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authorTobin Ehlis <tobine@google.com>2017-01-19 12:05:27 -0700
committerTobin Ehlis <tobine@google.com>2017-01-20 13:13:16 -0700
commitb845f5a3c174b11c5807146d45c3d79183260a45 (patch)
treed93327c4b6f8f6355c1f904361afe6d8ac694b88 /layers/object_tracker.cpp
parent71d48ce7a4529786c3109c6939b2598cf668d50f (diff)
downloadusermoji-b845f5a3c174b11c5807146d45c3d79183260a45.tar.xz
layers:Synch validation updates
I started scrubbing the valid usage blocks for synch validation and made a few different updates here. Added a missing unique error id and a comment for another. Got a bit sidetracked and decided to implement a check for all stageMasks to make sure that they don't set geometry shader or tessellation shader bits if those featurse aren't enabled. Added a test to verify new check and made a bunch of updates to the database file.
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