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| author | Ian Elliott <ian@lunarg.com> | 2015-02-25 17:34:46 -0700 |
|---|---|---|
| committer | Ian Elliott <ian@lunarg.com> | 2015-02-25 17:36:25 -0700 |
| commit | 154fe636ee893b6835c2b8f9a8f2bfc0432c7067 (patch) | |
| tree | 5d31c7a6497a3f00ee7be4f1aea5065a004aaf5f /layers | |
| parent | f972db03b2c7f49f64c29b00360844c748cf77f8 (diff) | |
| download | usermoji-154fe636ee893b6835c2b8f9a8f2bfc0432c7067.tar.xz | |
Win: layers (draw_state.c): Fix compilation error on Windows.
Visual Studio doesn't like:
static const uint32_t NUM_COLORS = 7;
char* edgeColors[NUM_COLORS];
Instead, we need to do:
char* edgeColors[NUM_COLORS];
Diffstat (limited to 'layers')
| -rw-r--r-- | layers/draw_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/layers/draw_state.c b/layers/draw_state.c index 0b7bfc78..39745d15 100644 --- a/layers/draw_state.c +++ b/layers/draw_state.c @@ -1311,7 +1311,7 @@ static void dsDumpDot(const XGL_CMD_BUFFER cb, FILE* pOutFile) fprintf(pOutFile, "<TR><TD PORT=\"slot%u\">slot%u</TD></TR>", i, i); } } - static const uint32_t NUM_COLORS = 7; +#define NUM_COLORS 7 char* edgeColors[NUM_COLORS]; edgeColors[0] = "0000ff"; edgeColors[1] = "ff00ff"; |
