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authorChia-I Wu <olv@lunarg.com>2015-07-07 11:50:03 +0800
committerCourtney Goeltzenleuchter <courtney@LunarG.com>2015-07-17 10:05:17 -0600
commita74c5b2357946c7f48dd04852c3fbf1bda0837d1 (patch)
tree3cd74971b08b0c40c326c4651bc802d685dab162 /loader
parent66ad6bfd98b50bf760431c541c181427f94ecf0a (diff)
downloadusermoji-a74c5b2357946c7f48dd04852c3fbf1bda0837d1.tar.xz
update vulkan.h for multi-pass command buffers (V131, #14075)
Minimal changes to keep everything building and functioning. TODO: Need to port draw_state to use new VkAttachmentView structure.
Diffstat (limited to 'loader')
-rw-r--r--loader/gpa_helper.h8
-rw-r--r--loader/table_ops.h12
-rw-r--r--loader/trampoline.c26
3 files changed, 23 insertions, 23 deletions
diff --git a/loader/gpa_helper.h b/loader/gpa_helper.h
index 9532d5d2..6da2fcc4 100644
--- a/loader/gpa_helper.h
+++ b/loader/gpa_helper.h
@@ -141,10 +141,8 @@ static inline void* globalGetProcAddr(const char *name)
return (void*) vkGetImageSubresourceLayout;
if (!strcmp(name, "CreateImageView"))
return (void*) vkCreateImageView;
- if (!strcmp(name, "CreateColorAttachmentView"))
- return (void*) vkCreateColorAttachmentView;
- if (!strcmp(name, "CreateDepthStencilView"))
- return (void*) vkCreateDepthStencilView;
+ if (!strcmp(name, "CreateAttachmentView"))
+ return (void*) vkCreateAttachmentView;
if (!strcmp(name, "CreateShaderModule"))
return (void*) vkCreateShaderModule;
if (!strcmp(name, "CreateShader"))
@@ -263,6 +261,8 @@ static inline void* globalGetProcAddr(const char *name)
return (void*) vkCreateRenderPass;
if (!strcmp(name, "CmdBeginRenderPass"))
return (void*) vkCmdBeginRenderPass;
+ if (!strcmp(name, "CmdNextSubpass"))
+ return (void*) vkCmdNextSubpass;
if (!strcmp(name, "CmdEndRenderPass"))
return (void*) vkCmdEndRenderPass;
diff --git a/loader/table_ops.h b/loader/table_ops.h
index 7563af84..d6ddbfce 100644
--- a/loader/table_ops.h
+++ b/loader/table_ops.h
@@ -74,8 +74,7 @@ static inline void loader_init_device_dispatch_table(VkLayerDispatchTable *table
table->CreateImage = (PFN_vkCreateImage) gpa(dev, "vkCreateImage");
table->GetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) gpa(dev, "vkGetImageSubresourceLayout");
table->CreateImageView = (PFN_vkCreateImageView) gpa(dev, "vkCreateImageView");
- table->CreateColorAttachmentView = (PFN_vkCreateColorAttachmentView) gpa(dev, "vkCreateColorAttachmentView");
- table->CreateDepthStencilView = (PFN_vkCreateDepthStencilView) gpa(dev, "vkCreateDepthStencilView");
+ table->CreateAttachmentView = (PFN_vkCreateAttachmentView) gpa(dev, "vkCreateAttachmentView");
table->CreateShaderModule = (PFN_vkCreateShaderModule) gpa(dev, "vkCreateShaderModule");
table->CreateShader = (PFN_vkCreateShader) gpa(dev, "vkCreateShader");
table->CreatePipelineCache = (PFN_vkCreatePipelineCache) gpa(dev, "vkCreatePipelineCache");
@@ -135,6 +134,7 @@ static inline void loader_init_device_dispatch_table(VkLayerDispatchTable *table
table->CreateFramebuffer = (PFN_vkCreateFramebuffer) gpa(dev, "vkCreateFramebuffer");
table->CreateRenderPass = (PFN_vkCreateRenderPass) gpa(dev, "vkCreateRenderPass");
table->CmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) gpa(dev, "vkCmdBeginRenderPass");
+ table->CmdNextSubpass = (PFN_vkCmdNextSubpass) gpa(dev, "vkCmdNextSubpass");
