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authorCourtney Goeltzenleuchter <courtney@LunarG.com>2015-04-03 15:25:24 -0600
committerChia-I Wu <olv@lunarg.com>2015-04-16 17:33:25 +0800
commit53968d8ee5baaf90d2e8922c452f663c3df0c363 (patch)
treea02c5aae88d85c9cf89f4d282f04463f64db2c7c /layers/mem_tracker.cpp
parent4953b9a7291ac1c14c9926b751085552ac8a16b4 (diff)
downloadusermoji-53968d8ee5baaf90d2e8922c452f663c3df0c363.tar.xz
xgl: Proposal to remove XGL_FRAMEBUFFER
bug # 13323 alpha header: r29635 Don't actually remove XGL_FRAMEBUFFER but do change how RenderPass and Framebuffer are connected. Some comments from the bug: - Created a new structure XGL_RENDER_PASS_BEGIN that contains both the XGL_RENDER_PASS and XGL_FRAMEBUFFER. - XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO and xglCmdBeginRenderPass both use XGL_RENDER_PASS_BEGIN to ensure they stay consistent. - Renamed the member in XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO to renderPassContinue with a comment to clarify that this is only needed when a render pass is split across two command buffer. The last has the biggest impact on this patch. The tests now directly call CmdBeginRenderPass and CmdEndRenderPass in the command buffer rather than set the BEGIN_INFO to a render pass and have the driver implicitly do BeginRenderPass and EndRenderPass. It would probably still work, but didn't seem to match the intent with this change in the header file.
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