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authorDustin Graves <dustin@lunarg.com>2016-03-31 18:01:37 -0600
committerTobin Ehlis <tobine@google.com>2016-04-01 15:37:50 -0600
commit1d4b952c921f331c4207d6b2745daf5e42869a24 (patch)
tree02b599d4f5aaf24cffe8fec5016e51c421d6e8f1 /layers/threading.cpp
parent6cf5e08f26b2784e616be556178ebe4956a11fe4 (diff)
downloadusermoji-1d4b952c921f331c4207d6b2745daf5e42869a24.tar.xz
layers: LX414: Fix device_limits alignment check
Fix buffer/descriptor offset alignment checks in device_limits: - vkUpdateDescriptorSets offset check was not performed with the correct physical device alignments. - vkBindBufferMemory offset check was always performed with the UBO alignment. This check has been moved to core_validation, where the offset is checked against the alignment associated with its usage type and the alignment retrieved from vkGetBufferMemoryRequirements. Change-Id: I4f64e06c44972a224d1930cb0798a9f472b768f2
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