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| author | Ian Elliott <ian@lunarg.com> | 2015-04-16 18:31:46 -0600 |
|---|---|---|
| committer | Ian Elliott <ian@LunarG.com> | 2015-04-17 10:58:03 -0600 |
| commit | e5bf4df08fa1bdad0f99a450865a060d868b34c7 (patch) | |
| tree | 94cde2e6737134539c9a7c7cb28fc7c03b07c1be /layers/mem_tracker.cpp | |
| parent | 1177965c54dfe97425dd48fd1dba62bb78557345 (diff) | |
| download | usermoji-e5bf4df08fa1bdad0f99a450865a060d868b34c7.tar.xz | |
Win: Copy the "spirv.h" file for Windows builds (KLUDGE) ...
The Linux build requires that "glslang" be built in a directory next to the
Vulkan source. The Windows build (which doesn't build the Intel driver) does
not (at least not yet). The new "shader_checker" layer needs the "spirv.h"
file in a "SPIRV" directory.
To kludge around this for now, create a "spirv" directory in the "layers"
directory (that will be ignored on Linux, which looks at the capitalization of
files/dirs) which Windows will use to find the "spirv.h" file in.
Diffstat (limited to 'layers/mem_tracker.cpp')
0 files changed, 0 insertions, 0 deletions
