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authorTobin Ehlis <tobine@google.com>2016-03-24 09:17:25 -0600
committerTobin Ehlis <tobine@google.com>2016-03-24 15:41:49 -0600
commite44bdadaa2fb39bd85e8c8835a6a2929ec8d3e75 (patch)
treef532f3998e702529d404dc945fe3d6485282e8c2 /loader/loader.h
parent99c95760a4c8407d304ade816aceaeef8af43430 (diff)
downloadusermoji-e44bdadaa2fb39bd85e8c8835a6a2929ec8d3e75.tar.xz
layers: Migrate active_sets to active_slots
Previously for pipelines we were only tracking which sets were being used. This change refined active_sets to active_slots. The slots include both the set and the binding that are in use by the shader. This cleans up a couple loops and prevents cases where we were checking inactive slots.
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