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authorIan Elliott <ian@lunarg.com>2015-04-16 18:31:46 -0600
committerIan Elliott <ian@LunarG.com>2015-04-17 10:58:03 -0600
commite5bf4df08fa1bdad0f99a450865a060d868b34c7 (patch)
tree94cde2e6737134539c9a7c7cb28fc7c03b07c1be /layers/mem_tracker.cpp
parent1177965c54dfe97425dd48fd1dba62bb78557345 (diff)
downloadusermoji-e5bf4df08fa1bdad0f99a450865a060d868b34c7.tar.xz
Win: Copy the "spirv.h" file for Windows builds (KLUDGE) ...
The Linux build requires that "glslang" be built in a directory next to the Vulkan source. The Windows build (which doesn't build the Intel driver) does not (at least not yet). The new "shader_checker" layer needs the "spirv.h" file in a "SPIRV" directory. To kludge around this for now, create a "spirv" directory in the "layers" directory (that will be ignored on Linux, which looks at the capitalization of files/dirs) which Windows will use to find the "spirv.h" file in.
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