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authorJon Ashburn <jon@lunarg.com>2015-09-30 12:56:42 -0600
committerJon Ashburn <jon@lunarg.com>2015-10-02 11:06:05 -0600
commit0a506d6db5034f08a26c21d94e3bc8f4fa8133bf (patch)
tree7a5000cce5c1d4dc2cb2a2d976f8635c662d4e28 /layers/param_checker.cpp
parentf347df9242e2821251dd20c7b7c1822b6139d36c (diff)
downloadusermoji-0a506d6db5034f08a26c21d94e3bc8f4fa8133bf.tar.xz
loader: Fixes in trampoline code to support layers which wrap objects
Loader trampoline code may see wrapped objects. Don't do value comparisons of dispatchable objects but instead compare dispatch tables to find objects. PhysicalDevice objects where may have multiple gpus with same instance dispatch will be fixed in a later patch.
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