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authorPetr Kraus <petr_kraus@email.cz>2017-09-10 02:26:33 +0200
committerMark Lobodzinski <mark@lunarg.com>2017-09-12 08:35:17 -0600
commit9efb8af92de180ea85ee8062ddcd4aee00dbd2c0 (patch)
treee5da3e56f172b56d0c4b2fdd927dcd1c7e15ac40 /layers
parentdcf124b1ec4b84e57e0fa408bd99a6b2a2de5aa3 (diff)
downloadusermoji-9efb8af92de180ea85ee8062ddcd4aee00dbd2c0.tar.xz
layers: Fix Graphics Pipeline pointers not ignored
Some VkGraphicsPipelineCreateInfo pointers must be ignored under some conditions, but were not in the layers. Add relevant tests. Fix tests found broken (using depth or color without attachment in subpass) Change-Id: I3e2a3f61a52c72ce3a11483ff8b031189f4c61c9
Diffstat (limited to 'layers')
-rw-r--r--layers/core_validation.cpp2
-rw-r--r--layers/core_validation_types.h28
-rw-r--r--layers/parameter_validation.h10
-rw-r--r--layers/parameter_validation_utils.cpp95
-rw-r--r--layers/unique_objects.cpp66
-rw-r--r--layers/unique_objects.h10
6 files changed, 198 insertions, 13 deletions
diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp
index 78e72aaf..b210f8f9 100644
--- a/layers/core_validation.cpp
+++ b/layers/core_validation.cpp
@@ -4514,8 +4514,8 @@ VKAPI_ATTR VkResult VKAPI_CALL CreateGraphicsPipelines(VkDevice device, VkPipeli
for (i = 0; i < count; i++) {
pipe_state.push_back(std::unique_ptr<PIPELINE_STATE>(new PIPELINE_STATE));
- pipe_state[i]->initGraphicsPipeline(&pCreateInfos[i]);
pipe_state[i]->render_pass_ci.initialize(GetRenderPassState(dev_data, pCreateInfos[i].renderPass)->createInfo.ptr());
+ pipe_state[i]->initGraphicsPipeline(&pCreateInfos[i]);
pipe_state[i]->pipeline_layout = *getPipelineLayout(dev_data, pCreateInfos[i].layout);
}
diff --git a/layers/core_validation_types.h b/layers/core_validation_types.h
index 928583cd..610539ab 100644
--- a/layers/core_validation_types.h
+++ b/layers/core_validation_types.h
@@ -576,7 +576,23 @@ class PIPELINE_STATE : public BASE_NODE {
pipeline_layout() {}
void initGraphicsPipeline(const VkGraphicsPipelineCreateInfo *pCreateInfo) {
- graphicsPipelineCI.initialize(pCreateInfo);
+ bool uses_color_attachment = false;
+ bool uses_depthstencil_attachment = false;
+ if (pCreateInfo->subpass < render_pass_ci.subpassCount) {
+ const auto &subpass = render_pass_ci.pSubpasses[pCreateInfo->subpass];
+
+ for (uint32_t i = 0; i < subpass.colorAttachmentCount; ++i) {
+ if (subpass.pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED) {
+ uses_color_attachment = true;
+ break;
+ }
+ }
+
+ if (subpass.pDepthStencilAttachment && subpass.pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED) {
+ uses_depthstencil_attachment = true;
+ }
+ }
+ graphicsPipelineCI.initialize(pCreateInfo, uses_color_attachment, uses_depthstencil_attachment);
// Make sure compute pipeline is null
VkComputePipelineCreateInfo emptyComputeCI = {};
computePipelineCI.initialize(&emptyComputeCI);
@@ -585,15 +601,15 @@ class PIPELINE_STATE : public BASE_NODE {
this->duplicate_shaders |= this->active_shaders & pPSSCI->stage;
this->active_shaders |= pPSSCI->stage;
}
- if (pCreateInfo->pVertexInputState) {
- const VkPipelineVertexInputStateCreateInfo *pVICI = pCreateInfo->pVertexInputState;
+ if (graphicsPipelineCI.pVertexInputState) {
+ const auto pVICI = graphicsPipelineCI.pVertexInputState;
if (pVICI->vertexBindingDescriptionCount) {
this->vertexBindingDescriptions = std::vector<VkVertexInputBindingDescription>(
pVICI->pVertexBindingDescriptions, pVICI->pVertexBindingDescriptions + pVICI->vertexBindingDescriptionCount);
}
}
- if (pCreateInfo->pColorBlendState) {
- const VkPipelineColorBlendStateCreateInfo *pCBCI = pCreateInfo->pColorBlendState;
+ if (graphicsPipelineCI.pColorBlendState) {
+ const auto pCBCI = graphicsPipelineCI.pColorBlendState;
if (pCBCI->attachmentCount) {
this->attachments = std::vector<VkPipelineColorBlendAttachmentState>(pCBCI->pAttachments,