table->CmdEndRenderPass = (PFN_vkCmdEndRenderPass) gpa(dev, "vkCmdEndRenderPass");
table->CmdExecuteCommands = (PFN_vkCmdExecuteCommands) gpa(dev, "vkCmdExecuteCommands");
//TODO move into it's own table
@@ -230,10 +230,8 @@ static inline void *loader_lookup_device_dispatch_table(
return (void *) table->GetImageSubresourceLayout;
if (!strcmp(name, "CreateImageView"))
return (void *) table->CreateImageView;
- if (!strcmp(name, "CreateColorAttachmentView"))
- return (void *) table->CreateColorAttachmentView;
- if (!strcmp(name, "CreateDepthStencilView"))
- return (void *) table->CreateDepthStencilView;
+ if (!strcmp(name, "CreateAttachmentView"))
+ return (void *) table->CreateAttachmentView;
if (!strcmp(name, "CreateShaderModule"))
return (void *) table->CreateShaderModule;
if (!strcmp(name, "CreateShader"))
@@ -352,6 +350,8 @@ static inline void *loader_lookup_device_dispatch_table(
return (void *) table->CreateRenderPass;
if (!strcmp(name, "CmdBeginRenderPass"))
return (void *) table->CmdBeginRenderPass;
+ if (!strcmp(name, "CmdNextSubpass"))
+ return (void *) table->CmdNextSubpass;
if (!strcmp(name, "CmdEndRenderPass"))
return (void *) table->CmdEndRenderPass;
diff --git a/loader/trampoline.c b/loader/trampoline.c
index ebf4f5de..baa7bd1f 100644
--- a/loader/trampoline.c
+++ b/loader/trampoline.c
@@ -654,22 +654,13 @@ LOADER_EXPORT VkResult VKAPI vkCreateImageView(VkDevice device, const VkImageVie
return disp->CreateImageView(device, pCreateInfo, pView);
}
-LOADER_EXPORT VkResult VKAPI vkCreateColorAttachmentView(VkDevice device, const VkColorAttachmentViewCreateInfo* pCreateInfo, VkColorAttachmentView* pView)
+LOADER_EXPORT VkResult VKAPI vkCreateAttachmentView(VkDevice device, const VkAttachmentViewCreateInfo* pCreateInfo, VkAttachmentView* pView)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
- return disp->CreateColorAttachmentView(device, pCreateInfo, pView);
-}
-
-LOADER_EXPORT VkResult VKAPI vkCreateDepthStencilView(VkDevice device, const VkDepthStencilViewCreateInfo* pCreateInfo, VkDepthStencilView* pView)
-{
- const VkLayerDispatchTable *disp;
-
- disp = loader_get_dispatch(device);
-
- return disp->CreateDepthStencilView(device, pCreateInfo, pView);
+ return disp->CreateAttachmentView(device, pCreateInfo, pView);
}
LOADER_EXPORT VkResult VKAPI vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, VkShaderModule* pShader)
@@ -1200,13 +1191,22 @@ LOADER_EXPORT VkResult VKAPI vkCreateRenderPass(VkDevice device, const VkRenderP
return disp->CreateRenderPass(device, pCreateInfo, pRenderPass);
}
-LOADER_EXPORT void VKAPI vkCmdBeginRenderPass(VkCmdBuffer cmdBuffer, const VkRenderPassBegin* pRenderPassBegin)
+LOADER_EXPORT void VKAPI vkCmdBeginRenderPass(VkCmdBuffer cmdBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkRenderPassContents contents)
+{
+ const VkLayerDispatchTable *disp;
+
+ disp = loader_get_dispatch(cmdBuffer);
+
+ disp->CmdBeginRenderPass(cmdBuffer, pRenderPassBegin, contents);
+}
+
+LOADER_EXPORT void VKAPI vkCmdNextSubpass(VkCmdBuffer cmdBuffer, VkRenderPassContents contents)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(cmdBuffer);
- disp->CmdBeginRenderPass(cmdBuffer, pRenderPassBegin);
+ disp->CmdNextSubpass(cmdBuffer, contents);
}
LOADER_EXPORT void VKAPI vkCmdEndRenderPass(VkCmdBuffer cmdBuffer)