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authorChris Forbes <chrisforbes@google.com>2018-02-16 16:59:23 -0800
committerTobin Ehlis <tobine@google.com>2018-02-22 17:34:46 -0700
commit89b3c4ad7109b671ab238a57bac6ba3b1ce056c7 (patch)
treedbf54f31c99ec29e0506ca056321d85e35d2686a /scripts/check_code_format.sh
parentb1d2ae349099c4628407b22390e7ef79cf08209d (diff)
downloadusermoji-89b3c4ad7109b671ab238a57bac6ba3b1ce056c7.tar.xz
layers: Fix validation of shader pipelines when a stage is broken
Present-but-broken stages need to still be considered present for the purposes of walking `producer` forward. Otherwise a broken GS will for example cause us to get confused and try to match the VS interface against the FS. Bug: #1600, others.
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