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| author | Charles Giessen <charles@lunarg.com> | 2023-09-22 09:02:24 -0600 |
|---|---|---|
| committer | Charles Giessen <46324611+charles-lunarg@users.noreply.github.com> | 2023-09-22 09:41:42 -0600 |
| commit | 6944374dff6d0f9aa9735ca38811ffa6437d955f (patch) | |
| tree | c84f0b01cc62cd785e8df77d7d60810363f7a6b2 /scripts/generate_vulkan_wrapper.py | |
| parent | 8a9f85e7125615995af864fd47f5e64e0aa9bc9c (diff) | |
| download | usermoji-6944374dff6d0f9aa9735ca38811ffa6437d955f.tar.xz | |
cube: Fix shader compilation destination
The build step to compile shaders put them in the build directory rather
than the source directory.
Diffstat (limited to 'scripts/generate_vulkan_wrapper.py')
0 files changed, 0 insertions, 0 deletions
