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| author | David Pinedo <david@lunarg.com> | 2015-04-27 13:20:08 -0600 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-04-29 11:25:22 -0600 |
| commit | 586bbe3500b36a34df03760bc7aa149184ad4ede (patch) | |
| tree | 9803c0726c16ffdc0acca00e805c621c49f3cb2d /layers/shader_checker.cpp | |
| parent | df8f1ec0507897fe34ea79abf1bf8b7c9e1bf44c (diff) | |
| download | usermoji-586bbe3500b36a34df03760bc7aa149184ad4ede.tar.xz | |
Shader Checker Layer: make sure iterated list is of non-zero length
On MSVC++, need a check to make sure a list is of non-zero length
before attempting to iterate on it.
Diffstat (limited to 'layers/shader_checker.cpp')
| -rw-r--r-- | layers/shader_checker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/layers/shader_checker.cpp b/layers/shader_checker.cpp index 28e0fddc..3d01b2f1 100644 --- a/layers/shader_checker.cpp +++ b/layers/shader_checker.cpp @@ -661,7 +661,7 @@ validate_fs_outputs_against_cb(shader_source const *fs, VkPipelineCbStateCreateI * are currently dense, but the parallel with matching between shader stages is nice. */ - while (it != outputs.end() || attachment < cb->attachmentCount) { + while (outputs.size() > 0 && (it != outputs.end() || attachment < cb->attachmentCount)) { if (attachment == cb->attachmentCount || it->first < attachment) { sprintf(str, "FS writes to output location %d with no matching attachment", it->first); layerCbMsg(VK_DBG_MSG_WARNING, VK_VALIDATION_LEVEL_0, NULL, 0, SHADER_CHECKER_OUTPUT_NOT_CONSUMED, "SC", str); |