pCBCI->pAttachments + pCBCI->attachmentCount);
@@ -605,7 +621,7 @@ class PIPELINE_STATE : public BASE_NODE {
computePipelineCI.initialize(pCreateInfo);
// Make sure gfx pipeline is null
VkGraphicsPipelineCreateInfo emptyGraphicsCI = {};
- graphicsPipelineCI.initialize(&emptyGraphicsCI);
+ graphicsPipelineCI.initialize(&emptyGraphicsCI, false, false);
switch (computePipelineCI.stage.stage) {
case VK_SHADER_STAGE_COMPUTE_BIT:
this->active_shaders |= VK_SHADER_STAGE_COMPUTE_BIT;
diff --git a/layers/parameter_validation.h b/layers/parameter_validation.h
index 6ef3de2e..b9d153ce 100644
--- a/layers/parameter_validation.h
+++ b/layers/parameter_validation.h
@@ -25,8 +25,9 @@
#include <cstdlib>
#include <string>
#include <bitset>
-#include <mutex>
+#include <unordered_map>
#include <unordered_set>
+#include <mutex>
#include "vulkan/vulkan.h"
#include "vk_enum_string_helper.h"
@@ -80,6 +81,13 @@ struct layer_data {
VkDevice device = VK_NULL_HANDLE;
DeviceExtensions extensions;
+ struct SubpassesUsageStates {
+ std::unordered_set<uint32_t> subpasses_using_color_attachment;
+ std::unordered_set<uint32_t> subpasses_using_depthstencil_attachment;
+ };
+
+ std::unordered_map<VkRenderPass, SubpassesUsageStates> renderpasses_states;
+
VkLayerDispatchTable dispatch_table = {};
};
diff --git a/layers/parameter_validation_utils.cpp b/layers/parameter_validation_utils.cpp
index 4f6f5b8c..11706cd9 100644
--- a/layers/parameter_validation_utils.cpp
+++ b/layers/parameter_validation_utils.cpp
@@ -82,6 +82,10 @@ extern bool parameter_validation_vkDestroyDebugReportCallbackEXT(VkInstance inst
const VkAllocationCallbacks *pAllocator);
extern bool parameter_validation_vkCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkCommandPool *pCommandPool);
+extern bool parameter_validation_vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo,
+ const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass);
+extern bool parameter_validation_vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass,
+ const VkAllocationCallbacks *pAllocator);
// TODO : This can be much smarter, using separate locks for separate global data
std::mutex global_lock;
@@ -590,6 +594,78 @@ VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(VkDevice device, const VkQueryP
return result;
}
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo,
+ const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) {
+ layer_data *device_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
+ bool skip = false;
+ VkResult result = VK_ERROR_VALIDATION_FAILED_EXT;
+
+ {
+ std::unique_lock<std::mutex> lock(global_lock);
+ skip |= parameter_validation_vkCreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass);
+
+ typedef bool (*PFN_manual_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo,
+ const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass);
+ PFN_manual_vkCreateRenderPass custom_func = (PFN_manual_vkCreateRenderPass)custom_functions["vkCreateRenderPass"];
+ if (custom_func != nullptr) {
+ skip |= custom_func(device, pCreateInfo, pAllocator, pRenderPass);
+ }
+ }
+
+ if (!skip) {
+ result = device_data->dispatch_table.CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass);
+
+ // track the state necessary for checking vkCreateGraphicsPipeline (subpass usage of depth and color attachments)
+ if (result == VK_SUCCESS) {
+ std::unique_lock<std::mutex> lock(global_lock);
+ const auto renderPass = *pRenderPass;
+ auto &renderpass_state = device_data->renderpasses_states[renderPass];
+
+ for (uint32_t subpass = 0; subpass < pCreateInfo->subpassCount; ++subpass) {
+ bool uses_color = false;
+ for (uint32_t i = 0; i < pCreateInfo->pSubpasses[subpass].colorAttachmentCount && !uses_color; ++i)
+ if (pCreateInfo->pSubpasses[subpass].pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED) uses_color = true;
+
+ bool uses_depthstencil = false;
