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| author | David Pinedo <david@lunarg.com> | 2015-02-10 15:02:08 -0700 |
|---|---|---|
| committer | Ian Elliott <ian@LunarG.com> | 2015-02-18 15:46:31 -0700 |
| commit | e0c6edc81a6fcf6f9f1ab0a872aa4f2c0e5ff9e2 (patch) | |
| tree | b3b5b0433c9c41a1cdb1684f6b891d6807687ac5 /loader/loader.c | |
| parent | c0b98821d0c011c5dc6b773898767351fab86efb (diff) | |
| download | usermoji-e0c6edc81a6fcf6f9f1ab0a872aa4f2c0e5ff9e2.tar.xz | |
Win: Build Glave replay on Windows (REQUIRES NEW CMAKE COMMAND).
Starting with this commit, building XGL on Windows requires explicitly stating
whether a "Release" or "Debug" build is desired when doing the initial cmake
command. This is documented in the "Build.md" file.
Linux trace of cube plays to completion on windows!
Changes to the null driver:
advertise support for both WIN WSI and X11 WSI
added support for xglCreateBufferView
and added a logging capability (turned off by default)
Still have some issues:
- x11 support emulation/replacement
- Windows null driver creates a bad device queue
- Need to copy libraries to dir containing the .exe
Glave ext libs are now put in same dir as glvreplay64.exe...
This change only affects Windows -- on Linux the libs and
the glave replay progs were already in the same dir.
Also added a line to BUILD.md regarding the need to have XGL.dll
in PATH.
Diffstat (limited to 'loader/loader.c')
0 files changed, 0 insertions, 0 deletions
