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| author | Ian Elliott <ian@LunarG.com> | 2015-01-13 17:52:38 -0700 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-02-04 17:58:11 -0700 |
| commit | 08dd2294cf50d9282134bcf968d9f2eb0e3abd67 (patch) | |
| tree | c663dad2b00a96460a938ab893cde6ec895b0318 /loader/loader_platform.h | |
| parent | 50aeba51c159d41c3f3ccfbdd7edb7b5e5e0b162 (diff) | |
| download | usermoji-08dd2294cf50d9282134bcf968d9f2eb0e3abd67.tar.xz | |
Can compile "loader" and "layers" on Windows and Linux ...
These directories build and are partially turned-on on Windows, using the "tri"
demo (follow-on commit) and a "NULL driver" that was created out of the
sample/Intel driver. The GetProcAddress() is not yet finding symbols in the
NULL driver.
For now:
- "C:\Windows\System32" is the default XGL driver directory. The getenv()
isn't yet working. I suggest creating your own #define in order to point to
where a driver is.
- In order to recognize a Windows driver, we must look at both its prefix and
suffix (i.e. it is named "XGL_*.dll", e.g. "XGL_i965.dll).
- We autogenerate Windows ".def" files for the layers. Additional info is:
- This is necessary in order for a DLL to export symbols that can be queried
using GetProcAddress(). We can't use the normal Windows approach of
declaring these functions using "__declspec(dllexport)", because these
functions are declared in "xgl.h".
- This involves adding and running the new "xgl-win-def-file-generate.py"
file.
- NOTE: Layers don't have the xglInitAndEnumerateGpus() entrypoint, just the
xglGetProcAddr() entrypoint (and now the xglEnumerateLayers() entrypoint).
Generating them is pretty simple.
NOTE: In order to build on a 64-bit Windows 7/8 system, I did the following:
- Install VisualStudio 2013 Professional
- Install CMake from: http://www.cmake.org/cmake/resources/software.html
- I let it add itself to the system PATH environment variable.
- Install Python 3 from: https://www.python.org/downloads
- I let it add itself to the system PATH environment variable.
- Obtain the Git repository, checkout the "ian-150127-WinBuild" branch.
- Using a Cygwin shell: I did the following:
- "cd" to the top-level directory (i.e. the one that contains the ".git"
directory).
- "mkdir _out64"
- "cd _out64"
- "cmake -G "Visual Studio 12 Win64" .."
- At this point, I used WindowsExplorer to open the "XGL.sln" file. I can
build. CMake causes the build shortcut to be "Ctrl-Shift-B" instead of the
normal "F7". I had to right-click the "ALL_BUILD" project, go to
Properties->Debugging and change the debug Command and Working Directory to
point to "tri.exe" and where the executable are. At this point, I can debug
(using the normal "F5" shortcut).
Diffstat (limited to 'loader/loader_platform.h')
| -rw-r--r-- | loader/loader_platform.h | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/loader/loader_platform.h b/loader/loader_platform.h new file mode 100644 index 00000000..a9cd4df1 --- /dev/null +++ b/loader/loader_platform.h @@ -0,0 +1,238 @@ +/* + * XGL + * + * Copyright (C) 2015 LunarG, Inc. + * Copyright 2014 Valve Software + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Ian Elliott <ian@lunarg.com> + */ + +#ifndef LOADER_PLATFORM_H +#define LOADER_PLATFORM_H + +#if defined(__linux__) +/* Linux-specific common code: */ + +// Headers: +//#define _GNU_SOURCE 1 +// TBD: Are the contents of the following file used? +#include <unistd.h> +// Note: The following file is for dynamic loading: +#include <dlfcn.h> +#include <pthread.h> +#include <assert.h> + +// C99: +#define STATIC_INLINE static inline + +// Dynamic Loading: +typedef void * loader_platform_dl_handle; +static inline loader_platform_dl_handle loader_platform_open_library(const char* libPath) +{ + // NOTE: The prior (Linux only) loader code always used RTLD_LAZY. In one + // place, it used RTLD_DEEPBIND. It probably doesn't hurt to always use + // RTLD_DEEPBIND, and so that is what is being done. + return dlopen(libPath, RTLD_LAZY | RTLD_DEEPBIND | RTLD_LOCAL); +} +static inline char * loader_platform_open_library_error(const char* libPath) +{ + return dlerror(); +} +static inline void loader_platform_close_library(loader_platform_dl_handle library) +{ + dlclose(library); +} +static inline void * loader_platform_get_proc_address(loader_platform_dl_handle library, + const char *name) +{ + assert(library); + assert(name); + return dlsym(library, name); +} +static inline char * loader_platform_get_proc_address_error(const char *name) +{ + return dlerror(); +} + +// Threads: +typedef pthread_t