+ if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment)
+ if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED)
+ uses_depthstencil = true;
+
+ if (uses_color) renderpass_state.subpasses_using_color_attachment.insert(subpass);
+ if (uses_depthstencil) renderpass_state.subpasses_using_depthstencil_attachment.insert(subpass);
+ }
+ }
+ }
+ return result;
+}
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks *pAllocator) {
+ layer_data *device_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
+ bool skip = false;
+
+ {
+ std::unique_lock<std::mutex> lock(global_lock);
+ skip |= parameter_validation_vkDestroyRenderPass(device, renderPass, pAllocator);
+
+ typedef bool (*PFN_manual_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass,
+ const VkAllocationCallbacks *pAllocator);
+ PFN_manual_vkDestroyRenderPass custom_func = (PFN_manual_vkDestroyRenderPass)custom_functions["vkDestroyRenderPass"];
+ if (custom_func != nullptr) {
+ skip |= custom_func(device, renderPass, pAllocator);
+ }
+ }
+
+ if (!skip) {
+ device_data->dispatch_table.DestroyRenderPass(device, renderPass, pAllocator);
+
+ // track the state necessary for checking vkCreateGraphicsPipeline (subpass usage of depth and color attachments)
+ {
+ std::unique_lock<std::mutex> lock(global_lock);
+ device_data->renderpasses_states.erase(renderPass);
+ }
+ }
+}
+
bool pv_vkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator,
VkBuffer *pBuffer) {
bool skip = false;
@@ -1207,8 +1283,20 @@ bool pv_vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache
}
}
- // TODO: Conditional NULL check based on subpass depth/stencil attachment
- if (pCreateInfos[i].pDepthStencilState != nullptr) {
+ bool uses_color_attachment = false;
+ bool uses_depthstencil_attachment = false;
+ {
+ const auto subpasses_uses_it = device_data->renderpasses_states.find(pCreateInfos[i].renderPass);
+ if (subpasses_uses_it != device_data->renderpasses_states.end()) {
+ const auto &subpasses_uses = subpasses_uses_it->second;
+ if (subpasses_uses.subpasses_using_color_attachment.count(pCreateInfos[i].subpass))
+ uses_color_attachment = true;
+ if (subpasses_uses.subpasses_using_depthstencil_attachment.count(pCreateInfos[i].subpass))
+ uses_depthstencil_attachment = true;
+ }
+ }
+
+ if (pCreateInfos[i].pDepthStencilState != nullptr && uses_depthstencil_attachment) {
skip |= validate_struct_pnext(
report_data, "vkCreateGraphicsPipelines",
ParameterName("pCreateInfos[%i].pDepthStencilState->pNext", ParameterName::IndexVector{i}), NULL,
@@ -1302,8 +1390,7 @@ bool pv_vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache
}
}
- // TODO: Conditional NULL check based on subpass color attachment
- if (pCreateInfos[i].pColorBlendState != nullptr) {
+ if (pCreateInfos[i].pColorBlendState != nullptr && uses_color_attachment) {
skip |= validate_struct_pnext(
report_data, "vkCreateGraphicsPipelines",
ParameterName("pCreateInfos[%i].pColorBlendState->pNext", ParameterName::IndexVector{i}), NULL,
diff --git a/layers/unique_objects.cpp b/layers/unique_objects.cpp
index d324ce49..8af77724 100644
--- a/layers/unique_objects.cpp
+++ b/layers/unique_objects.cpp
@@ -328,7 +328,22 @@ VKAPI_ATTR VkResult VKAPI_CALL CreateGraphicsPipelines(VkDevice device, VkPipeli
local_pCreateInfos = new safe_VkGraphicsPipelineCreateInfo[createInfoCount];
std::lock_guard<std::mutex> lock(global_lock);
for (uint32_t idx0 = 0; idx0 < createInfoCount; ++idx0) {
- local_pCreateInfos[idx0].initialize(&pCreateInfos[idx0]);
+ bool uses_color_attachment = false;
+ bool uses_depthstencil_attachment = false;
+ {
+ const auto subpasses_uses_it =
+ device_data->renderpasses_states.find(Unwrap(device_data, pCreateInfos[idx0].renderPass));
+ if (subpasses_uses_it != device_data->renderpasses_states.end()) {
+ const auto &subpasses_uses = subpasses_uses_it->second;
