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| author | Jon Ashburn <jon@lunarg.com> | 2015-04-08 21:33:34 -0600 |
|---|---|---|
| committer | Chia-I Wu <olv@lunarg.com> | 2015-04-16 17:48:19 +0800 |
| commit | a65963a5c7edcfd5e44f8d5102e8379ba86916ec (patch) | |
| tree | 4d931bb5a34a6ec5b6cb77001f7f627d7b2a8227 /loader/loader.h | |
| parent | 17cef59f95e4ffa518740c575dc18d59a4007fad (diff) | |
| download | usermoji-a65963a5c7edcfd5e44f8d5102e8379ba86916ec.tar.xz | |
layers: Remove wrapping of GPU objects by loader and layers
Loader only wraps GPU objects for creating a layer chain. After layer activation
layers and loader use unwrapped gpu object returned by the driver.
This is a large simplification.
This fixes a nasty bug where layers intercepting entrypoints with gpu objects
but not all these entrypoints would fail. These would cause non-uniform
unwrapping of gpu objects by the time the driver was called with a gpu object.
Fixes issue in loader_get_icd where it was trying to compare a wrapped GPU
against a non-wrapped GPU.
Diffstat (limited to 'loader/loader.h')
| -rw-r--r-- | loader/loader.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/loader/loader.h b/loader/loader.h index 77c50c9a..0ff9a590 100644 --- a/loader/loader.h +++ b/loader/loader.h @@ -65,15 +65,6 @@ static inline void loader_init_data(void *obj, const void *data) loader_set_data(obj, data); } -static inline void *loader_unwrap_gpu(VkPhysicalGpu *gpu) -{ - const VkBaseLayerObject *wrap = (const VkBaseLayerObject *) *gpu; - - *gpu = (VkPhysicalGpu) wrap->nextObject; - - return loader_get_data(wrap->baseObject); -} - struct loader_instance { struct loader_icd *icds; struct loader_instance *next; |