loader_platform_thread; +#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \ + pthread_once_t var = PTHREAD_ONCE_INIT; +static inline void loader_platform_thread_once(void *ctl, void (* func) (void)) +{ + assert(func != NULL); + assert(ctl != NULL); + pthread_once((pthread_once_t *) ctl, func); +} + +// Thread IDs: +typedef pthread_t loader_platform_thread_id; +static inline loader_platform_thread_id loader_platform_get_thread_id() +{ + return pthread_self(); +} + +// Thread mutex: +typedef pthread_mutex_t loader_platform_thread_mutex; +static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex) +{ + pthread_mutex_init(pMutex, NULL); +} +static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex) +{ + pthread_mutex_lock(pMutex); +} +static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex) +{ + pthread_mutex_unlock(pMutex); +} +static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex) +{ + pthread_mutex_destroy(pMutex); +} + + +#elif defined(_WIN32) // defined(__linux__) +/* Windows-specific common code: */ + +// Headers: +#include <windows.h> +#include <assert.h> +#ifdef __cplusplus +#include <iostream> +#include <string> +using namespace std; +#endif // __cplusplus + +// C99: +// Microsoft didn't implement C99 in Visual Studio; but started adding it with +// VS2013. However, VS2013 still didn't have snprintf(). The following is a +// work-around. +#define snprintf _snprintf +#define STATIC_INLINE static +// Microsoft also doesn't have basename(). Paths are different on Windows, and +// so this is just a temporary solution in order to get us compiling, so that we +// can test some scenarios, and develop the correct solution for Windows. + // TODO: Develop a better, permanent solution for Windows, to replace this + // temporary code: +static char *basename(char *pathname) +{ + char *current, *next; + +#define DIRECTORY_SYMBOL '\\' + +// TODO/TBD: Do we need to deal with the Windows's ":" character? + + for (current = pathname; *current != '\0'; current = next) { + next = strchr(current, DIRECTORY_SYMBOL); + if (next == NULL) { + // No more DIRECTORY_SYMBOL's so return p: + return current; + } else { + // Point one character past the DIRECTORY_SYMBOL: + next++; + } + } +} + +// Dynamic Loading: +typedef HMODULE loader_platform_dl_handle; +static loader_platform_dl_handle loader_platform_open_library(const char* libPath) +{ + return LoadLibrary(libPath); +} +static char * loader_platform_open_library_error(const char* libPath) +{ + static char errorMsg[120]; + snprintf(errorMsg, 119, "Failed to open dynamic library \"%s\"", libPath); + return errorMsg; +} +static void loader_platform_close_library(loader_platform_dl_handle library) +{ + FreeLibrary(library); +} +static void * loader_platform_get_proc_address(loader_platform_dl_handle library, + const char *name) +{ + assert(library); + assert(name); + return GetProcAddress(library, name); +} +static char * loader_platform_get_proc_address_error(const char *name) +{ + static char errorMsg[120]; + snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name); + return errorMsg; +} + +// Threads: +typedef HANDLE loader_platform_thread; +#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \ + INIT_ONCE var = INIT_ONCE_STATIC_INIT; +static void loader_platform_thread_once(void *ctl, void (* func) (void)) +{ + assert(func != NULL); + assert(ctl != NULL); + InitOnceExecuteOnce((PINIT_ONCE) ctl, (PINIT_ONCE_FN) func, NULL, NULL); +} + +// Thread IDs: +typedef DWORD loader_platform_thread_id; +static loader_platform_thread_id loader_platform_get_thread_id() +{ + return GetCurrentThreadId(); +} + +// Thread mutex: +typedef CRITICAL_SECTION loader_platform_thread_mutex; +static void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex) +{ + InitializeCriticalSection(pMutex); +} +static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex) +{ + EnterCriticalSection(pMutex); +} +static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex) +{ + LeaveCriticalSection(pMutex); +} +static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex) +{ + DeleteCriticalSection(pMutex); +} + +#else // defined(_WIN32) + +#error The "loader_platform.h" file must be modified for this OS. + +// NOTE: In order to support another OS, an #elif needs to be added (above the +// "#else // defined(_WIN32)") for that OS, and OS-specific versions of the +// contents of this file must be created. + +// NOTE: Other OS-specific changes are also needed for this OS. Search for +// files with "WIN32" in it, as a quick way to find files that must be changed. + +#endif // defined(_WIN32) + +#endif /* LOADER_PLATFORM_H */ |
