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| author | Lizzy Fleckenstein <lizzy@vlhl.dev> | 2026-03-31 01:30:36 +0200 |
|---|---|---|
| committer | Lizzy Fleckenstein <lizzy@vlhl.dev> | 2026-03-31 01:30:36 +0200 |
| commit | 8e2ff15dbd3fe70fe2b52397b1eaba3fe2d7a5e8 (patch) | |
| tree | 925fa596210d1a1f01e00e0743a643f4552e7a7a /tools/Vulkan-Tools/cube/cube.frag | |
| parent | 1f17b4df127bd280e50d93a46ae93df704adc2b0 (diff) | |
| parent | 90bf5bc4fd8bea0d300f6564af256a51a34124b8 (diff) | |
| download | usermoji-8e2ff15dbd3fe70fe2b52397b1eaba3fe2d7a5e8.tar.xz | |
add tools/Vulkan-Tools
Diffstat (limited to 'tools/Vulkan-Tools/cube/cube.frag')
| -rw-r--r-- | tools/Vulkan-Tools/cube/cube.frag | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/tools/Vulkan-Tools/cube/cube.frag b/tools/Vulkan-Tools/cube/cube.frag new file mode 100644 index 00000000..c68b9854 --- /dev/null +++ b/tools/Vulkan-Tools/cube/cube.frag @@ -0,0 +1,54 @@ +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/* + * Fragment shader for cube demo + */ +#version 400 +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable +layout (binding = 1) uniform sampler2D tex; + +layout (location = 0) in vec4 texcoord; +layout (location = 1) in vec3 frag_pos; +layout (location = 0) out vec4 uFragColor; + +const vec3 lightDir= vec3(0.424, 0.566, 0.707); + +float linearToSrgb(float linear) { + if (linear <= 0.0031308) { + return linear * 12.92; + } else { + return (1.055 * pow(linear, 1.0/2.4)) - 0.055; + } +} + +vec3 linearToSrgb(vec3 linear) { + return vec3(linearToSrgb(linear.r), linearToSrgb(linear.g), linearToSrgb(linear.b)); +} + +vec4 linearToSrgb(vec4 linear) { + return vec4(linearToSrgb(linear.rgb), linear.a); +} + +void main() { + vec3 dX = dFdx(frag_pos); + vec3 dY = dFdy(frag_pos); + vec3 normal = normalize(cross(dX,dY)); + float light = max(0.0, dot(lightDir, normal)); + uFragColor = linearToSrgb(light * texture(tex, texcoord.xy)); +} |
