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| author | Tobin Ehlis <tobine@google.com> | 2016-06-22 08:29:24 -0600 |
|---|---|---|
| committer | Tobin Ehlis <tobine@google.com> | 2016-06-23 13:49:43 -0600 |
| commit | be2ddfb5349fcea5f9f0844eeade313037e08c35 (patch) | |
| tree | aa16789470f2881f2cea29b375437a560b5d1227 /windowsRuntimeInstaller/ConfigLayersAndVulkanDLL.ps1 | |
| parent | 08e6392ffd1cae8a58911ba04a4fd940c0a9fe2e (diff) | |
| download | usermoji-be2ddfb5349fcea5f9f0844eeade313037e08c35.tar.xz | |
layers: Clean up frameBuffer map
Update frameBufferMap to store unique ptrs and kill a new/delete.
Add safe_ structs to FRAMEBUFFER_NODE for frameBuffer and renderPass
create info structs in order to correctly shadow the whole struct.
Diffstat (limited to 'windowsRuntimeInstaller/ConfigLayersAndVulkanDLL.ps1')
0 files changed, 0 insertions, 0 deletions
