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authorIan Elliott <ian@LunarG.com>2015-02-04 11:22:39 -0700
committerIan Elliott <ian@lunarg.com>2015-02-05 11:06:05 -0700
commit9f2ae974752208211166a8983f8425be8ac2fffa (patch)
tree4a8518319a20884da94918687acb1cda93681d39 /loader
parent55224df6187bcbbd70a0424b95e3d446111bd8b4 (diff)
downloadusermoji-9f2ae974752208211166a8983f8425be8ac2fffa.tar.xz
Win: Move some macros to "loader_platform.h"
Diffstat (limited to 'loader')
-rw-r--r--loader/loader.c43
-rw-r--r--loader/loader_platform.h49
2 files changed, 44 insertions, 48 deletions
diff --git a/loader/loader.c b/loader/loader.c
index c4cdce02..eb4956c5 100644
--- a/loader/loader.c
+++ b/loader/loader.c
@@ -338,49 +338,6 @@ static void loader_scanned_icd_add(const char *filename)
loader.scanned_icd_list = new_node;
}
-#if defined(WIN32)
-
-#define PATH_SEPERATOR ';'
-#define DIRECTORY_SYMBOL "\\"
-#ifndef DEFAULT_XGL_DRIVERS_PATH
-// TODO: Is this a good default location?
-// Need to search for both 32bit and 64bit ICDs
-#define DEFAULT_XGL_DRIVERS_PATH "C:\\Windows\\System32"
-// TODO/TBD: Is this an appropriate prefix for Windows?
-#define XGL_DRIVER_LIBRARY_PREFIX "XGL_"
-#define XGL_DRIVER_LIBRARY_PREFIX_LEN 4
-// TODO/TBD: Is this an appropriate suffix for Windows?
-#define XGL_LAYER_LIBRARY_PREFIX "XGLLayer"
-#define XGL_LAYER_LIBRARY_PREFIX_LEN 8
-#define XGL_LIBRARY_SUFFIX ".dll"
-#define XGL_LIBRARY_SUFFIX_LEN 4
-#endif // DEFAULT_XGL_DRIVERS_PATH
-#ifndef DEFAULT_XGL_LAYERS_PATH
-// TODO: Is this a good default location?
-#define DEFAULT_XGL_LAYERS_PATH "C:\\Windows\\System32"
-#endif // DEFAULT_XGL_LAYERS_PATH
-
-#else // WIN32
-
-#define PATH_SEPERATOR ':'
-#define DIRECTORY_SYMBOL "/"
-#ifndef DEFAULT_XGL_DRIVERS_PATH
-// TODO: Is this a good default location?
-// Need to search for both 32bit and 64bit ICDs
-#define DEFAULT_XGL_DRIVERS_PATH "/usr/lib/i386-linux-gnu/xgl:/usr/lib/x86_64-linux-gnu/xgl"
-#define XGL_DRIVER_LIBRARY_PREFIX "libXGL_"
-#define XGL_DRIVER_LIBRARY_PREFIX_LEN 7
-#define XGL_LAYER_LIBRARY_PREFIX "libXGLLayer"
-#define XGL_LAYER_LIBRARY_PREFIX_LEN 11
-#define XGL_LIBRARY_SUFFIX ".so"
-#define XGL_LIBRARY_SUFFIX_LEN 3
-#endif // DEFAULT_XGL_DRIVERS_PATH
-#ifndef DEFAULT_XGL_LAYERS_PATH
-// TODO: Are these good default locations?
-#define DEFAULT_XGL_LAYERS_PATH ".:/usr/lib/i386-linux-gnu/xgl:/usr/lib/x86_64-linux-gnu/xgl"
-#endif
-
-#endif // WIN32
/**
* Try to \c loader_icd_scan XGL driver(s).
diff --git a/loader/loader_platform.h b/loader/loader_platform.h
index a9cd4df1..0ff9671d 100644
--- a/loader/loader_platform.h
+++ b/loader/loader_platform.h
@@ -42,6 +42,25 @@
#include <pthread.h>
#include <assert.h>
+// XGL Library Filenames, Paths, etc.:
+#define PATH_SEPERATOR ':'
+#define DIRECTORY_SYMBOL "/"
+#ifndef DEFAULT_XGL_DRIVERS_PATH
+// TODO: Is this a good default location?
