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| author | Piers Daniell <pdaniell@nvidia.com> | 2016-04-14 16:57:06 -0600 |
|---|---|---|
| committer | Jon Ashburn <jon@lunarg.com> | 2016-04-14 17:24:15 -0600 |
| commit | 997954a940ac95f132e259a77a7926ecc693f0cf (patch) | |
| tree | aa807b3b77c680c594702293f9ea244395a8ddf4 /layers/threading.cpp | |
| parent | 9da62aa494820a37d6adb7ef5af1d65ca75ac5a1 (diff) | |
| download | usermoji-997954a940ac95f132e259a77a7926ecc693f0cf.tar.xz | |
loader: `Remove the ICD and Layers search path for Windows
This makes it more like Linux which leaves it up to the system
LoadLibrary() call to find the .dll as specified in the .json files.
Hard-coding "C:" or any other search path creates the possibility of
picking up the wrong .dll. The LoadLibrary() implementation does the
right thing.
Change-Id: I58cbdf230a1e86481067efb4aec03447ee55f1ff
Diffstat (limited to 'layers/threading.cpp')
0 files changed, 0 insertions, 0 deletions
