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| author | Mark Lobodzinski <mark@lunarg.com> | 2017-02-03 15:15:12 -0700 |
|---|---|---|
| committer | Mark Lobodzinski <mark@lunarg.com> | 2017-02-06 09:26:34 -0700 |
| commit | 37a3a8fa6887fa94f9ed5ca5b2396ae3bdd3e430 (patch) | |
| tree | 9ea44844529b20c220599901af32db516024aa7e /scripts | |
| parent | f3c89cddb6f796d399c2bbc53a2c3a7f72ca5c04 (diff) | |
| download | usermoji-37a3a8fa6887fa94f9ed5ca5b2396ae3bdd3e430.tar.xz | |
layers: GH706, Allow GLSL shaders during validation
Validation will now ignore shader shages created with GLSL when
using the NV_GLSL_SHADER extension.
Change-Id: Iaa4b284c6491a5be8d77f4616018a0cd05af8d18
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
