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| author | Jon Ashburn <jon@lunarg.com> | 2014-11-26 11:10:26 -0700 |
|---|---|---|
| committer | Jon Ashburn <jon@lunarg.com> | 2014-11-26 11:24:27 -0700 |
| commit | c8ae8e733a41a65e01bfb74a3c44d47de568d216 (patch) | |
| tree | e6a64995f51937cd102e52221ed50757577d1d03 /layers/multi.cpp | |
| parent | 456239bbe7d97518c35dbdb2cb72a56044dfdef8 (diff) | |
| download | usermoji-c8ae8e733a41a65e01bfb74a3c44d47de568d216.tar.xz | |
layers: Upgrade Basic to support multi-gpu multi-dispatch table
Remove C file and use a C++ for access to STL maps for hash map into
the dispatch tables from the object handles.
Diffstat (limited to 'layers/multi.cpp')
0 files changed, 0 insertions, 0 deletions
