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authorGregF <greg@LunarG.com>2016-01-22 17:55:49 -0700
committerGregF <greg@LunarG.com>2016-01-22 18:02:10 -0700
commit04f4f6e132c0f8a5d3675b9617401a8b19a71e5f (patch)
tree1c8e18e667b148a4f6709453b7123fa8b1df5fe0 /layers/mem_tracker.cpp
parent514b8cbb051b02cf24ad3893e0c1d0922e184b2e (diff)
downloadusermoji-04f4f6e132c0f8a5d3675b9617401a8b19a71e5f.tar.xz
shader compiler: map VertexIndex to VertexID
This is not a perfect implementation of VertexIndex. It assumes a base of zero. Also pickup latest LunarGLASS that (truly) supports VertexIndex Also re-enable ir_validate for undeclared variables
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