIT; + pPipeline->active_shaders |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; break; - case VK_SHADER_STAGE_TESS_EVALUATION: + case VK_SHADER_STAGE_TESSELLATION_EVALUATION: memcpy(&pPipeline->tesCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo)); - pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_EVALUATION_BIT; + pPipeline->active_shaders |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; break; case VK_SHADER_STAGE_GEOMETRY: memcpy(&pPipeline->gsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo)); diff --git a/layers/param_checker.cpp b/layers/param_checker.cpp index c400d36f..785c69ca 100644 --- a/layers/param_checker.cpp +++ b/layers/param_checker.cpp @@ -1241,8 +1241,8 @@ bool ValidateEnumerator(VkShaderStageFlagBits const& enumerator) VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_COMPUTE_BIT | - VK_SHADER_STAGE_TESS_EVALUATION_BIT | - VK_SHADER_STAGE_TESS_CONTROL_BIT | + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_VERTEX_BIT); if(enumerator & (~allFlags)) { @@ -1277,13 +1277,13 @@ std::string EnumeratorString(VkShaderStageFlagBits const& enumerator) { strings.push_back("VK_SHADER_STAGE_COMPUTE_BIT"); } - if(enumerator & VK_SHADER_STAGE_TESS_EVALUATION_BIT) + if(enumerator & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) { - strings.push_back("VK_SHADER_STAGE_TESS_EVALUATION_BIT"); + strings.push_back("VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT"); } - if(enumerator & VK_SHADER_STAGE_TESS_CONTROL_BIT) + if(enumerator & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { - strings.push_back("VK_SHADER_STAGE_TESS_CONTROL_BIT"); + strings.push_back("VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT"); } if(enumerator & VK_SHADER_STAGE_VERTEX_BIT) { @@ -1354,11 +1354,11 @@ bool ValidateEnumerator(VkPipelineStageFlagBits const& enumerator) VK_PIPELINE_STAGE_ALL_GPU_COMMANDS | VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | - VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT | + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | - VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT | + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | @@ -1408,9 +1408,9 @@ std::string EnumeratorString(VkPipelineStageFlagBits const& enumerator) { strings.push_back("VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT"); } - if(enumerator & VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT) + if(enumerator & VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT) { - strings.push_back("VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT"); + strings.push_back("VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT"); } if(enumerator & VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT) { @@ -1424,9 +1424,9 @@ std::string EnumeratorString(VkPipelineStageFlagBits const& enumerator) { strings.push_back("VK_PIPELINE_STAGE_VERTEX_SHADER_BIT"); } - if(enumerator & VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT) + if(enumerator & VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT) { - strings.push_back("VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT"); + strings.push_back("VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT"); } if(enumerator & VK_PIPELINE_STAGE_VERTEX_INPUT_BIT) { |
