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authorTobin Ehlis <tobine@google.com>2015-12-01 09:48:58 -0700
committerMark Lobodzinski <mark@lunarg.com>2015-12-07 14:36:49 -0700
commitfaf9dac98d1d8f0e83b045cce23937619da8ae0a (patch)
tree14fe4aa25e1e797f284dfc00e02efb6353abec6e /layers/linux
parentb00af418b6f7c7a811e8c73bdc5b2cccb84bcba3 (diff)
downloadusermoji-faf9dac98d1d8f0e83b045cce23937619da8ae0a.tar.xz
layers: MR75, Merge DrawState and ShaderChecker into DrawState layer
This is the initial "dumb" merge where a few data structures are now duplicated within DrawState. This is intentional to simplify the transition and a follow-on commit will fix these inefficiencies. Conflicts: layers/draw_state.cpp
Diffstat (limited to 'layers/linux')
-rw-r--r--layers/linux/shader_checker.json11
1 files changed, 0 insertions, 11 deletions
diff --git a/layers/linux/shader_checker.json b/layers/linux/shader_checker.json
deleted file mode 100644
index 946dbde4..00000000
--- a/layers/linux/shader_checker.json
+++ /dev/null
@@ -1,11 +0,0 @@
-{
- "file_format_version" : "1.0.0",
- "layer" : {
- "name": "VK_LAYER_LUNARG_ShaderChecker",
- "type": "GLOBAL",
- "library_path": "./libVKLayerShaderChecker.so",
- "api_version": "0.210.0",
- "implementation_version": "1",
- "description": "LunarG Validation Layer"
- }
-}