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| author | Ian Elliott <ian@LunarG.com> | 2015-03-02 14:05:18 -0700 |
|---|---|---|
| committer | Ian Elliott <ian@LunarG.com> | 2015-03-02 18:02:39 -0700 |
| commit | 9026a9d20da680e2c04561f8f74b4954088232c3 (patch) | |
| tree | e06afd2de51a5fda72eb992adb8fdd5e311ed337 /layers/layers_config.cpp | |
| parent | b39bca1d068e21f717344bb01da36a59fc181ea6 (diff) | |
| download | usermoji-9026a9d20da680e2c04561f8f74b4954088232c3.tar.xz | |
Turn on ability to trace on Windows with NVIDIA driver.
I can now trace the "tri" and "cube" demos. Two changes were needed:
1) Must link the programs against XGL.dll instead of XGL.lib (the "XGL" library
instead of "XGLstatic").
2) The glv_MessageStream_SetupHostSocket() function needed to "create" the
lock/critical section that's used in the Glave interconnect code.
Diffstat (limited to 'layers/layers_config.cpp')
0 files changed, 0 insertions, 0 deletions
