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authorTobin Ehlis <tobine@google.com>2017-09-06 10:46:41 -0600
committerTobin Ehlis <tobine@google.com>2017-09-07 14:32:12 -0600
commit8314731f09da9236ac18da424af3e616d4867d15 (patch)
tree3b945d7c1b36ec27ee71c6280506ba398d5a9861 /layers/parameter_validation_utils.cpp
parent5d8129ad3e59cca1d0940e48448a4c65417b8a20 (diff)
downloadusermoji-8314731f09da9236ac18da424af3e616d4867d15.tar.xz
layers:Generalize validateRenderPassCompatibility
We have 2 separate function for checking render pass compatibility that are nearly identical. This change is refactoring one of the functions to make it more general-purpose so that it can be used for all of the render pass compatibility checks. This includes passing through the caller, a VUID, and some strings for the types of objects that are having their render passes compared. Added some temp comments on VUIDs that will be added for various render pass compatibility checks. Update framebuffer state struct to store render pass state ptr instead of just the render pass create info.
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