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| author | Tobin Ehlis <tobin@lunarg.com> | 2015-09-17 08:46:18 -0600 |
|---|---|---|
| committer | Tobin Ehlis <tobin@lunarg.com> | 2015-09-21 11:41:46 -0600 |
| commit | 71ccff011ec16ed932fe8b58504f05d3915b64cb (patch) | |
| tree | 3910c90251f4ac30d027c9ca64722f3eb3ced822 /layers/vk_layer_utils.cpp | |
| parent | 3bbc9d950dff9879eea04a28757b93df6832e831 (diff) | |
| download | usermoji-71ccff011ec16ed932fe8b58504f05d3915b64cb.tar.xz | |
Remove old checks from pipeline.c and verify that they're handled in validation
Most checks were already handled in DrawState.
Added additional check for invalid patchControlPoints along with a new test, but test can't run on sample driver b/c TESS shaders not supported by the shader compiler.
For check that VBO vtx & attrib binding counts don't exceed VB array limit, added comment noting that this is a device-specific limit that should be captured in API-defined "maxVertexInputBindings" and added to DeviceLimits.
Also added pending task for ParamChecker to fix how it handles arrays in vkCreateGraphicsPipelines() call. It has a bug in how it handles check that each shader "stage" is within acceptable enum limits.
Diffstat (limited to 'layers/vk_layer_utils.cpp')
0 files changed, 0 insertions, 0 deletions