+ if (subpasses_uses.subpasses_using_color_attachment.count(pCreateInfos[idx0].subpass))
+ uses_color_attachment = true;
+ if (subpasses_uses.subpasses_using_depthstencil_attachment.count(pCreateInfos[idx0].subpass))
+ uses_depthstencil_attachment = true;
+ }
+ }
+
+ local_pCreateInfos[idx0].initialize(&pCreateInfos[idx0], uses_color_attachment, uses_depthstencil_attachment);
+
if (pCreateInfos[idx0].basePipelineHandle) {
local_pCreateInfos[idx0].basePipelineHandle = Unwrap(device_data, pCreateInfos[idx0].basePipelineHandle);
}
@@ -366,6 +381,55 @@ VKAPI_ATTR VkResult VKAPI_CALL CreateGraphicsPipelines(VkDevice device, VkPipeli
return result;
}
+static void PostCallCreateRenderPass(layer_data *dev_data, const VkRenderPassCreateInfo *pCreateInfo, VkRenderPass renderPass) {
+ auto &renderpass_state = dev_data->renderpasses_states[renderPass];
+
+ for (uint32_t subpass = 0; subpass < pCreateInfo->subpassCount; ++subpass) {
+ bool uses_color = false;
+ for (uint32_t i = 0; i < pCreateInfo->pSubpasses[subpass].colorAttachmentCount && !uses_color; ++i)
+ if (pCreateInfo->pSubpasses[subpass].pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED) uses_color = true;
+
+ bool uses_depthstencil = false;
+ if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment)
+ if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED)
+ uses_depthstencil = true;
+
+ if (uses_color) renderpass_state.subpasses_using_color_attachment.insert(subpass);
+ if (uses_depthstencil) renderpass_state.subpasses_using_depthstencil_attachment.insert(subpass);
+ }
+}
+
+VKAPI_ATTR VkResult VKAPI_CALL CreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo,
+ const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) {
+ layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
+ VkResult result = dev_data->dispatch_table.CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass);
+ if (VK_SUCCESS == result) {
+ std::lock_guard<std::mutex> lock(global_lock);
+
+ PostCallCreateRenderPass(dev_data, pCreateInfo, *pRenderPass);
+
+ *pRenderPass = WrapNew(dev_data, *pRenderPass);
+ }
+ return result;
+}
+
+static void PostCallDestroyRenderPass(layer_data *dev_data, VkRenderPass renderPass) {
+ dev_data->renderpasses_states.erase(renderPass);
+}
+
+VKAPI_ATTR void VKAPI_CALL DestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks *pAllocator) {
+ layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
+ std::unique_lock<std::mutex> lock(global_lock);
+ uint64_t renderPass_id = reinterpret_cast<uint64_t &>(renderPass);
+ renderPass = (VkRenderPass)dev_data->unique_id_mapping[renderPass_id];
+ dev_data->unique_id_mapping.erase(renderPass_id);
+ lock.unlock();
+ dev_data->dispatch_table.DestroyRenderPass(device, renderPass, pAllocator);
+
+ lock.lock();
+ PostCallDestroyRenderPass(dev_data, renderPass);
+}
+
VKAPI_ATTR VkResult VKAPI_CALL CreateSwapchainKHR(VkDevice device, const VkSwapchainCreateInfoKHR *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkSwapchainKHR *pSwapchain) {
layer_data *my_map_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
diff --git a/layers/unique_objects.h b/layers/unique_objects.h
index 57b9dbf3..e604e915 100644
--- a/layers/unique_objects.h
+++ b/layers/unique_objects.h
@@ -21,6 +21,9 @@
#include "vulkan/vulkan.h"
+#include <unordered_map>
+#include <unordered_set>
+
#include "vk_layer_data.h"
#include "vk_safe_struct.h"
#include "vk_layer_utils.h"
@@ -69,6 +72,13 @@ struct layer_data {
std::unordered_map<uint64_t, uint64_t> unique_id_mapping; // Map uniqueID to actual object handle
VkPhysicalDevice gpu;
+ struct SubpassesUsageStates {
+ std::unordered_set<uint32_t> subpasses_using_color_attachment;
+ std::unordered_set<uint32_t> subpasses_using_depthstencil_attachment;
+ };
+ // uses unwrapped handles
+ std::unordered_map<VkRenderPass, SubpassesUsageStates> renderpasses_states;
+
layer_data() : wsi_enabled(false), gpu(VK_NULL_HANDLE){};
};