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| author | Karl Schultz <karl@lunarg.com> | 2018-01-04 11:16:06 -0700 |
|---|---|---|
| committer | Karl Schultz <karl@lunarg.com> | 2018-01-04 15:08:26 -0700 |
| commit | 90732cebb37d1524e90026235da2b1f72076acee (patch) | |
| tree | f1fe00c4e03adaaa2bf5cd4e6eb841d7addf5dff /scripts | |
| parent | 19dedae9512694e239c7f1c577353c175511a876 (diff) | |
| download | usermoji-90732cebb37d1524e90026235da2b1f72076acee.tar.xz | |
build: Fix application of /bigobj compile flag
Fixes #2316
Affects only Windows builds.
Need to compile code that generates large object files
with the /bigobj option in order to avoid exceeding the
default number of sections in an object file.
This change applies the /bigobj compiler option to all
configurations, rather than just Debug.
It also applies it only to selected files, instead of
all the files in the project.
Although /bigobj is now applied to Release builds,
this does not increase build time.
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