+// Need to search for both 32bit and 64bit ICDs
+#define DEFAULT_XGL_DRIVERS_PATH "/usr/lib/i386-linux-gnu/xgl:/usr/lib/x86_64-linux-gnu/xgl"
+#define XGL_DRIVER_LIBRARY_PREFIX "libXGL_"
+#define XGL_DRIVER_LIBRARY_PREFIX_LEN 7
+#define XGL_LAYER_LIBRARY_PREFIX "libXGLLayer"
+#define XGL_LAYER_LIBRARY_PREFIX_LEN 11
+#define XGL_LIBRARY_SUFFIX ".so"
+#define XGL_LIBRARY_SUFFIX_LEN 3
+#endif // DEFAULT_XGL_DRIVERS_PATH
+#ifndef DEFAULT_XGL_LAYERS_PATH
+// TODO: Are these good default locations?
+#define DEFAULT_XGL_LAYERS_PATH ".:/usr/lib/i386-linux-gnu/xgl:/usr/lib/x86_64-linux-gnu/xgl"
+#endif
+
// C99:
#define STATIC_INLINE static inline
@@ -124,6 +143,27 @@ static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mu
using namespace std;
#endif // __cplusplus
+// XGL Library Filenames, Paths, etc.:
+#define PATH_SEPERATOR ';'
+#define DIRECTORY_SYMBOL "\\"
+#ifndef DEFAULT_XGL_DRIVERS_PATH
+// TODO: Is this a good default location?
+// Need to search for both 32bit and 64bit ICDs
+#define DEFAULT_XGL_DRIVERS_PATH "C:\\Windows\\System32"
+// TODO/TBD: Is this an appropriate prefix for Windows?
+#define XGL_DRIVER_LIBRARY_PREFIX "XGL_"
+#define XGL_DRIVER_LIBRARY_PREFIX_LEN 4
+// TODO/TBD: Is this an appropriate suffix for Windows?
+#define XGL_LAYER_LIBRARY_PREFIX "XGLLayer"
+#define XGL_LAYER_LIBRARY_PREFIX_LEN 8
+#define XGL_LIBRARY_SUFFIX ".dll"
+#define XGL_LIBRARY_SUFFIX_LEN 4
+#endif // DEFAULT_XGL_DRIVERS_PATH
+#ifndef DEFAULT_XGL_LAYERS_PATH
+// TODO: Is this a good default location?
+#define DEFAULT_XGL_LAYERS_PATH "C:\\Windows\\System32"
+#endif // DEFAULT_XGL_LAYERS_PATH
+
// C99:
// Microsoft didn't implement C99 in Visual Studio; but started adding it with
// VS2013. However, VS2013 still didn't have snprintf(). The following is a
@@ -139,17 +179,16 @@ static char *basename(char *pathname)
{
char *current, *next;
-#define DIRECTORY_SYMBOL '\\'
-
// TODO/TBD: Do we need to deal with the Windows's ":" character?
+#define DIRECTORY_SYMBOL_CHAR '\\'
for (current = pathname; *current != '\0'; current = next) {
- next = strchr(current, DIRECTORY_SYMBOL);
+ next = strchr(current, DIRECTORY_SYMBOL_CHAR);
if (next == NULL) {
- // No more DIRECTORY_SYMBOL's so return p:
+ // No more DIRECTORY_SYMBOL_CHAR's so return p:
return current;
} else {
- // Point one character past the DIRECTORY_SYMBOL:
+ // Point one character past the DIRECTORY_SYMBOL_CHAR:
next++;
}
}