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| author | Jon Ashburn <jon@lunarg.com> | 2015-09-30 12:56:42 -0600 |
|---|---|---|
| committer | Jon Ashburn <jon@lunarg.com> | 2015-10-02 11:06:05 -0600 |
| commit | 0a506d6db5034f08a26c21d94e3bc8f4fa8133bf (patch) | |
| tree | 7a5000cce5c1d4dc2cb2a2d976f8635c662d4e28 /layers/param_checker.cpp | |
| parent | f347df9242e2821251dd20c7b7c1822b6139d36c (diff) | |
| download | usermoji-0a506d6db5034f08a26c21d94e3bc8f4fa8133bf.tar.xz | |
loader: Fixes in trampoline code to support layers which wrap objects
Loader trampoline code may see wrapped objects. Don't do value comparisons
of dispatchable objects but instead compare dispatch tables to find objects.
PhysicalDevice objects where may have multiple gpus with same instance dispatch
will be fixed in a later patch.
Diffstat (limited to 'layers/param_checker.cpp')
0 files changed, 0 insertions, 0 deletions
